Commit Graph

10921 Commits

Author SHA1 Message Date
Chris Forbes
86111b9e91 ore frequence OAOO 2009-11-04 20:30:36 +13:00
Bob
0251cb3e1c Gems don't grow. 2009-11-04 20:28:04 +13:00
Chris Forbes
e8bbf051f9 split tick/render frame counters 2009-11-04 20:20:54 +13:00
Chris Forbes
bb144db787 converted TileReference back into a value type; fixed BaseNormal handling in BIM 2009-11-04 18:48:57 +13:00
Chris Forbes
a9126fc9ce bdebug=true will show appropriate influence for current building 2009-11-04 18:18:17 +13:00
Chris Forbes
1b131465fd harvester actually sortof works now 2009-11-03 19:24:28 +13:00
Chris Forbes
cda22ba7be added Name to Sequence 2009-11-03 19:03:42 +13:00
Chris Forbes
0618fb6987 harvest activity 2009-11-03 18:54:44 +13:00
Chris Forbes
332ba75c85 fixed precedence of harvester orders. this SUCKS 2009-11-03 18:33:50 +13:00
Chris Forbes
d2ddd40902 harvest order wired into harvester. crashes with noti since the matching activity is noti. 2009-11-03 18:21:02 +13:00
Chris Forbes
1cb3f1ee10 harvesting support in Map 2009-11-03 18:10:09 +13:00
Chris Forbes
2fe3618b23 removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset 2009-11-03 18:00:10 +13:00
Chris Forbes
36ac9e156a killing some pre-LINQ BS in Package 2009-11-02 23:35:28 +13:00
Chris Forbes
5d07ca2c90 oops. fixed growth and wired up. 2009-11-02 23:15:29 +13:00
Chris Forbes
c615920209 added ore density calculation; added ore growth logic 2009-11-02 23:04:36 +13:00
Bob
3ada04ac8a Planes, kinda. They don't fly. 2009-11-02 21:47:33 +13:00
Bob
ddc91ddafa Moved Activity and friends into separate files. 2009-11-02 20:22:12 +13:00
Bob
279f13bc5b BUGFIX: with PlaceBuilding active, you could cancel the current production, then place the (canceled) building. 2009-11-02 01:28:18 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Bob
7e1417254c Pause and Cancel orders for production. 2009-11-02 00:15:04 +13:00
Bob
b4510876d3 working on Orders for sidebar 2009-11-01 23:54:22 +13:00
Chris Forbes
90ba576cc6 separated 'index' from 'palette' in player 2009-11-01 23:22:08 +13:00
Chris Forbes
e62a0bc717 #67 fixed: spinners work again 2009-11-01 22:30:28 +13:00
Chris Forbes
33ef0f6e61 implementing consistent order order (ugh) (#70) 2009-11-01 21:33:00 +13:00
Chris Forbes
f4a5c9069b deploy mcv now requires clear space 2009-11-01 21:29:05 +13:00
Chris Forbes
98e64fc446 fixes #72 2009-11-01 19:57:03 +13:00
Chris Forbes
b9af0d42fe sidebar on-hold/cancel works correctly 2009-11-01 19:25:28 +13:00
Chris Forbes
4336c2af35 skip 'make' animation for mapunits 2009-11-01 19:09:18 +13:00
Chris Forbes
f9fb04372c lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds 2009-11-01 18:51:15 +13:00
Chris Forbes
5dbc70da02 water splashes 2009-11-01 17:56:05 +13:00
Chris Forbes
4dd54eb1e3 fixed water animation direction 2009-11-01 15:09:24 +13:00
Chris Forbes
4ada055f06 more infantry tweaks; sidebar mouseover shows desc & prices now 2009-11-01 15:06:21 +13:00
Chris Forbes
db810105da slightly nicer infantry behavior 2009-11-01 14:18:58 +13:00
Chris Forbes
a6e39eb320 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-11-01 13:15:29 +13:00
Chris Forbes
783b9e9f5f infantry squads; a bit tight at the moment. 2009-11-01 13:15:23 +13:00
Bob
c1a49f715d Moved time-stepping out into Game. player ticks (including production) now run at the correct rate. 2009-11-01 12:10:17 +13:00
Chris Forbes
dbef9e4a45 killed PrepareOverlay 2009-10-31 23:24:39 +13:00
Chris Forbes
a3dba77f99 much better building support; phantom selection is dead AGAIN. 2009-10-31 23:17:59 +13:00
Chris Forbes
6cd9d468d3 production stuff: fixes #54 2009-10-31 22:40:26 +13:00
Chris Forbes
cb518ba25d sensible build times 2009-10-31 19:20:45 +13:00
Chris Forbes
a903cb2cbe added ToString to int2 so it works nicely in debugger; fixed #49 map buildings 2009-10-31 19:02:51 +13:00
Chris Forbes
8cd7106e4f recoil! 2009-10-31 18:42:49 +13:00
Chris Forbes
4201f40f6b multiple turrets; turret offsets 2009-10-31 14:46:04 +13:00
Bob
816c927aa5 Bugfix: "Unit production requires a right-click before another unit can be produced." 2009-10-30 09:35:18 +13:00
Bob
4232974f3a Oops. 2009-10-30 09:31:57 +13:00
Bob
6306690730 Killed that fail TechTree, and added a new one to Rules. 2009-10-30 09:04:33 +13:00
Bob
7b28ab7979 Rules.Categories 2009-10-30 07:32:19 +13:00
Bob
accb391c6c Rules.Categories 2009-10-30 05:43:21 +13:00
Bob
179d071a97 Minor changes on Sidebar 2009-10-30 04:44:29 +13:00
Bob
0af1e86e65 Fixed bugfix :) 2009-10-30 04:07:27 +13:00