Chris Forbes
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86111b9e91
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ore frequence OAOO
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2009-11-04 20:30:36 +13:00 |
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Bob
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0251cb3e1c
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Gems don't grow.
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2009-11-04 20:28:04 +13:00 |
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Chris Forbes
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e8bbf051f9
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split tick/render frame counters
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2009-11-04 20:20:54 +13:00 |
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Chris Forbes
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bb144db787
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converted TileReference back into a value type; fixed BaseNormal handling in BIM
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2009-11-04 18:48:57 +13:00 |
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Chris Forbes
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a9126fc9ce
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bdebug=true will show appropriate influence for current building
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2009-11-04 18:18:17 +13:00 |
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Chris Forbes
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1b131465fd
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harvester actually sortof works now
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2009-11-03 19:24:28 +13:00 |
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Chris Forbes
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cda22ba7be
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added Name to Sequence
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2009-11-03 19:03:42 +13:00 |
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Chris Forbes
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0618fb6987
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harvest activity
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2009-11-03 18:54:44 +13:00 |
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Chris Forbes
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332ba75c85
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fixed precedence of harvester orders. this SUCKS
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2009-11-03 18:33:50 +13:00 |
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Chris Forbes
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d2ddd40902
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harvest order wired into harvester. crashes with noti since the matching activity is noti.
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2009-11-03 18:21:02 +13:00 |
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Chris Forbes
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1cb3f1ee10
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harvesting support in Map
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2009-11-03 18:10:09 +13:00 |
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Chris Forbes
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2fe3618b23
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removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
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2009-11-03 18:00:10 +13:00 |
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Chris Forbes
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36ac9e156a
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killing some pre-LINQ BS in Package
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2009-11-02 23:35:28 +13:00 |
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Chris Forbes
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5d07ca2c90
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oops. fixed growth and wired up.
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2009-11-02 23:15:29 +13:00 |
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Chris Forbes
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c615920209
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added ore density calculation; added ore growth logic
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2009-11-02 23:04:36 +13:00 |
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Bob
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3ada04ac8a
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Planes, kinda. They don't fly.
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2009-11-02 21:47:33 +13:00 |
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Bob
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ddc91ddafa
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Moved Activity and friends into separate files.
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2009-11-02 20:22:12 +13:00 |
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Bob
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279f13bc5b
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BUGFIX: with PlaceBuilding active, you could cancel the current production, then place the (canceled) building.
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2009-11-02 01:28:18 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Bob
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7e1417254c
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Pause and Cancel orders for production.
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2009-11-02 00:15:04 +13:00 |
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Bob
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b4510876d3
|
working on Orders for sidebar
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2009-11-01 23:54:22 +13:00 |
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Chris Forbes
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90ba576cc6
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separated 'index' from 'palette' in player
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2009-11-01 23:22:08 +13:00 |
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Chris Forbes
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e62a0bc717
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#67 fixed: spinners work again
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2009-11-01 22:30:28 +13:00 |
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Chris Forbes
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33ef0f6e61
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implementing consistent order order (ugh) (#70)
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2009-11-01 21:33:00 +13:00 |
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Chris Forbes
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f4a5c9069b
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deploy mcv now requires clear space
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2009-11-01 21:29:05 +13:00 |
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Chris Forbes
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98e64fc446
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fixes #72
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2009-11-01 19:57:03 +13:00 |
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Chris Forbes
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b9af0d42fe
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sidebar on-hold/cancel works correctly
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2009-11-01 19:25:28 +13:00 |
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Chris Forbes
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4336c2af35
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skip 'make' animation for mapunits
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2009-11-01 19:09:18 +13:00 |
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Chris Forbes
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f9fb04372c
|
lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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5dbc70da02
|
water splashes
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2009-11-01 17:56:05 +13:00 |
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Chris Forbes
|
4dd54eb1e3
|
fixed water animation direction
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2009-11-01 15:09:24 +13:00 |
|
Chris Forbes
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4ada055f06
|
more infantry tweaks; sidebar mouseover shows desc & prices now
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2009-11-01 15:06:21 +13:00 |
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Chris Forbes
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db810105da
|
slightly nicer infantry behavior
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2009-11-01 14:18:58 +13:00 |
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Chris Forbes
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a6e39eb320
|
Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-11-01 13:15:29 +13:00 |
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Chris Forbes
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783b9e9f5f
|
infantry squads; a bit tight at the moment.
|
2009-11-01 13:15:23 +13:00 |
|
Bob
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c1a49f715d
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Moved time-stepping out into Game. player ticks (including production) now run at the correct rate.
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2009-11-01 12:10:17 +13:00 |
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Chris Forbes
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dbef9e4a45
|
killed PrepareOverlay
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2009-10-31 23:24:39 +13:00 |
|
Chris Forbes
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a3dba77f99
|
much better building support; phantom selection is dead AGAIN.
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2009-10-31 23:17:59 +13:00 |
|
Chris Forbes
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6cd9d468d3
|
production stuff: fixes #54
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2009-10-31 22:40:26 +13:00 |
|
Chris Forbes
|
cb518ba25d
|
sensible build times
|
2009-10-31 19:20:45 +13:00 |
|
Chris Forbes
|
a903cb2cbe
|
added ToString to int2 so it works nicely in debugger; fixed #49 map buildings
|
2009-10-31 19:02:51 +13:00 |
|
Chris Forbes
|
8cd7106e4f
|
recoil!
|
2009-10-31 18:42:49 +13:00 |
|
Chris Forbes
|
4201f40f6b
|
multiple turrets; turret offsets
|
2009-10-31 14:46:04 +13:00 |
|
Bob
|
816c927aa5
|
Bugfix: "Unit production requires a right-click before another unit can be produced."
|
2009-10-30 09:35:18 +13:00 |
|
Bob
|
4232974f3a
|
Oops.
|
2009-10-30 09:31:57 +13:00 |
|
Bob
|
6306690730
|
Killed that fail TechTree, and added a new one to Rules.
|
2009-10-30 09:04:33 +13:00 |
|
Bob
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7b28ab7979
|
Rules.Categories
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2009-10-30 07:32:19 +13:00 |
|
Bob
|
accb391c6c
|
Rules.Categories
|
2009-10-30 05:43:21 +13:00 |
|
Bob
|
179d071a97
|
Minor changes on Sidebar
|
2009-10-30 04:44:29 +13:00 |
|
Bob
|
0af1e86e65
|
Fixed bugfix :)
|
2009-10-30 04:07:27 +13:00 |
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