Bob
|
242fa717b6
|
Per-player unit production. Also, fixed an interesting bug in Sequence.
|
2009-10-30 04:03:37 +13:00 |
|
Bob
|
8580ae0f78
|
Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing)
|
2009-10-30 00:19:53 +13:00 |
|
Chris Forbes
|
02ed35b501
|
rude hack to fix broken building
|
2009-10-29 23:05:16 +13:00 |
|
Chris Forbes
|
c3a335cedb
|
rude hack to fix clashing with the translucent part of the palette
|
2009-10-29 23:01:25 +13:00 |
|
Chris Forbes
|
8e56699a42
|
important to test :)
|
2009-10-29 22:49:49 +13:00 |
|
Chris Forbes
|
4689a7fd05
|
better cursor handling
|
2009-10-29 22:42:15 +13:00 |
|
Chris Forbes
|
7a5d75c393
|
bib is removed from smudge on building death
|
2009-10-29 22:31:41 +13:00 |
|
Chris Forbes
|
db7b653daf
|
re-enabling my terrain renderer line optimization
|
2009-10-29 22:19:31 +13:00 |
|
Chris Forbes
|
72f77d32e2
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-10-29 22:11:59 +13:00 |
|
Chris Forbes
|
61e84a076b
|
visual improvement for bullets: no longer perfectly accurate
|
2009-10-29 22:11:51 +13:00 |
|
Bob
|
be39cdd054
|
map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
|
2009-10-29 22:10:54 +13:00 |
|
Chris Forbes
|
066ce1a203
|
explosions are more or less correct now
|
2009-10-29 22:04:04 +13:00 |
|
Chris Forbes
|
9d543db7fc
|
text rendering
|
2009-10-29 21:45:29 +13:00 |
|
Chris Forbes
|
c3f8019ab4
|
BuildUnit order is now in replay
|
2009-10-29 20:45:07 +13:00 |
|
Bob
|
318a1c40dd
|
Sanity checked frameNumber; finished TODO on UnitInfo.Owner
|
2009-10-29 20:22:40 +13:00 |
|
Chris Forbes
|
704dd5a885
|
stripped out dead netplay code
|
2009-10-29 20:12:32 +13:00 |
|
Bob
|
f010a8957f
|
Merge branch 'master' of git@github.com:beedee/OpenRA
|
2009-10-29 16:29:08 +13:00 |
|
Bob
|
fc2f7cc597
|
Oops
|
2009-10-29 16:28:42 +13:00 |
|
Chris Forbes
|
cb5acb33c7
|
more sequences
|
2009-10-29 08:29:06 +13:00 |
|
Bob
|
89f9a96de5
|
Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
|
2009-10-29 01:57:47 +13:00 |
|
Chris Forbes
|
7c5fc4aa76
|
sequences for boats
|
2009-10-28 23:46:29 +13:00 |
|
Chris Forbes
|
b15bd4aa59
|
scrolling hax
|
2009-10-28 23:30:13 +13:00 |
|
Chris Forbes
|
4d9903bd7c
|
fixed lots of sequences
|
2009-10-28 23:07:50 +13:00 |
|
Chris Forbes
|
945c290ea3
|
oops
|
2009-10-28 22:55:25 +13:00 |
|
Chris Forbes
|
048f48eeb1
|
sequence editor actually works for editing
|
2009-10-28 22:52:46 +13:00 |
|
Chris Forbes
|
1c3b48de04
|
easy to add sequences now
|
2009-10-28 22:35:28 +13:00 |
|
Chris Forbes
|
3bd46a4dcb
|
removing sequences works
|
2009-10-28 22:15:08 +13:00 |
|
Bob
|
8a571c4bab
|
Merge branch 'master' of git@github.com:beedee/OpenRA
|
2009-10-28 22:07:04 +13:00 |
|
Bob
|
c0cb248bc1
|
Restructuring orders.
|
2009-10-28 22:06:39 +13:00 |
|
Chris Forbes
|
d1a665148e
|
show frame offset
|
2009-10-28 21:39:59 +13:00 |
|
Chris Forbes
|
5d1ae1cb2a
|
sequence highlight works in viewer
|
2009-10-28 21:26:35 +13:00 |
|
Chris Forbes
|
92d28a6354
|
start of a sequence editor
|
2009-10-28 21:10:52 +13:00 |
|
Chris Forbes
|
49e37b4b64
|
added e1 sequences
|
2009-10-28 20:22:37 +13:00 |
|
Bob
|
cc1be5b31c
|
Perf fixes for low unit-counts. Added sanity checks - not enabled by default.
|
2009-10-28 19:43:04 +13:00 |
|
Bob
|
9f237f2530
|
Fixes for small bugs.
|
2009-10-28 18:45:50 +13:00 |
|
Bob
|
222b72a679
|
Repath around blocking units or structures.
|
2009-10-28 17:59:09 +13:00 |
|
Chris Forbes
|
58f9347cb7
|
fixed attack causing units to vanish
|
2009-10-27 17:58:57 +13:00 |
|
Chris Forbes
|
0e32b5ca18
|
hacked around weird disappearing behavior for single units. group behavior is still pretty thoroughly borked
|
2009-10-27 08:40:55 +13:00 |
|
Chris Forbes
|
ff26bd38c7
|
added pathing debug
|
2009-10-27 08:22:54 +13:00 |
|
Chris Forbes
|
01a3fc5c62
|
move to range actually uses weapon's range now
|
2009-10-27 00:32:11 +13:00 |
|
Chris Forbes
|
b4d75f6195
|
oops. a slight pathfinder cock-up.
|
2009-10-27 00:24:09 +13:00 |
|
Chris Forbes
|
25ca8e3057
|
fixed fixme
|
2009-10-27 00:08:14 +13:00 |
|
Chris Forbes
|
e9faf62c4a
|
move cancels attack
|
2009-10-27 00:05:38 +13:00 |
|
Bob
|
98bcfe3bce
|
Oops
|
2009-10-26 23:57:30 +13:00 |
|
Bob
|
5ebf64f803
|
Separating Turret-specific parts out of AttackTurreted.
|
2009-10-26 23:55:47 +13:00 |
|
Chris Forbes
|
01198a69e4
|
FindUnitPathToRange
|
2009-10-26 23:46:13 +13:00 |
|
Chris Forbes
|
fba0cb4cdc
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-10-26 23:26:46 +13:00 |
|
Bob
|
3ef0f90b00
|
Added attack order. Cursor is currently incorrect.
|
2009-10-26 23:25:35 +13:00 |
|
Chris Forbes
|
ca65a5e2ca
|
tidy
|
2009-10-26 23:17:59 +13:00 |
|
Chris Forbes
|
612490e5b8
|
boat spawn works now
|
2009-10-26 23:05:26 +13:00 |
|