Zimmermann Gyula
66d0c72968
Increase Stinger RangeLimit from 50 to 65.
...
With the 170 Speed, the Stinger can pass a maximum of 50*170 = 8500 (8c308) world units, while having a range of 9c0, which mean it runs out of fuel before it reaches it's effective maximum range. To prevent this, RangeLimit has been increased to 65 (9c0*1.25/170 is 67.8, rounded downwards).
2016-04-27 21:51:48 +02:00
Zimmermann Gyula
af36214e41
Halven CloseEnough on Stinger.
...
With 170 Speed, 298 CloseEnough, and 128 Spread, it will always act as a proximity weapon against the targets. Other missiles aren't affected because all the other missiles have a fair margin to satisfy the optimal Speed+Spread > CloseEnough condition.
2016-04-27 18:29:50 +02:00
Oliver Brakmann
d88f8d348b
Merge pull request #11174 from reaperrr/fix-11173
...
Disable OwnerRow on TD and RA map props
2016-04-24 12:59:27 +02:00
Paul Chote
b245e6e128
Merge pull request #11163 from reaperrr/fix-11056
...
Fix Creeps not considering players as enemies on some TD maps
2016-04-24 11:51:49 +01:00
reaperrr
83631f3b4d
Disable OwnerRow on RA trees, rocks, bridges and crates
2016-04-24 01:10:32 +02:00
reaperrr
6f876e7441
Fix Creeps enemy config on RA conquest maps
2016-04-23 16:42:33 +02:00
reaperrr
8bb2574e21
Fixed Creeps on non-Conquest RA maps
2016-04-23 16:42:31 +02:00
Matthias Mailänder
fb53890636
Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
...
Generate frozen actor renderables for all map-placed actors.
2016-04-23 16:26:27 +02:00
reaperrr
5ad89f90a5
Give RA MiG missiles a higher CruiseAltitude
2016-04-23 14:50:36 +02:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
abcdefg30
4b7edf6947
Fix the length of the idle2 sequence of tanya
2016-04-19 20:28:03 +02:00
Paul Chote
03913ef768
Increase ambient light level in fort lonestar.
2016-04-17 20:07:05 -04:00
Matthias Mailänder
bd28445754
Merge pull request #10946 from abcdefg30/lobby-bots
...
Add a "Lonestar AI" to Fort Lonestar
2016-04-17 11:15:50 +02:00
abcdefg30
78b2ffdee1
Merge pull request #11119 from obrakmann/more-map-churn
...
More map churn
2016-04-17 11:11:04 +02:00
abcdefg30
3294415e8e
Add an "Lonestar AI" to Fort Lonestar
2016-04-17 11:01:26 +02:00
abcdefg30
29a79b6175
Drop "U2" out of the spy planes tooltip
2016-04-16 19:40:49 +02:00
abcdefg30
66568104ec
Fix the spyplane not having a tooltip ingame
2016-04-16 19:39:30 +02:00
Oliver Brakmann
1e26a9fa51
Add a bunch of new maps to RA
2016-04-14 21:51:15 +02:00
Oliver Brakmann
2d0e39b9d6
Re-add map Caffeinated to RA
2016-04-14 21:50:51 +02:00
Oliver Brakmann
10748d562e
Re-balance a couple of RA maps
2016-04-14 21:50:07 +02:00
Oliver Brakmann
ecb0df6f21
Remove some skirmish maps from RA
2016-04-14 21:14:06 +02:00
Oliver Brakmann
a8ead3669d
Enable the insufficient funds warning in ra, d2k and ts
2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
abcdefg30
29bf2206f0
Remove the now redundant NWIdlePoint waypoint from soviet-05
2016-04-08 17:42:39 +02:00
abcdefg30
2f86f25418
Remove the redundant "set to defend stance" functions
...
They never even worked properly
2016-04-08 17:38:41 +02:00
abcdefg30
ec602f2090
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions
2016-04-08 17:38:17 +02:00
Oliver Brakmann
16ef67e247
Fix crash in allies05a when the prison is infiltrated
2016-04-03 16:56:48 +02:00
Oliver Brakmann
64c24462d4
Disable air attacks in allies05a for now
2016-04-03 16:53:37 +02:00
abcdefg30
ff8c1af80f
Merge pull request #11019 from Mailaender/lint-spawn-actors
...
Added lint testing to SpawnActorPower effect sprite and palette
2016-04-02 16:01:05 +02:00
Matthias Mailänder
9458a74e9c
Lint test and SpawnActorPower effect sprite and palette.
2016-04-02 15:12:08 +02:00
HenrytheSlav
f6e507f152
Pillbox/CamPillbox blind spot fix
2016-04-02 12:52:18 +02:00
Paul Chote
1fadc8531c
Restore two-button prompt for two-button dialogs.
2016-04-01 17:51:44 +01:00
Matthias Mailänder
728bad9565
Merge pull request #10986 from obrakmann/fix10718-ra-map-rebalancing
...
Rebalance a number of RA maps
2016-03-28 20:31:03 +02:00
Oliver Brakmann
84dad6dae7
Re-added RA map 'Snowy Ridge'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
a427634517
Rebalanced RA map 'Doubles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
977df4b67f
Rebalanced RA map 'Singles'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b24e32d8a7
Rebalanced RA map 'Temperal'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
92c285a344
Rebalanced RA map 'Sidestep'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b31485ffe1
Rebalanced RA map 'North by Northwest'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
87491d3c4f
Rebalanced RA map 'Mass Confliction'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
68f4062d42
Rebalanced RA map 'Man to Man'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
b988aefed2
Rebalanced RA map 'Keep off the Grass 2'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
79f567a425
Rebalanced RA map 'High and Low'
2016-03-28 19:31:49 +02:00
Oliver Brakmann
83e52d684f
Rebalanced RA map 'Forest Path'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
095339f4cc
Rebalanced RA map 'Encounter'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
51e7f007cf
Rebalanced RA map 'East vs West'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
704abfad0d
Rebalanced RA map 'Chokepoint'
2016-03-28 19:31:48 +02:00
Oliver Brakmann
1453b9d311
Rebalanced RA map 'Asymetric Battle'
2016-03-28 19:31:48 +02:00
Matthias Mailänder
77d4154f95
Merge pull request #10972 from reaperrr/fp-to-int1
...
Migrated some remaining floats in simulation to integers (and decimals)
2016-03-28 18:45:25 +02:00
Matthias Mailänder
8c502e7958
Merge pull request #10968 from MustaphaTR/fake-pp
...
RA - Added Fake Power Plants for France
2016-03-28 18:37:06 +02:00