RoosterDragon
de7a837d94
Unify settings for solution and project setups.
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Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Saticmotion
1bf3f3e03e
The engine now uses the SDL2.0 scroll events properly.
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Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
reaperrr
f7506b8a79
Fix warning message when compiling under Windows (MSBuild/VS).
2014-05-13 14:45:53 +02:00
Matthias Mailänder
f8bb956496
check for OpenGL version 2.0+
2014-05-08 06:38:09 +02:00
Matthias Mailänder
ce78683782
give a hint when someone forgot to install drivers on Windows
2014-05-08 06:38:09 +02:00
Matthias Mailänder
a5422feced
only query for the extension we need
2014-05-08 06:38:09 +02:00
Matthias Mailänder
dc2d1287a7
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
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closes #4540
2014-05-08 06:38:05 +02:00
Paul Chote
03c3c3ae9b
Remove legacy renderers.
2014-05-02 23:38:47 +12:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
a92cf920c6
Fix a visual glitch in OSX.
2014-04-13 12:05:38 +12:00
Paul Chote
f62721bdd6
Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef).
2014-04-13 12:05:37 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
Paul Chote
089973280d
Add Multiply blend mode for D2K move-flash and shroud.
2013-12-11 19:22:54 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
5d35dc0cc0
reflect that renderers are input + rendering in console output
2013-11-09 11:06:16 +01:00
Paul Chote
b1a60eface
Add SDL2 renderer based on SDL2# wrapper. Closes #3315 .
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SDL2# binary was built from commit 70af91f84493a924a3c1da46ae6209bb5f7222e3.
2013-10-30 22:52:18 +13:00