Commit Graph

25128 Commits

Author SHA1 Message Date
Curtis Shmyr
de8c5e40c4 Remove creation of irc.log 2018-07-31 20:39:08 +02:00
Smittytron
055041c142 Fix several map tiling errors 2018-07-29 09:23:45 -07:00
Zimmermann Gyula
813e53f823 Fix deathsounds regression. 2018-07-29 09:13:53 -07:00
Smittytron
a44e36cb04 Add hijacker idle sequence 2018-07-29 01:39:18 +02:00
Paul Chote
6ec93bd8cf Add player badges. 2018-07-29 00:30:17 +02:00
Paul Chote
7ec19b82e3 Add in-game tooltips for registered / anonymous players. 2018-07-29 00:30:17 +02:00
Paul Chote
70706ca531 Add lobby tooltips for registered / anonymous players. 2018-07-29 00:30:17 +02:00
Paul Chote
b5a5eecc25 Add login/profile display to the main menu. 2018-07-29 00:30:17 +02:00
Paul Chote
c74159e549 Add player authentication backend. 2018-07-29 00:30:17 +02:00
Paul Chote
0965464148 Add crypto helpers for working with RSA keys. 2018-07-29 00:30:17 +02:00
Paul Chote
630936a211 Adjust lobby tooltip plumbing:
- Pass Client instead of Client ID
- Pass WorldRenderer and OrderManager to util helpers.
2018-07-29 00:30:17 +02:00
Paul Chote
97c03b00f2 Strip the client block down to latency only. 2018-07-29 00:30:17 +02:00
Paul Chote
f08bfae9a0 Count direct children of text fields and buttons for mouseover.
This improves polish when mousing over prefix glyphs.
2018-07-29 00:30:17 +02:00
Paul Chote
df20ae1aec Fix TextFieldWidget margin properties not being cloned. 2018-07-29 00:30:17 +02:00
Paul Chote
9a6fdfa180 Expose setting clipboard text to mod code. 2018-07-29 00:30:17 +02:00
Paul Chote
8347d0afd0 Move TD main menu perf text to the bottom-right corner. 2018-07-29 00:30:17 +02:00
Chris Forbes
51e000599a Convert crushclasses to bitset 2018-07-28 21:28:46 +01:00
Mustafa Alperen Seki
82f6c2b862 Make SpawnActorsOnSell conditional 2018-07-28 21:20:28 +01:00
Mustafa Alperen Seki
ea2794b417 Make EjectOnDeath conditional 2018-07-28 21:20:28 +01:00
reaperrr
0bff9e9119 Make some Attack* methods/classes public
Instead of protected, because some 3rd-party mods rely on these being
public.
2018-07-28 21:35:42 +02:00
reaperrr
b2a069f8ab Add FillTriangle support 2018-07-28 21:35:42 +02:00
Chris Forbes
d4ef841678 Convert masses of HashSet<string> to BitSet<DamageType> 2018-07-28 20:12:42 +01:00
abcdefg30
6d12e84bd9 Add a player action dropdown to d2k 2018-07-28 19:43:19 +01:00
Zimmermann Gyula
51a99cb43c Special-case the player actor on GCOnBotOwner. 2018-07-28 17:59:34 +02:00
abcdefg30
1513068114 Remove wrong idle sequences from medic and mechanic 2018-07-28 16:58:29 +01:00
matjaeck
d33ac0c838 Fix tooltip descriptions for spectators. 2018-07-28 17:49:42 +02:00
Andre Mohren
be2c41d51c Added PlaceBuildingInit. 2018-07-28 17:38:46 +02:00
Mustafa Alperen Seki
34d887ecc3 Update D2k mod for CanUndeploy removal 2018-07-28 16:32:37 +01:00
Mustafa Alperen Seki
5a780577b9 Add Desc() field to GrantConditionOnDeployInfo. 2018-07-28 16:32:37 +01:00
Zimmermann Gyula
a456c234ca Provide appropriate upgrade rule. 2018-07-28 16:32:37 +01:00
Zimmermann Gyula
f07460edd2 Convert GrantConditionOnDeploy to a pausableconditional trait.
Also remove CanUndeploy as pausing achieves the same effect.
2018-07-28 16:32:37 +01:00
Mustafa Alperen Seki
c01bcc61b8 Make D2k Factories don't play ProductionOverlay for Upgrades 2018-07-28 16:17:47 +01:00
Mustafa Alperen Seki
f05fc0cae8 Add WithProductionOverlay>Queues 2018-07-28 16:17:47 +01:00
Paul Chote
e64a966b4f Group update rule display by update path. 2018-07-28 15:12:55 +01:00
Paul Chote
f9230a72f2 Fix NRE in mods that don't immediately show the main menu. 2018-07-27 18:38:30 +02:00
Matthias Mailänder
65776bdeb5 Set Offset for train tracks. 2018-07-26 15:08:32 +01:00
Andre Mohren
a57cfc7d40 Fixed ProductionItem costs calculation. 2018-07-26 14:01:37 +00:00
fusion809
e1b1070bcf Adding wget support to fetch scripts 2018-07-26 14:19:31 +01:00
Andre Mohren
81e1b39bb9 Made PowerManager optional for traits who do not require it. 2018-07-26 14:02:42 +01:00
Chris Forbes
dcf93203ea Get rid of unit pathing delay completely 2018-07-26 13:19:31 +01:00
Zimmermann Gyula
e9c3927b0c Filter Explodes->DeathTypes when Threshold is above 0. 2018-07-26 13:10:50 +01:00
Mustafa Alperen Seki
6073de52ca Add DamageSource to Explodes 2018-07-26 13:04:59 +01:00
reaperrr
d07bd029db Change Parachutable.GroundCorpseSequence default to null
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
reaperrr
42d5799f4e Parachutable.cs readability improvements 2018-07-26 13:01:09 +01:00
reaperrr
a30727b155 Make disabling parachute corpse sequences easier 2018-07-26 13:01:09 +01:00
Mustafa Alperen Seki
6b1451f7ca Remove GivesBounty>LevelMod 2018-07-26 12:53:33 +01:00
Mustafa Alperen Seki
81deb2b00c Make Multipile GivesBounty traits to work properly 2018-07-26 12:53:33 +01:00
Smittytron
1ffe87b005 Use correct effects for TD anti-air explosions 2018-07-26 12:43:52 +01:00
Mustafa Alperen Seki
c14c7653bc Make Prerequisite Lint Check use ITechTreePrerequisiteInfo 2018-07-26 12:34:26 +01:00
Alfredo Brandau
e33f729682 Fix expectator kick dropdown crash. 2018-07-26 10:52:09 +01:00