steelphase
f948bf0d1b
Add Mod.Common Graphics
...
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
reaperrr
4b94d964ca
Adds WithBarrel trait.
2014-09-14 01:24:42 +02:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
c6b6b5d153
Add support for turrets in actor previews.
2014-08-03 22:23:49 +12:00
Matthias Mailänder
6097b3eb19
document the various overlay and animation change traits
2014-07-03 09:50:10 +02:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
4aa7376994
Add wrappers for RenderSprites anims dictionary.
2014-05-22 23:35:10 +12:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
...
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
...
closes #2949
2014-04-20 14:47:53 +02:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
53aa698491
Rename LocalCoordinatesModel -> BodyOrientation.
2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
07f3c0171d
Allow turret recoil to be disabled.
2013-05-28 22:34:58 +12:00
Paul Chote
1d5f67cb6a
Allow turrets to have a different facing count to the actor body.
2013-05-28 22:34:58 +12:00
Paul Chote
a11e403084
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
2013-05-24 18:18:47 +12:00
Paul Chote
f7aca32e0e
Fix unit turret vs War Factory roof rendering.
2013-05-19 11:10:04 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
...
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00