Commit Graph

18 Commits

Author SHA1 Message Date
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
reaperrr
4b94d964ca Adds WithBarrel trait. 2014-09-14 01:24:42 +02:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
c6b6b5d153 Add support for turrets in actor previews. 2014-08-03 22:23:49 +12:00
Matthias Mailänder
6097b3eb19 document the various overlay and animation change traits 2014-07-03 09:50:10 +02:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Paul Chote
4aa7376994 Add wrappers for RenderSprites anims dictionary. 2014-05-22 23:35:10 +12:00
Pavlos Touboulidis
b560268495 Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
07f3c0171d Allow turret recoil to be disabled. 2013-05-28 22:34:58 +12:00
Paul Chote
1d5f67cb6a Allow turrets to have a different facing count to the actor body. 2013-05-28 22:34:58 +12:00
Paul Chote
a11e403084 Draw turrets, spinners, rotors at ZOffset +1 relative to the body. 2013-05-24 18:18:47 +12:00
Paul Chote
f7aca32e0e Fix unit turret vs War Factory roof rendering. 2013-05-19 11:10:04 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00