Commit Graph

470 Commits

Author SHA1 Message Date
Chris Forbes
e0a4cb4763 hack around some more z-glitches 2010-09-17 19:00:07 +12:00
katzsmile
d809fb1e7b Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools

Signed-off-by: katzsmile <katzsmile@lead-games.com>
2010-09-16 22:32:34 +12:00
Chris Forbes
483ca8cc4c #82 deliver to allied proc -- fixed 2010-09-16 18:22:45 +12:00
Chris Forbes
06aba5da46 fix remote engineer repair exploit 2010-09-16 18:19:06 +12:00
Chris Forbes
106fbcd5af remove some crashes 2010-09-16 18:18:16 +12:00
Chris Forbes
f456e41a45 check if a passenger is appropriate for reverse-enter-transport 2010-09-16 18:07:42 +12:00
Chris Forbes
c91bee8091 add option to ban attacking ground 2010-09-16 17:53:59 +12:00
Paul Chote
e9f34b1e21 Quick fix for #87, #88. Real fix will come when we nest activities. 2010-09-16 07:45:29 +12:00
Paul Chote
629e73ac29 support d2k remap range 2010-09-15 19:31:20 +12:00
Chris Forbes
d29b068d59 #140 2010-09-13 07:44:11 +12:00
Chris Forbes
8dbbaca8da fix repair semantics for vehicles on FIX; fix #138 2010-09-13 07:36:53 +12:00
Paul Chote
10a1f7ec1e Fix #65; allow aircraft to receive move orders over buildings 2010-09-13 03:28:00 +12:00
Paul Chote
bd735059d0 Don't leak info about resources under shroud 2010-09-12 18:51:29 +12:00
Paul Chote
91aa5302a8 Fix c4 force-firing. TODO: remove magic numbers 2010-09-12 18:20:25 +12:00
Paul Chote
2b6328f0ee Begin imposing sanity on order ordering 2010-09-12 18:10:34 +12:00
Paul Chote
ca32d51375 Enable music player 2010-09-10 19:45:22 +12:00
Paul Chote
f9445cb282 Pathfinder uses a MobileInfo instead of a specific actor 2010-09-09 23:25:58 +12:00
Paul Chote
706adb6d0b Remove cruft 2010-09-09 23:10:14 +12:00
Paul Chote
9ea3a404a3 Tidy ra dir 2010-09-09 20:31:54 +12:00
Paul Chote
dbbdc171d2 Use the new-format sequences. 2010-09-09 20:31:53 +12:00
Bob
68dcec87c7 right-clicking a passenger with a transport loads cargo 2010-09-09 20:26:03 +12:00
Chris Forbes
404a4ad578 kill cargo when the transport dies 2010-09-09 18:52:12 +12:00
Paul Chote
54ffdc51b4 Fix crashes with actors dying mid-projectile-flight 2010-09-09 17:20:05 +12:00
Chris Forbes
c3fa9f7aa8 #120 fixed: crash in DeliverResources.Tick 2010-09-09 12:34:35 +12:00
Paul Chote
c8c96b9f6b Fix crash when losing fact with building ready to place 2010-09-08 03:22:05 +12:00
Paul Chote
5396cad2b9 Beefier building explosions (replicates real-cnc) 2010-09-08 03:13:26 +12:00
Paul Chote
6228a962f6 Idle animations for the rest of the cnc infantry; fix a potential desync. 2010-09-08 01:55:50 +12:00
Paul Chote
ff0c66e38c Idle animations for infantry. Enabled for cnc e3. 2010-09-07 23:30:49 +12:00
Chris Forbes
26152489f3 #66 fixed: attacking helipads 2010-09-07 20:57:26 +12:00
Chris Forbes
25c098bad6 fix tesla accuracy 2010-09-07 20:17:08 +12:00
Chris Forbes
cdec95b73a fix dodgy targeting of FIX 2010-09-07 19:23:13 +12:00
Chris Forbes
be46f44bc9 polish multiple rows of pips (RA proc) 2010-09-07 19:09:18 +12:00
Chris Forbes
fee6d450e4 add ability to emit a muzzleflash from multiple weapons; make ftnk somewhat nicer 2010-09-07 19:05:14 +12:00
Chris Forbes
173dc59039 fix crash on engineer repair if the target building goes away 2010-09-07 17:37:18 +12:00
Chris Forbes
950dd4e85c fix #99 chronoshift-deploy didnt need to be charged 2010-09-07 17:33:11 +12:00
Chris Forbes
9e5528ef83 fix crash on shooting down aircraft which have an afld reserved. 2010-09-07 08:16:40 +12:00
Chris Forbes
2f2890596d fix bug in HackyAI debug 2010-09-06 18:44:12 +12:00
Chris Forbes
f8d537c0c5 notes 2010-09-05 16:18:10 +12:00
Chris Forbes
e371159826 minor tidy-up in CrateAction 2010-09-05 16:07:35 +12:00
Paul Chote
4e0ace6ec5 Tidy production exits, cnc only 2010-09-03 21:47:24 +12:00
alzeih
6478276064 make cnc nuke leave full area of smudge 2010-09-03 21:47:24 +12:00
Paul Chote
112fdb32af Another dead actor crashfix 2010-09-03 17:20:30 +12:00
Paul Chote
178af8b849 cnc afld polish 2010-08-30 21:56:21 +12:00
Paul Chote
9de22add08 Fix ra queue visibility 2010-08-28 01:29:23 +12:00
Paul Chote
853e60f76e Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle. 2010-08-27 23:51:12 +12:00
Paul Chote
7f3e491ecc Fix AI attacking 2010-08-27 11:46:54 +12:00
Paul Chote
88dfbe657c Route "Can i build X" queries via the appropriate ProductionQueue 2010-08-27 01:18:09 +12:00
Paul Chote
226fd167e7 Category dies in a fire 2010-08-27 00:32:00 +12:00
Paul Chote
cedfeab63c PrimaryBuilding is no longer necessary in cnc; remove cruft from BuildPaletteWidget 2010-08-26 23:49:14 +12:00
Paul Chote
a882735deb Fix build tab selection 2010-08-26 23:47:03 +12:00