reaperrr
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e0e1f56af5
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Adapt D2k to low power/power down refactor
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2017-11-13 03:09:05 +02:00 |
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reaperrr
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7537daf74e
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Adapt TS to power-related trait refactorings
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2017-11-13 03:09:05 +02:00 |
|
reaperrr
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99edc71c54
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PowerDown/low power refactor upgrade rule
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2017-11-13 03:09:05 +02:00 |
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reaperrr
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917c6884ed
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Make WithSpriteBody a pausable trait
Allowing to drop the PauseAnimationWhenDisabled property (in favor of using PausOnCondition).
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2017-11-13 03:09:05 +02:00 |
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reaperrr
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786a0eb07f
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Refactor PowerManager and RequiresPower to use conditions
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
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2017-11-13 03:09:05 +02:00 |
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reaperrr
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6c02e3f2b7
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Refactor CanPowerDown to provide a condition instead of triggering IsDisabled
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2017-11-13 03:09:05 +02:00 |
|
Pavel Penev
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8d7eb0bc47
|
Fix order deserialization when there is no indended order subject
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2017-11-13 00:37:44 +01:00 |
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reaperrr
|
d602ec6485
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Rename SelfReloads to AutoReloads
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2017-11-12 19:48:06 +00:00 |
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reaperrr
|
18c371d702
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Changed AmmoCondition to support condition stacking
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2017-11-12 19:48:06 +00:00 |
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reaperrr
|
9dabc9d672
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Upgrade rule for adapting to removal of Armament.OutOfAmmo
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2017-11-12 19:48:06 +00:00 |
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reaperrr
|
8b7a71685c
|
Remove AmmoPool-awareness from Armament
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2017-11-12 19:48:06 +00:00 |
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reaperrr
|
ded92f394c
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Upgrade rule for AmmoPool.SelfReloads removal
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2017-11-12 19:48:06 +00:00 |
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reaperrr
|
6f95080aa4
|
Add ReloadAmmoPool and adapt AmmoPool
Refactored and simplified Rearm activity.
Uses local Reload now.
Removed AmmoPool.SelfReloads.
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2017-11-12 19:48:06 +00:00 |
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reaperrr
|
a017018bee
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Fix official mods Aircraft.RearmBuildings setups
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
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2017-11-12 19:48:06 +00:00 |
|
Forcecore
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d49c98ce18
|
Move activity implementation now uses ChildActivity
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2017-11-12 19:46:05 +01:00 |
|
abc013
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3092927a7f
|
Added a visual explosion to e4
|
2017-11-12 18:34:03 +00:00 |
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Smittytron
|
3ce6cac9f3
|
Clarify gdi07 Secondary Objective
|
2017-11-12 18:29:54 +00:00 |
|
Arular101
|
fdac023a8d
|
Rename V2 Rocket to V2 Rocket Launcher
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2017-11-12 18:26:46 +00:00 |
|
Andrii Yukhymchak
|
f4dbf55510
|
Chrono into map edge fix
|
2017-11-12 18:23:17 +00:00 |
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Smittytron
|
e65ffc8be2
|
Change remaining Vulcan vs Light values to 50
|
2017-11-12 18:18:11 +00:00 |
|
Forcecore
|
ef878c6aeb
|
Introduced CaptureTypes for TransformOnCapture
|
2017-11-12 18:14:30 +00:00 |
|
Mustafa Alperen Seki
|
3aa91a08cc
|
Fix Fake Naval Yard's Name
|
2017-11-12 12:30:28 +00:00 |
|
Arular101
|
a8d27257eb
|
Remove custom aud for cruiser in shellmap
|
2017-11-11 11:21:27 +01:00 |
|
Mustafa Alperen Seki
|
dadfc0b09c
|
Fix AutoTargetPriority traits of ra infantry
|
2017-11-09 22:38:52 +02:00 |
|
abcdefg30
|
0377c8ae20
|
Replace bogus values in the Fort Lonestar rules
|
2017-11-09 22:24:14 +02:00 |
|
abcdefg30
|
eac9286b78
|
Fix tiling errors on some RA maps
|
2017-11-09 09:54:59 +01:00 |
|
Mustafa Alperen Seki
|
ba50fbba18
|
Dont show refund text if Sellable: trait is disabled.
|
2017-11-05 16:22:42 +02:00 |
|
Forcecore
|
4c78a05081
|
ADD GrantConditionOnAttack Trait
Useful for making Gattling weapons (Yuri's Revenge and C&C Generals) or
Boris (RA2) / Natasha (RA3) call for airstrike.
|
2017-11-04 17:18:24 +01:00 |
|
Mustafa Alperen Seki
|
8914227811
|
Add ShowTicks to sellable
|
2017-11-04 17:16:26 +01:00 |
|
Paul Chote
|
a3636c69d9
|
Update macOS launcher with space-in-filename metadata registration fix.
|
2017-11-04 16:23:41 +01:00 |
|
Paul Chote
|
faf2634e3d
|
Upgrade mod rules.
|
2017-11-04 16:08:58 +01:00 |
|
Paul Chote
|
d2f0e5ac2d
|
Replace Allow(Allies|Neutral|Enemies) with ValidStances enum.
|
2017-11-04 16:08:58 +01:00 |
|
Paul Chote
|
1caf982c1f
|
Support multiple capture types on Capturable.
|
2017-11-04 16:08:58 +01:00 |
|
Mustafa Alperen Seki
|
77feb3f76d
|
Add GPS Dots for Comm Center and Forward Command
|
2017-11-03 13:36:40 +01:00 |
|
Paul Chote
|
4fe7ffed85
|
Simplify and fix code quality in GpsDot.
|
2017-11-03 09:56:00 +01:00 |
|
Paul Chote
|
1376ad674e
|
Remove Player.CanViewActor and .CanTargetActor.
|
2017-11-03 09:56:00 +01:00 |
|
Paul Chote
|
47634b25f9
|
Remove IFogVisibilityModifier.
|
2017-11-03 09:56:00 +01:00 |
|
Paul Chote
|
4dba9f5b88
|
Add RevealDisguiseType.Move.
|
2017-11-03 09:30:50 +01:00 |
|
Paul Chote
|
7afd219742
|
Expose Disguise ValidStances and TargetTypes to yaml.
|
2017-11-03 09:30:50 +01:00 |
|
Paul Chote
|
c9c7c5744c
|
Explicitly implement interfaces in Disguise trait.
|
2017-11-03 09:30:50 +01:00 |
|
Mustafa Alperen Seki
|
bfe540cd8b
|
Add Harkonnen 6a
|
2017-11-03 08:32:04 +01:00 |
|
abcdefg30
|
025d5c8d05
|
Fix the "Secure the convoy's path" objective being completed without securing a path
|
2017-11-03 07:54:48 +01:00 |
|
Mustafa Alperen Seki
|
817449c018
|
Fix Inconsistency with AcceptsDeliveredCash on RA mod
|
2017-11-01 20:41:00 +01:00 |
|
Andrii Yukhymchak
|
636a9a74a1
|
Font Crash gracious fallback
|
2017-11-01 18:50:15 +01:00 |
|
kosti1
|
6a750d7a65
|
Added buildradius checkbox to lobby options
|
2017-11-01 18:18:41 +01:00 |
|
Paul Chote
|
b8326bfead
|
Fix crash with AllyRepair on dead structures.
|
2017-10-26 18:48:41 +03:00 |
|
Paul Chote
|
5f9a67ed87
|
Migrate frozen actors from ExtraData to Target.
|
2017-10-26 18:48:41 +03:00 |
|
Paul Chote
|
29c423772f
|
Serialize order Target directly instead of TargetActor/TargetCell.
|
2017-10-26 18:48:41 +03:00 |
|
Andrii Yukhymchak
|
6e1c1eaa94
|
Submarine fix
|
2017-10-26 01:48:36 +02:00 |
|
Paul Chote
|
77a7453347
|
Improve WidgetUtils.WrapText performance on long lines.
|
2017-10-26 01:42:16 +02:00 |
|