Paul Chote
c6c3a8c60d
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
6adf45bcb4
Convert IFacing.Facing and TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
...
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Paul Chote
6d6b21a0eb
Convert Aircraft.Facing to WAngle.
2020-06-01 20:25:38 +02:00
Ivaylo Draganov
b8a9f41892
Add missing trait descriptions for cursors and unify the language
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
227567dfe1
Formatting: wrap and indent long argument lists
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
d5ff5c672b
Add configurable cursors for entering allied actor targeters
2020-05-31 00:12:04 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
Paul Chote
4614f6febe
Cache cell ramps to avoid repeated tileset lookups.
2020-05-28 09:41:55 -05:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
atlimit8
1ef27d18c1
check name for Actor.GrantCondition()
2020-05-17 12:33:29 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Mustafa Alperen Seki
5b34af0f12
Change all instances of ToLower() to ToLowerInvariant()
2020-04-17 17:01:42 -05:00
Zimmermann Gyula
9e534f3804
Add damagetypes to repairing.
2020-03-31 01:10:51 -05:00
Matthias Mailänder
c5139fb6c2
Remove the hard-coded ban of placing buildings on resources.
2020-03-23 23:48:33 -05:00
abcdefg30
0d0e7eb179
Fix aircraft not taking off properly
2020-03-08 17:20:39 +01:00
abcdefg30
a5bc841355
Ignore the types of an exit when the production type is null or empty
2020-02-28 18:48:05 +01:00
abcdefg30
a7d5b7b8b0
Fix FreeActorWithDelivery not being properly conditional
2020-02-27 18:50:51 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Matthias Mailänder
103cb61020
Add a new rallypoint established notification.
2020-02-22 17:16:17 +01:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
Paul Chote
5a686b3289
Fix duplicated/distorted SequencePlaceBuildingPreview annotations.
2019-12-28 20:56:09 +01:00
abcdefg30
aabfd91001
Fix an indentation style issue in TransformsIntoAircraft
2019-12-28 19:16:21 +03:00
abcdefg30
dbe73a06ad
Remove ISync from RallyPoint
2019-12-15 23:21:27 +01:00
tovl
203fff0ab7
Allow queued structure rallypoints.
2019-12-13 23:51:03 +01:00
reaperrr
fe1d3b3821
Move ProductionAirdrop to Mods.Common
2019-12-08 16:03:14 +00:00
Paul Chote
2146dd29bb
Add priority levels to Exit.
2019-12-05 18:01:09 +01:00
Abdurrahmaan Iqbal
023750db06
Prevent showing wall connections in unexplored terrain
2019-11-01 22:13:38 +01:00
Paul Chote
5315f8603f
Override selection if the mouse is over an already selected actor.
2019-10-30 14:53:23 +01:00
Paul Chote
0e4cb53ada
Pass contextual information to TargetOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
8e280ef0a7
Rename RangeCircleRenderable to RangeCircleAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
0ff078968d
Change IPlaceBuildingDecorationInfo to use annotations.
2019-10-20 23:46:33 +02:00
Paul Chote
1dc84f48de
Migrate traits to IRenderAnnotations.
2019-10-20 23:46:33 +02:00
Paul Chote
c08e290f44
Add "Spawn Child Actor" checkbox in the map editor actor properties.
2019-10-10 19:50:05 +02:00
tovl
145b6a05a3
Refactor unreserve actions.
2019-09-26 18:39:44 +02:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
tovl
a8b9562d74
Adjust waypoint linewidths.
2019-08-10 21:17:38 +01:00
Tomase
98602cb1cb
Change impassable terrain to short.max
2019-08-10 17:34:11 +02:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
...
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
9e6f8aef60
Do not cancel parent activity when refinery is destroyed.
2019-07-29 19:56:23 +02:00
teinarss
cc84daacea
Added cache for cell cost and blocking
2019-07-26 15:54:22 +02:00
reaperrr
30c2e6b4d2
Remove Resupply re-queueing hack from Aircraft
...
By preventing that other traits can remotely cancel Resupply
or ReturnToBase.
2019-07-21 16:29:38 +02:00
Paul Chote
6eaf615798
Fix conditional traits that incorrectly override INotifyCreated.
2019-07-14 00:41:59 +02:00