Commit Graph

91 Commits

Author SHA1 Message Date
abcdefg30
3d69363f35 Add support for destroying enemy carryalls 2020-03-21 10:58:17 +01:00
abcdefg30
b580b4fd33 Add support for an announcement function for carryall reinforcements 2020-03-21 10:58:17 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
697935f931 Display yellow footprint for cells that trigger damage in D2k. 2019-05-31 15:44:09 +02:00
abcdefg30
8b9603168a Change the year number in all lua headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
abcdefg30
b8077f1d5d Fix the campaign AI defending captured buildings 2018-04-12 17:01:59 +02:00
Mustafa Alperen Seki
f136c200bc Check if AI Production is no longer on hold more often 2018-02-18 22:53:11 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Mustafa Alperen Seki
a80924ebb3 Add Harkonnen 8 2017-12-30 20:18:37 +01:00
Paul Chote
64afe4cfde Display (attack|assault)move-blocked cursor outside map bounds.
This makes them consistent with the regular move order.
2017-09-30 14:33:40 +02:00
Paul Chote
3575e82078 Add assault move to D2K. 2017-09-11 19:08:33 +02:00
abcdefg30
6907929cb4 Fix the harvest protection logic 2017-08-17 19:05:38 +02:00
abcdefg30
a942ca8f57 Add a global script for campaign missions in d2k 2017-08-17 19:05:38 +02:00
Paul Chote
fdc74353fc Migrate to 1.06 patch content. 2016-07-30 09:14:35 +01:00
Matthias Mailänder
2b67a53f7e Remove Red Alert primary sprite font from Dune 2000. 2016-07-03 21:32:02 +02:00
reaperrr
4c737bccd5 Re-compress some D2k SHPs 2016-01-14 20:10:31 +01:00
Paul Chote
47c97735ed Overhaul sand worm rendering and attacking. 2016-01-03 01:17:30 +00:00
Paul Chote
d626c7c568 Add new primary building tag artwork. 2015-11-24 23:03:06 +00:00
reaperrr
af39d731a5 Fix D2k wormspawner editor art 2015-11-19 19:27:56 +01:00
reaperrr
88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00
reaperrr
87d6b3c7f2 Remove d2k.pal from D2k bits
And use palette.bin instead.
2015-10-02 18:13:49 +02:00
Matthias Mailänder
7063a4a8bb use the supplied MOUSE.R8 2015-09-26 12:42:39 +02:00
reaperrr
e36e4f97bb Fix Grenadier projectile 2015-09-19 20:47:27 +02:00
reaperrr
ab603827ca Remove paradrop remnants from D2k 2015-09-13 21:49:24 +02:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
penev92
606f69ed7c Add "Enemy units detected" notifications to D2k 2015-05-08 20:06:56 +03:00
Matthias Mailänder
77ad98fa69 replace wormspawner editor icon 2014-12-23 11:46:32 +01:00
penev92
b4d1a605da Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp 2014-12-13 14:02:45 +02:00
penev92
c4efd269d4 Step three in implementing sandworms
Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Matthias Mailänder
cd6e3291e2 adjust clock.shp to the Dune 2000 icon size
remove artifacts from automatic palette conversions
2014-12-07 11:53:31 +01:00
reaperrr
be1bd215c7 Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size. 2014-07-19 23:01:20 +02:00
Matthias Mailänder
ef01fb289b make the parachute animation optional
instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Matthias Mailänder
6f22ba4811 fixed Dune 2000 powerdown cursor palette 2014-04-12 09:13:43 +02:00
Matthias Mailänder
09335f839d added the BLOXXMAS terrain special tiles 2014-01-04 15:09:22 +01:00
Matthias Mailänder
b2a8763d06 tex → tmp to avoid confusion with TeX markup files
closes github/linguist#883
2014-01-04 13:53:44 +01:00
Matthias Mailänder
5bb101b9a5 workaround Warning: Unknown or excluded actor: spicebloom 2014-01-03 22:27:49 +01:00
Daniel
af7fb5f69b d2k tex files 2013-12-31 17:51:39 +01:00
Matthias Mailänder
37ea791841 added the Atreides grenadier 2013-12-15 13:07:26 +01:00
Paul Chote
3abadd1ec6 Use the original D2K craters. 2013-12-11 22:54:00 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
c3e4cb5069 Remove spice1.shp. 2013-12-06 23:28:26 +13:00
Matthias Mailänder
cb2dd333a7 read bibs from R8 2013-08-17 23:31:24 +02:00
Matthias Mailänder
c6e9b00c8c removed legacy 90mm SHP trails
they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d1f3ad81a6 remove unused allyrepair
wrong palette anyway
2013-08-17 23:31:23 +02:00
Matthias Mailänder
6e26173f0f remove foreign dependencies from d2k mod entirely 2013-08-17 23:31:23 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00