penev92
e1a7fb1cc8
Fixed displayed audio length in the AssetBrowser
2023-02-20 13:07:32 +01:00
Matthias Mailänder
5032b2b872
Extract translation strings.
2023-02-19 23:46:41 +01:00
abcdefg30
640e9d68b7
Fix not all ammo pools getting rearmed during RearmTick
2023-02-19 15:11:05 +02:00
Gustas
049d0283f9
Remove TiberianSunRefinery
...
Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
2023-02-18 16:35:15 +01:00
Andre Mohren
3f0c3a8b9c
Allow mods to control how looped sounds are used.
2023-02-18 16:18:20 +01:00
Gustas
68fddf818c
Polish encyclopedia descriptions
2023-02-18 16:18:01 +01:00
Gustas
6997c442c6
Add MacOS Utility executable
2023-02-18 17:14:22 +02:00
Gustas
78677fd8ab
Fix replays continuing after desync
2023-02-18 15:53:17 +01:00
Gustas
20a16ad5f8
Move force pausing to EndGame method
2023-02-18 15:53:17 +01:00
penev92
19613ed833
Minor D2k encyclopedia UI polish
...
- Make the text area taller so all the current text fits without a scroll.
- Limit label width so text doesn't press against the scrollbar.
2023-02-18 15:39:19 +01:00
penev92
63bc73d9d2
Change the way the output directory is set during packaging
2023-02-18 15:18:35 +02:00
penev92
5c7b8955dc
Added video player background for D2k
2023-02-18 14:10:24 +01:00
penev92
2c51e791ad
Added VideoPlayerWidget.LoadAndPlayAsync method
...
Previous commits removed the async loading of videos, which can be a problem for videos played in the radar widget mid-game because it can cause a lag spike. This loads the video on a separate thread and runs it on the main thread whenever it is loaded, not blocking the main thread meanwhile and allowing the game to continue while the video loads.
Also add back cancelling of already playing video and add a check to not try to run onComplete if it is null.
2023-02-18 14:10:24 +01:00
penev92
c3fcbf77ed
Rename some VideoPlayerWidget methods for clarity
2023-02-18 14:10:24 +01:00
penev92
6321432d97
Fix crash caused by VideoPlayerWidget.DrawOverlay
...
Somehow this would divide by 0 on the next line, not crashing but resulting in an integer overflow on `overlayHeight`, which would crash when trying to render.
2023-02-18 14:10:24 +01:00
penev92
4135079290
Unify MediaGlobal/Scripting.Media PlayFMV* methods
...
- Improve consistency
- Remove dead code
- Removed AsyncAction!
- Delegate.BeginInvoke is unsupported since .NET Core and throws an "Operation is not supported on this platform." exception.
2023-02-18 14:10:24 +01:00
penev92
287428b487
Did a slight refactor pass on MediaGlobal
...
- Unified onPlayComplete callback handling to avoid code duplication.
- Fixed code style issues.
2023-02-18 14:10:24 +01:00
Paul Chote
af23888b95
Remove dependency on VCRUNTIME140.dll.
2023-02-18 14:30:56 +02:00
abcdefg30
4a554431ff
Remove redundant jumps and other style nits from the update rules
2023-02-18 00:41:07 +02:00
Paul Chote
947f53a991
Disable max order length check for local servers.
2023-02-14 10:15:21 +02:00
abcdefg30
835537fcc2
Adjust the encyclopedia descriptions of combat tanks
2023-02-14 10:09:11 +02:00
abcdefg30
08ba35763c
Adjust the encyclopedia descriptions of light armored units
2023-02-14 10:09:11 +02:00
oldnaari
14ad4e168e
Update DownloadPackageLogic.cs, to log missing files in package
2023-02-05 20:19:49 +02:00
penev92
a614375982
Fixed Makefile check of MacOS architecture
2023-02-05 00:19:05 +01:00
abcdefg30
e4bb13ea07
Throw an ArgumentException when trying to translate null keys
2023-02-03 08:31:28 +02:00
abcdefg30
84add8a03d
Fix an NRE in ConnectionLogic
2023-02-03 08:31:28 +02:00
Gustas
f5aa2f153a
Use Refinery reference in HarvesterDockSequence
2023-01-31 23:49:10 +01:00
Gustas
f56b0ea0d0
Moved HarvesterDockSequence notifications to the base class
...
And fix a minor oversight in VoxelHarvesterDockSequence.cs
2023-01-31 23:49:10 +01:00
Azarus
77b06ac9f7
Add an option to check if an actor can be captured via Lua
2023-01-30 13:46:29 +02:00
Gustas
3f2007cd2c
Optimise TakeCover to have clear states
2023-01-28 20:18:48 +01:00
michaeldgg2
6f87c565ac
AddFactionSuffixLogic: add suffix to ProductionTabsWidget.Decorations
2023-01-27 12:30:38 +02:00
michaeldgg2
949b993a4a
ProductionTabsWidget: center left/right arrow image on left/right button background
2023-01-27 12:30:38 +02:00
michaeldgg2
ca7e7c2304
ProductionTabsWidget: allow specifying different panels for left/right scroll button and tab buttons.
2023-01-27 12:30:38 +02:00
michaeldgg2
38e52c062e
ProductionTabsWidget: allow customizing left/right arrow buttons.
...
This moves initialization of Initialize getters for left/right arrow image from constructor Initialize method making it possible to override fields Decorations, DecorationScrollLeft and DecorationScrollRight after widget creation.
2023-01-27 12:30:38 +02:00
Paul Chote
8be3ac863b
Only update changed files when saving maps.
2023-01-27 07:43:25 +01:00
Dean Simmons
e1b78c4821
Only return file paths when returning zip contents
2023-01-26 19:25:58 +02:00
penev92
c1da198f5d
Fixed RA parabomb/paradrop support power tooltips
...
The AFLD's AirstrikePower@parabombs' description wasn't updated to the latest balance patch (3 Badgers -> 1 Badger)
2023-01-26 09:32:34 +01:00
penev92
474de014f8
Move RenameEngineerRepair to its proper folder
2023-01-25 12:00:57 +01:00
Matthias Mailänder
c3752d1c18
Remove engineer repairing completely.
2023-01-24 23:26:14 +01:00
Matthias Mailänder
f67b6f6cad
Give EngineerRepair(able) more generic names
2023-01-24 23:26:14 +01:00
Matthias Mailänder
9b2e291a46
Extract translation strings.
2023-01-23 20:51:45 +01:00
Matthias Mailänder
867efcc6e8
Add Media.DisplayMessageToPlayer
2023-01-23 20:51:45 +01:00
Matthias Mailänder
847bbf5710
Use out parameter modifier code style.
2023-01-23 20:51:45 +01:00
Matthias Mailänder
f013a003a0
Don't translate enemy objectives.
2023-01-23 20:51:45 +01:00
Matthias Mailänder
7cdc8c4ec5
Add a quick save button to the map editor.
2023-01-23 14:13:19 +02:00
Paul Chote
3dd1fd6b00
Add support for Flatpak Steam installs.
2023-01-22 22:39:36 +01:00
Paul Chote
e13a7aed90
Manual yaml cleanup.
2023-01-22 22:10:48 +02:00
Paul Chote
5b8f148c50
Simplify tileset-specific sequence definitions.
...
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
Paul Chote
04c3cd6ec5
Reimplement sequence Defaults parsing:
...
The previous MiniYaml.Merge implementation interacted
poorly with yaml inheritance, making it complicated
(or impossible) to override certain keys from Defaults.
The new implementation is simpler: If a key is defined
it will be used. If it isn't, the default (if defined)
will be used. Defaults can be masked by making sure
the same key is defined (even with an empty value)
in the sequence.
This also fixes naming within the sequence code to
distinguish between images (a group of sequences),
sequences (defining a specific sprite/animation),
and filenames for a specific sprite/animation.
2023-01-22 22:10:48 +02:00
Paul Chote
05c83a9dbb
Fix ExtractSpriteSequenceDocsCommand crash on non-generic static fields.
2023-01-22 22:10:48 +02:00