Commit Graph

1340 Commits

Author SHA1 Message Date
Bob
9e3c938706 removing cancelable from Move. remove unnecessary qualified names from Production 2010-09-22 10:46:54 +12:00
Bob
ef665df2e9 refactor activity queueing 2010-09-22 10:13:13 +12:00
Bob
271a3eea8d fix harv 2010-09-22 08:49:56 +12:00
Bob
2f6315b816 make the pathfinder use integers 2010-09-22 08:04:52 +12:00
Bob
0fdd49c96a MovePart becomes an Activity 2010-09-22 08:02:17 +12:00
Bob
d3db9d3710 yes, i do want += 2010-09-22 08:02:09 +12:00
Bob
9eb05a43f9 show perf widget 2010-09-22 08:02:06 +12:00
Bob
3165ec5359 create widgets on demand 2010-09-22 08:02:03 +12:00
Bob
f4699132d6 made OpenWindow and CloseWindow static 2010-09-22 08:02:00 +12:00
Bob
086bdfb4bd new object creation logic 2010-09-22 08:01:57 +12:00
Chris Forbes
61fd12c7da oops; prev didnt run 2010-09-22 07:19:18 +12:00
Chris Forbes
9979209c34 more useful debug, less debug 2010-09-21 22:42:31 +12:00
Chris Forbes
b0c06d4cd9 force consistent conversion to float in a few places 2010-09-21 22:08:40 +12:00
Chris Forbes
3a617f8934 sync the last path generated, to try and catch this MUCH earlier 2010-09-21 21:43:16 +12:00
Chris Forbes
b35a7d9f8d stacktrace on set_Facing too 2010-09-21 21:06:37 +12:00
Chris Forbes
67fa079658 more debug 2010-09-21 21:05:28 +12:00
Chris Forbes
c9edbd8a80 report the tick in debug 2010-09-21 18:10:05 +12:00
Chris Forbes
4b49bf03dc reset local tick # at gamestart 2010-09-21 18:05:54 +12:00
Chris Forbes
6cfad6f2ab stacktrace in SetLocation 2010-09-20 22:52:28 +12:00
Chris Forbes
c0c4e7299b log changes to synced parameters in Mobile 2010-09-20 22:07:16 +12:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Chris Forbes
c5b7c43d23 add pathspam in debug 2010-09-20 19:06:43 +12:00
Chris Forbes
dba5adc91c more debug 2010-09-20 18:33:48 +12:00
Chris Forbes
0073a03ca4 add debug for nudges 2010-09-20 18:27:31 +12:00
Chris Forbes
5509d0d2e9 suspecting drag instead 2010-09-20 17:55:16 +12:00
Chris Forbes
fe52e3722e more debug 2010-09-20 17:45:27 +12:00
Chris Forbes
3ddd1581f1 add debug for this desync 2010-09-20 17:28:06 +12:00
Caleb Anderson
b62ee4d37c Fixed sequence crash 2010-09-19 19:13:15 +12:00
Paul Chote
532afc3ff8 Fix random logging 2010-09-19 19:03:18 +12:00
Paul Chote
9ddb2beced Apply the same to bibs and smudges 2010-09-19 18:57:42 +12:00
Chris Forbes
aa1d44428d fix prev 2010-09-19 18:50:34 +12:00
Paul Chote
23da8a24bd Only render shroud/ore that is in the current viewport 2010-09-19 18:34:23 +12:00
Paul Chote
f49e56d660 3x faster syncreport 2010-09-19 17:13:44 +12:00
Paul Chote
927ab00f4d Use the correct number of players in the lobby team selector 2010-09-18 22:33:41 +12:00
Paul Chote
410daecab6 sync SharedRandom 2010-09-18 21:53:10 +12:00
Paul Chote
966e3bb71a Remove debug spam 2010-09-18 20:47:24 +12:00
Paul Chote
652f06f604 Route the power check for support powers via the tech tree 2010-09-18 20:46:01 +12:00
Paul Chote
4cb26c0e3c Try again, with less fail. 2010-09-18 20:46:00 +12:00
Paul Chote
8455dadb3c Powerdown etc... untested 2010-09-18 20:46:00 +12:00
Paul Chote
3c19b3df73 Update power on damage 2010-09-18 20:46:00 +12:00
Paul Chote
c796e155e7 Fix UpdateTotals(); add debug info. 2010-09-18 20:46:00 +12:00
Paul Chote
ce9caec291 Begin splitting power into its own trait; incomplete and non-working. 2010-09-18 20:46:00 +12:00
Chris Forbes
0330ef2b9e blah 2010-09-18 19:57:45 +12:00
Chris Forbes
872a304714 all traits can contribute to the synchash 2010-09-18 18:34:57 +12:00
Chris Forbes
59cc50df4c hack synchash to sync the traitdict contents (just ITick impls for now) 2010-09-18 18:31:36 +12:00
Chris Forbes
a1fd84fb15 make actors collection sync order-dependent, since the actors themselves are. 2010-09-18 18:26:03 +12:00
Chris Forbes
a64245fc10 fix it so it compiles with VS again 2010-09-18 11:52:51 +12:00
Paul Chote
ad8038867d PlayerProductionQueue -> ClassicProductionQueue. 2010-09-18 11:28:50 +12:00
Paul Chote
fb90400524 Rename TechTreeCache -> TechTree 2010-09-18 11:28:48 +12:00