Remco van der Zon
8f981977e0
TimeWidget does not collide anymore with koth layout.
...
Screen resolution should be 1024x786+
2012-06-06 10:47:13 +02:00
Chris Forbes
bc7aa9a491
make Health.MaxHP not readonly; some people want to frob it at runtime
2012-05-17 10:04:06 +12:00
Remco van der Zon
ae94d7ecc7
Chat-text displayed when the game is paused and unpaused.
...
: The game is (un-)paused by <PLAYERNAME>
2012-05-16 19:11:46 +02:00
Remco van der Zon
7e1986ecbc
Timer shows text "(paused)" when game is in pause.
2012-05-16 19:04:43 +02:00
Remco van der Zon
a07697be03
Pause the game option.
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Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00
Remco van der Zon
b99e664726
A Game-tick can execute viewport.Tick itself,
...
removed this dependency from World.
2012-05-10 19:54:57 +02:00
Remco van der Zon
8a08365666
Fixed bug in cash ticks, normal settings.
...
No sound was heared when repairing buildings or on low power.
Fixed.
2012-05-07 07:42:48 +12:00
Remco van der Zon
6c96a106e7
Red Alert CashTicks
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Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.
Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
Chris Forbes
c30d46c014
#2051 fixed -- Widget.Get() throws by default
2012-04-27 19:39:07 +12:00
Chris Forbes
dadc496c19
beef up OpenRA.FileFormats.Set a little; use it in CncMenuPaletteEffect rather than making new List<string> every frame
2012-04-25 21:43:00 +12:00
Chris Forbes
cebf908bb2
Fixed #2041 -- Force attack always targeted ground
...
Revert "Force attacks always go through, regardless of what is beneath them."
This reverts commit b2c72d6990 .
2012-04-25 00:22:07 +12:00
Chris Forbes
6e3aa46008
#2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
2012-04-24 20:23:41 +12:00
Chris Forbes
3e0f52db1a
fix cnc chrome yaml issues
2012-04-09 13:10:40 +12:00
Chris Forbes
b9eb3a0ad0
Patch widget loader to convert @key into Id member of widgets
2012-04-09 13:10:40 +12:00
Chris Forbes
a4e1915aff
warn the lobby when a client joins with DEV_VERSION
2012-04-09 09:40:22 +12:00
Chris Forbes
9d2833fc2b
fix spelling error in comment
2012-04-09 09:39:57 +12:00
Chris Forbes
ab4c21f80c
fix crash in server in StartGame if there are unvalidated connections
2012-04-09 09:18:54 +12:00
Chris Forbes
10c1b996ed
tidy up disabled handling
2012-04-06 19:34:43 +12:00
Chris Forbes
eab0e7ddf9
add range circle for gap generator
2012-04-06 18:35:04 +12:00
Curtis Shmyr
891cba456b
give Gap Generator to allies
2012-04-06 18:23:30 +12:00
Kenny Hoxworth
22d3709967
Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles.
2012-03-23 10:07:11 +13:00
Kenny Hoxworth
b2c72d6990
Force attacks always go through, regardless of what is beneath them.
2012-03-23 10:06:59 +13:00
Chris Forbes
5b8334b26d
drop ILogicWithInit, no longer used
2012-03-16 18:43:41 +13:00
Curtis Shmyr
2972728b5e
Ctrl-Shift-numkey performs unit grouping into existing groups
2012-02-19 08:47:43 +13:00
Curtis Shmyr
95b908b234
Fixed bug where bots weren't given proper client index
2012-02-13 09:11:54 +13:00
Nikita Tsukanov
ad29926391
Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin
2012-01-09 15:37:55 +04:00
Chris Forbes
c169bc3c51
fix #1320 bogus use of Game.CosmeticRandom from server thread
2012-01-07 20:33:56 +13:00
Chris Forbes
965fe88755
#1284 fixed; don't show spawnpoints on serverbrowser thumbnails
2011-12-31 11:32:59 +13:00
Chris Forbes
85eeb8b819
tidy
2011-12-28 08:16:51 +13:00
Chris Forbes
e84d90fc3a
more general tidying
2011-12-28 08:13:36 +13:00
Chris Forbes
418b8d40f9
improve TraitDictionary error messages
2011-12-28 08:02:09 +13:00
Chris Forbes
9581595a3d
remove spurious null checks in Shroud -- all actors have an owner, always.
2011-12-27 21:53:31 +13:00
Chris Forbes
d57dfd1997
tidy
2011-12-27 21:23:25 +13:00
Chris Forbes
f8122047b6
ShpLoader is no longer IEnumerable
2011-12-27 18:10:52 +13:00
Chris Forbes
f63cdf37d7
tidy usings in Graphics.Util
2011-12-27 14:53:18 +13:00
Chris Forbes
dd88a1269a
move MakeArray to FileFormats.Exts
2011-12-27 14:52:11 +13:00
Chris Forbes
523183431b
remove some duplication and dead code
2011-12-27 14:48:10 +13:00
Chris Forbes
f8127ab9df
don't start writing replays until gamestart
2011-12-24 21:07:53 +13:00
Chris Forbes
d61055af8f
work toward deferrable start of replay saving
2011-12-24 20:39:33 +13:00
Chris Forbes
f2dd5eb0a3
simplify UOG
2011-12-24 12:19:59 +13:00
Chris Forbes
f7e35899cf
tidy ReplayConnection
2011-12-24 10:11:31 +13:00
Chris Forbes
727b897994
split ReplayRecorderConnection out into its own file
2011-12-24 10:05:14 +13:00
Chris Forbes
bd4345c2d0
tidy in UnitOrders
2011-12-23 16:57:24 +13:00
Chris Forbes
fdafb9d411
fix broken capitalization of variantExt
2011-12-19 14:40:05 +13:00
Chris Forbes
23a9e0503d
don't crash on missing voice phrases
2011-12-19 14:39:00 +13:00
alzeih
1b0724719d
Make LineRenderer understand Zoom internally
2011-12-13 23:58:39 +13:00
Chris Forbes
40029c6688
use string.F() extension method everywhere possible; fix various small issues in error messages
2011-12-13 23:57:23 +13:00
Chris Forbes
bf5be88c75
rename Ui.RootWidget to just Ui.Root
2011-12-13 23:46:58 +13:00
Chris Forbes
58f6816d84
convert silly DoXXX names to just XXX
2011-12-13 23:44:40 +13:00
Chris Forbes
ed429a3b30
split Widget static bits into Ui static class
2011-12-13 23:38:59 +13:00