Commit Graph

8211 Commits

Author SHA1 Message Date
Scott_NZ
b6e8c9c9ea Start implementing graphs for the stats panel 2013-01-08 22:42:43 +13:00
Scott_NZ
ed9bb72dbe Add more things to the Combat tab 2013-01-08 22:42:43 +13:00
Scott_NZ
9753808936 Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min. 2013-01-08 22:42:43 +13:00
Scott_NZ
82fdbc4bc6 Move OrderCounter into Orders subnamespace 2013-01-08 22:42:42 +13:00
Scott_NZ
d7f3b81e4c Add Map Control statistic 2013-01-08 22:42:42 +13:00
Scott_NZ
36f349ecba Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there 2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9 Add total earned/spent tracking 2013-01-08 22:42:42 +13:00
Scott_NZ
2a0b9a8596 Display support powers 2013-01-08 22:42:41 +13:00
Scott_NZ
9a9324946f Add dropdown for economic information 2013-01-08 22:42:41 +13:00
Scott_NZ
babf1556e3 Refactor the stats YAML and logic to more easily support swapping in data 2013-01-08 22:42:41 +13:00
Scott_NZ
bb1c87b084 Add clocks and text overlays for the production icons 2013-01-08 22:42:41 +13:00
Scott_NZ
1c584fb158 Consolidate the production icons into a single widget. Add income tracking for players. 2013-01-08 22:42:40 +13:00
Scott_NZ
83e1855919 Add indication of what players are building 2013-01-08 22:42:40 +13:00
Scott_NZ
4bc04769ec Subscribe to click event directly in the setup method 2013-01-08 22:42:40 +13:00
Scott_NZ
178358c29a Fixed Stats panel player selection silliness 2013-01-08 22:42:40 +13:00
Scott_NZ
42b16f74a1 Slightly adjust the width of the templates 2013-01-08 22:42:39 +13:00
Scott_NZ
9b493ad9e7 Remove unused usings 2013-01-08 22:42:39 +13:00
Scott_NZ
d7d5baae0e Add an observer stats panel 2013-01-08 22:42:39 +13:00
Scott_NZ
a8e434b74d Add radar for spectators 2013-01-08 22:42:39 +13:00
Scott_NZ
07d5ba8405 Remove Soviet econ hacks and power checks in Allies 02. 2013-01-08 22:42:39 +13:00
Scott_NZ
a5141f9908 proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base. 2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08 Allies 02 SP mode bug fixes 2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227 Make Allies 02 work in SP mode 2013-01-08 22:42:38 +13:00
Scott_NZ
b49110bf5c Ignore spies if they are disguised in Allies 03 2013-01-08 22:42:38 +13:00
Scott_NZ
8578958e40 Difficulty/balance changes 2013-01-08 22:42:37 +13:00
Scott_NZ
65e78ca8b0 Additional ore mines 2013-01-08 22:42:37 +13:00
Scott_NZ
608bf9ada1 Have the mggs come offmap, we don't want the player building too many. 2013-01-08 22:42:37 +13:00
Scott_NZ
4373831317 Remove econ hacks in Allies 03 and have the Soviets actually build their yaks. 2013-01-08 22:42:37 +13:00
Scott_NZ
aa78d63d72 Increased minimum attack increment 2013-01-08 22:42:36 +13:00
Scott_NZ
400d94caba Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings. 2013-01-08 22:42:36 +13:00
Scott_NZ
1660c4fe7c Reduce some code duplication 2013-01-08 22:42:36 +13:00
Scott_NZ
e643f12371 Attempted fix for Allies 03 crash (#2471) 2013-01-08 22:42:36 +13:00
Scott_NZ
339c0bc520 Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators 2013-01-08 22:42:36 +13:00
Scott_NZ
e15c240a8f Remove some old noise from the map 2013-01-08 22:42:35 +13:00
Scott_NZ
7bd66c2560 Render the shroud range circle for mgg 2013-01-08 22:42:35 +13:00
Scott_NZ
1f8fd404e5 Much better yak management. Map improvements. 2013-01-08 22:42:35 +13:00
Scott_NZ
93e951eb75 Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it. 2013-01-08 22:42:35 +13:00
Scott_NZ
c52cd77c4c Add mechanic 2013-01-08 22:42:34 +13:00
Scott_NZ
0da911c9f8 Delete mods/d2k/bits/turret1.aud (not mods/d2k/bits/TURRET1.aud). This old, unused file was causing oddities for users with NTFS since we had two different files in the repository with filenames that differ only by case, and NTFS has case-insensitive filenames. 2013-01-08 22:42:34 +13:00
Igor Popov
395aa0fc10 dedicated: never let Bot become an admin 2013-01-08 22:34:03 +13:00
Carko
e10920d4ea Added the spawnpoint map tooltip that displays players name in the lobby (closes #2024) 2013-01-08 22:22:25 +13:00
Carko
914afa2dee Removed StringSplitOptions.RemoveEmptyEntries when counting wrapped text lines 2013-01-08 22:11:56 +13:00
Carko
ca1e0b4c48 Added word wrapping to in-game chat (fixes #2093) 2013-01-08 22:11:56 +13:00
Carko
70cf48dcaf Added a power bin tooltip that shows provided and drained power 2013-01-08 22:08:12 +13:00
Igor Popov
68130c85f3 fix #2453; MOTD for lobby (to be fetched from file); different motd for each mod 2013-01-08 21:57:25 +13:00
Chris Forbes
d0aea18b3e Added new map: "Bad Neighbors" from Nukem 2013-01-08 21:57:09 +13:00
Curtis Shmyr
ac301b22e2 Editor - Template categories are now ordered by whats specified in the tileset yaml 2013-01-08 20:11:22 +13:00
Curtis Shmyr
b56125fa39 Added terrain category types to RA Snow tileset 2013-01-08 20:11:22 +13:00
Curtis Shmyr
b362ddac15 Fixed terrain categories for two river tiles in RA Temperat 2013-01-08 20:11:22 +13:00
Curtis Shmyr
5f2aa810b1 Add terrain category types to RA desert tileset 2013-01-08 20:11:22 +13:00