Scott_NZ
|
b6e8c9c9ea
|
Start implementing graphs for the stats panel
|
2013-01-08 22:42:43 +13:00 |
|
Scott_NZ
|
ed9bb72dbe
|
Add more things to the Combat tab
|
2013-01-08 22:42:43 +13:00 |
|
Scott_NZ
|
9753808936
|
Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min.
|
2013-01-08 22:42:43 +13:00 |
|
Scott_NZ
|
82fdbc4bc6
|
Move OrderCounter into Orders subnamespace
|
2013-01-08 22:42:42 +13:00 |
|
Scott_NZ
|
d7f3b81e4c
|
Add Map Control statistic
|
2013-01-08 22:42:42 +13:00 |
|
Scott_NZ
|
36f349ecba
|
Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there
|
2013-01-08 22:42:42 +13:00 |
|
Scott_NZ
|
30a374b9e9
|
Add total earned/spent tracking
|
2013-01-08 22:42:42 +13:00 |
|
Scott_NZ
|
2a0b9a8596
|
Display support powers
|
2013-01-08 22:42:41 +13:00 |
|
Scott_NZ
|
9a9324946f
|
Add dropdown for economic information
|
2013-01-08 22:42:41 +13:00 |
|
Scott_NZ
|
babf1556e3
|
Refactor the stats YAML and logic to more easily support swapping in data
|
2013-01-08 22:42:41 +13:00 |
|
Scott_NZ
|
bb1c87b084
|
Add clocks and text overlays for the production icons
|
2013-01-08 22:42:41 +13:00 |
|
Scott_NZ
|
1c584fb158
|
Consolidate the production icons into a single widget. Add income tracking for players.
|
2013-01-08 22:42:40 +13:00 |
|
Scott_NZ
|
83e1855919
|
Add indication of what players are building
|
2013-01-08 22:42:40 +13:00 |
|
Scott_NZ
|
4bc04769ec
|
Subscribe to click event directly in the setup method
|
2013-01-08 22:42:40 +13:00 |
|
Scott_NZ
|
178358c29a
|
Fixed Stats panel player selection silliness
|
2013-01-08 22:42:40 +13:00 |
|
Scott_NZ
|
42b16f74a1
|
Slightly adjust the width of the templates
|
2013-01-08 22:42:39 +13:00 |
|
Scott_NZ
|
9b493ad9e7
|
Remove unused usings
|
2013-01-08 22:42:39 +13:00 |
|
Scott_NZ
|
d7d5baae0e
|
Add an observer stats panel
|
2013-01-08 22:42:39 +13:00 |
|
Scott_NZ
|
a8e434b74d
|
Add radar for spectators
|
2013-01-08 22:42:39 +13:00 |
|
Scott_NZ
|
07d5ba8405
|
Remove Soviet econ hacks and power checks in Allies 02.
|
2013-01-08 22:42:39 +13:00 |
|
Scott_NZ
|
a5141f9908
|
proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
|
2013-01-08 22:42:38 +13:00 |
|
Scott_NZ
|
d15fb82b08
|
Allies 02 SP mode bug fixes
|
2013-01-08 22:42:38 +13:00 |
|
Scott_NZ
|
947b27a227
|
Make Allies 02 work in SP mode
|
2013-01-08 22:42:38 +13:00 |
|
Scott_NZ
|
b49110bf5c
|
Ignore spies if they are disguised in Allies 03
|
2013-01-08 22:42:38 +13:00 |
|
Scott_NZ
|
8578958e40
|
Difficulty/balance changes
|
2013-01-08 22:42:37 +13:00 |
|
Scott_NZ
|
65e78ca8b0
|
Additional ore mines
|
2013-01-08 22:42:37 +13:00 |
|
Scott_NZ
|
608bf9ada1
|
Have the mggs come offmap, we don't want the player building too many.
|
2013-01-08 22:42:37 +13:00 |
|
Scott_NZ
|
4373831317
|
Remove econ hacks in Allies 03 and have the Soviets actually build their yaks.
|
2013-01-08 22:42:37 +13:00 |
|
Scott_NZ
|
aa78d63d72
|
Increased minimum attack increment
|
2013-01-08 22:42:36 +13:00 |
|
Scott_NZ
|
400d94caba
|
Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings.
|
2013-01-08 22:42:36 +13:00 |
|
Scott_NZ
|
1660c4fe7c
|
Reduce some code duplication
|
2013-01-08 22:42:36 +13:00 |
|
Scott_NZ
|
e643f12371
|
Attempted fix for Allies 03 crash (#2471)
|
2013-01-08 22:42:36 +13:00 |
|
Scott_NZ
|
339c0bc520
|
Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators
|
2013-01-08 22:42:36 +13:00 |
|
Scott_NZ
|
e15c240a8f
|
Remove some old noise from the map
|
2013-01-08 22:42:35 +13:00 |
|
Scott_NZ
|
7bd66c2560
|
Render the shroud range circle for mgg
|
2013-01-08 22:42:35 +13:00 |
|
Scott_NZ
|
1f8fd404e5
|
Much better yak management. Map improvements.
|
2013-01-08 22:42:35 +13:00 |
|
Scott_NZ
|
93e951eb75
|
Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it.
|
2013-01-08 22:42:35 +13:00 |
|
Scott_NZ
|
c52cd77c4c
|
Add mechanic
|
2013-01-08 22:42:34 +13:00 |
|
Scott_NZ
|
0da911c9f8
|
Delete mods/d2k/bits/turret1.aud (not mods/d2k/bits/TURRET1.aud). This old, unused file was causing oddities for users with NTFS since we had two different files in the repository with filenames that differ only by case, and NTFS has case-insensitive filenames.
|
2013-01-08 22:42:34 +13:00 |
|
Igor Popov
|
395aa0fc10
|
dedicated: never let Bot become an admin
|
2013-01-08 22:34:03 +13:00 |
|
Carko
|
e10920d4ea
|
Added the spawnpoint map tooltip that displays players name in the lobby (closes #2024)
|
2013-01-08 22:22:25 +13:00 |
|
Carko
|
914afa2dee
|
Removed StringSplitOptions.RemoveEmptyEntries when counting wrapped text lines
|
2013-01-08 22:11:56 +13:00 |
|
Carko
|
ca1e0b4c48
|
Added word wrapping to in-game chat (fixes #2093)
|
2013-01-08 22:11:56 +13:00 |
|
Carko
|
70cf48dcaf
|
Added a power bin tooltip that shows provided and drained power
|
2013-01-08 22:08:12 +13:00 |
|
Igor Popov
|
68130c85f3
|
fix #2453; MOTD for lobby (to be fetched from file); different motd for each mod
|
2013-01-08 21:57:25 +13:00 |
|
Chris Forbes
|
d0aea18b3e
|
Added new map: "Bad Neighbors" from Nukem
|
2013-01-08 21:57:09 +13:00 |
|
Curtis Shmyr
|
ac301b22e2
|
Editor - Template categories are now ordered by whats specified in the tileset yaml
|
2013-01-08 20:11:22 +13:00 |
|
Curtis Shmyr
|
b56125fa39
|
Added terrain category types to RA Snow tileset
|
2013-01-08 20:11:22 +13:00 |
|
Curtis Shmyr
|
b362ddac15
|
Fixed terrain categories for two river tiles in RA Temperat
|
2013-01-08 20:11:22 +13:00 |
|
Curtis Shmyr
|
5f2aa810b1
|
Add terrain category types to RA desert tileset
|
2013-01-08 20:11:22 +13:00 |
|