Scott_NZ
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3b2190d720
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Fixed the supply truck not being able to carry 2 passengers
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2013-01-08 22:44:00 +13:00 |
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Scott_NZ
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b3691dcce9
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Add base guard, hind and second objective
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2013-01-08 22:44:00 +13:00 |
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Scott_NZ
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722bc00c9b
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Add checkpoint at the large base
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2013-01-08 22:43:59 +13:00 |
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Scott_NZ
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fe07da8634
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Give control of the hijacked vehicle to another passenger if the driver leaves
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2013-01-08 22:43:59 +13:00 |
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Scott_NZ
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54feab66e0
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Add hijackable truck to Allies 04
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2013-01-08 22:43:59 +13:00 |
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Scott_NZ
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fda897c69e
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Add more patrols
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2013-01-08 22:43:58 +13:00 |
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Scott_NZ
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31d3616b8d
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Actually add the Allies 04 script. Also we have dog patrols now
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2013-01-08 22:43:58 +13:00 |
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Scott_NZ
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eb6bab36a0
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Begin Allies 04 script
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2013-01-08 22:43:58 +13:00 |
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Scott_NZ
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81f9798307
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More mapping of Allies 04
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2013-01-08 22:43:58 +13:00 |
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Scott_NZ
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d1dafd5782
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More Allies 04 mapping
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2013-01-08 22:43:57 +13:00 |
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Scott_NZ
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799a2ea541
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Fixed difficulty code indentation
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2013-01-08 22:43:57 +13:00 |
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Scott_NZ
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4b2e45bbae
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Refactor default difficulty setting into its own method
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2013-01-08 22:43:57 +13:00 |
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Scott_NZ
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32721ac8cb
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Reposition info widgets/countdown timer widgets in centre top of vp
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2013-01-08 22:43:56 +13:00 |
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Scott_NZ
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6871d2ed37
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Have paradrops and mammoths come sooner if we're on hard difficulty
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2013-01-08 22:43:56 +13:00 |
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Scott_NZ
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bdfa6f6ecc
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Slight refactor
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2013-01-08 22:43:56 +13:00 |
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Scott_NZ
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c59fbd5f9d
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Adjust Allies 03 difficulties
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2013-01-08 22:43:56 +13:00 |
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Scott_NZ
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54916cc548
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Add Easy difficulty to Allies 03
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2013-01-08 22:43:55 +13:00 |
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Scott_NZ
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3ff3ed39fb
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Fix slight logic error with difficulty
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2013-01-08 22:43:55 +13:00 |
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Scott_NZ
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a8dbedd486
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Fix default difficulty not being serialised
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2013-01-08 22:43:55 +13:00 |
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Scott_NZ
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988a68dae5
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Attempt to fix NRE that hamb got
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2013-01-08 22:43:55 +13:00 |
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Scott_NZ
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9a9c5911a6
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Hard difficulty for allies 03
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2013-01-08 22:43:54 +13:00 |
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Scott_NZ
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bfb07e9948
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Add support for mission difficulties
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2013-01-08 22:43:54 +13:00 |
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Scott_NZ
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dda4e2c33a
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Add objective for MGG
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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05e143662d
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Make Allies 02 easier in SP mode
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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9e2f15bde4
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Allies 03 code cleanup
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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8f90423793
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Update units evacuated immediately in Allies 03
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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eecc002236
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More balancing improvements to Allies 03: remove arty, agun, reduce number of yaks and paradrops
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2013-01-08 22:42:49 +13:00 |
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Scott_NZ
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4167d3291a
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Offset MGG husk spinner
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2013-01-08 22:42:49 +13:00 |
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Scott_NZ
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3be6229cf2
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Add MGG husk
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2013-01-08 22:42:49 +13:00 |
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Scott_NZ
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5f693945f0
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Take all ore/cash from Allies 01 player
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2013-01-08 22:42:49 +13:00 |
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Scott_NZ
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82f478716c
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Add AutoTargetIgnore to barrels
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2013-01-08 22:42:48 +13:00 |
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Scott_NZ
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6544069aa2
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More Allies 03 balancing adjustments
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2013-01-08 22:42:48 +13:00 |
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Scott_NZ
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8486a4fbae
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Adjust Allies 03 balancing
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2013-01-08 22:42:48 +13:00 |
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Scott_NZ
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edd1138556
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Use classic RA country colours in missions
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2013-01-08 22:42:48 +13:00 |
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Scott_NZ
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14ed3ae816
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Add paradropping at endgame in Allies 03
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2013-01-08 22:42:47 +13:00 |
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Scott_NZ
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d5db9e88d4
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Put bridge across water
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2013-01-08 22:42:47 +13:00 |
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Scott_NZ
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f0a4fa7712
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Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually.
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2013-01-08 22:42:47 +13:00 |
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Scott_NZ
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1f92768193
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Remove FirstUnshroudedOrDefault from MissionUtils.cs
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2013-01-08 22:42:46 +13:00 |
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Scott_NZ
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ccfcf0a1ee
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Have the minimum difference between attack frames in Allies 03 be lower for 2 players
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2013-01-08 22:42:46 +13:00 |
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Scott_NZ
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51626bf0db
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Outlined Allies 04 map
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2013-01-08 22:42:46 +13:00 |
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Scott_NZ
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be6da2452a
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Change Allies map types to Campaign
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2013-01-08 22:42:46 +13:00 |
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Scott_NZ
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ec423db4e5
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Don't hog the CPU trying to path to the enemy base in Allies 03, to line up with Allies 02
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2013-01-08 22:42:45 +13:00 |
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Scott_NZ
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4c7f215559
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Rename 'economic' to 'economy' in stats panel
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2013-01-08 22:42:45 +13:00 |
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Scott_NZ
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0f9da06309
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Have graph lines not draw over the axes
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2013-01-08 22:42:45 +13:00 |
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Scott_NZ
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4ce6cabc46
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Better numbers for the LineGraph y axis
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2013-01-08 22:42:45 +13:00 |
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Scott_NZ
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b2b13b98b7
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Use a default max value of 5000 on the line graph if it's too low
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2013-01-08 22:42:44 +13:00 |
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Scott_NZ
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4c729ca5ed
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Refactored GraphWidget to LineGraphWidget
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2013-01-08 22:42:44 +13:00 |
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Scott_NZ
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a78f8865b8
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Moved the graph widget into OpenRA.Game - it doesn't really have any dependencies on the RA mod
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2013-01-08 22:42:44 +13:00 |
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Scott_NZ
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d5b37d4343
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Cleanup, refactoring of stats graph widget.
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2013-01-08 22:42:44 +13:00 |
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Scott_NZ
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e424883857
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Improve graph. Add things like scales/axis labelling.
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2013-01-08 22:42:43 +13:00 |
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