Scott_NZ
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deede92fbc
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Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e3b2e84792
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Focus on the town more; create additional crash site there and and move Einstein there for players to save.
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e07d55f5f4
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Open up the rear of the Soviet base for infiltration by the allies1 player.
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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1803b412c3
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Convert Allies 02 over to enum objectives
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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8dd7bfdb67
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Move the objective flag stuff to MissionUtils
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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d1400ab4fa
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Set the enum values explicitly
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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67c40f3119
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Use enum-based objectives for Allies 01
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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68d0201538
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Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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d30d3ed05a
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Create MissionUtils.cs for shared mission code
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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43f2895eb8
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Put reinf ticks back to 12 minutes
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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185e3cffb4
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Repackage maps
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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d68196a3b0
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Fixed some constant naming
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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4551302c09
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Reduce Tanya's and Einstein's weights to 0 so they can still board chinook helicopters if they are full
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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56f36e45db
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New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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8fabf1504a
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Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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fd96d08ce8
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Smoke effect for the chinook husk
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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0e801f9d3a
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Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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e5ab56e843
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Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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ff0ad9cb41
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Set fcom tooltip to Forward Command
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2012-10-02 21:52:36 +13:00 |
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Chris Forbes
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3e81a4bd70
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remove PowerBarWidget entirely
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2012-09-25 19:51:03 +12:00 |
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Chris Forbes
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84f7aa56e1
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make ResourceBarWidget generic
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2012-09-25 19:44:20 +12:00 |
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Chris Forbes
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c42f270ce0
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move all databinding for the silobar into ui logic
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2012-09-25 19:39:33 +12:00 |
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Chris Forbes
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af31ae4931
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tidy up SiloBarWidget to be almost completely independent of ore
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2012-09-25 19:27:33 +12:00 |
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Chris Forbes
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8b6308d3a2
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reduce differences between PowerBarWidget and SiloBarWidget
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2012-09-25 18:56:24 +12:00 |
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Chris Forbes
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6ecc4c18dc
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fixed 2036 -- add targetlines for defenses
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2012-09-25 18:42:36 +12:00 |
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Chris Forbes
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56557b8766
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convert dtrk to use MiniNuke
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2012-09-24 21:07:16 +12:00 |
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Chris Forbes
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83ba80f4c9
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add MiniNuke weapon for dtrk
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2012-09-24 21:06:49 +12:00 |
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Chris Forbes
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65227c3c09
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remove nuke crate
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2012-09-24 21:03:33 +12:00 |
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Chris Forbes
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1b5474f377
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retune nuke
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2012-09-24 21:02:22 +12:00 |
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Chris Forbes
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38b5e2f7ca
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set up demo truck to explode on chronoshift
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2012-09-24 20:36:03 +12:00 |
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Chris Forbes
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0ff3c56d4f
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add Chronoshiftable:ExplodeInstead option
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2012-09-24 20:34:54 +12:00 |
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Chris Forbes
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4888732fb7
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fix reversed ordernames in DemoTruck
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2012-09-24 20:24:35 +12:00 |
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Chris Forbes
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3079e2b488
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fixed Explodes dep on demotruck
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2012-09-24 20:22:36 +12:00 |
|
Curtis Shmyr
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34d96878b8
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Added demo truck to soviet's arensal; still problems to fix
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2012-09-24 20:08:56 +12:00 |
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Chris Forbes
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61e548151b
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clear queue-per-building production queue on mcv repack
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2012-09-23 18:00:06 +12:00 |
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Chris Forbes
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7cc7dcc559
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add INotifyTransform hook for just before something transforms
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2012-09-23 17:58:53 +12:00 |
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Chris Forbes
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757c9ca63c
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Fixed 2387 - dont shade possible build items in cnc just because something else is building
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2012-09-23 17:45:13 +12:00 |
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Chris Forbes
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5cb86f8937
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repair cost for units is always at least 1 per tick
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2012-09-23 17:38:23 +12:00 |
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Chris Forbes
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cd1a29f1ea
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repair cost is always at least 1 per tick
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2012-09-23 17:37:35 +12:00 |
|
Igor Popov
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79b4765d9f
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fix: port in Direct Connect was dumped to default by force
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2012-09-23 17:27:19 +12:00 |
|
Igor Popov
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05e9dcd5ce
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dedicated: load another initial map if current key is not present in dictionary
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2012-09-23 17:20:47 +12:00 |
|
Igor Popov
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4c915ce8fe
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dedicated: configurable MOTD
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2012-09-23 17:20:47 +12:00 |
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Igor Popov
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5d5fe3f5a1
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dedicated: proper reason why DEV_VERSION is kicked.
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2012-09-23 17:20:46 +12:00 |
|
Igor Popov
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5bacf69445
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dedicated: cleaner
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2012-09-23 17:20:46 +12:00 |
|
Igor Popov
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0a858ac353
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cleaner
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2012-09-23 17:20:46 +12:00 |
|
Igor Popov
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b7258e61f3
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remove bogus comment
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2012-09-23 17:20:46 +12:00 |
|
Igor Popov
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bd45ffa022
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dedicated: start a new server instance once previous game is finished (configurable)
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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b45f9568d0
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dedicated: force tell master server if amount of clients is 0
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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f8290b8a7e
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dedicated: handle admin
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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21b002ce22
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dedicated: drop DEV_VERSION
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2012-09-23 17:20:45 +12:00 |
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