Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
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Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
reaperrr
715a89468a
Clean up RA vehicles.yaml since UnitExplodeSmall is inherited from defaults
2015-07-30 21:23:56 +02:00
Taryn Hill
a3d740aa44
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-13 21:04:26 -05:00
atlimit8
daec860192
Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 09:24:50 -05:00
Matthias Mailänder
4acb096416
Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
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Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matija Hustić
fe2c0b3b08
RA Upgrade YAMLs.
2015-07-04 22:25:13 +01:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
f9fc60a3be
Cleaned RA yaml rules.
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Sanitized defaults.
2015-06-29 22:15:15 +02:00
reaperrr
0ff22b8cbc
Changed Bounds/added VisualBounds in RA mod
2015-06-17 20:13:53 +02:00
abcdefg30
10629b54ee
Update all ra tooltips
2015-06-07 20:59:08 +02:00
reaperrr
7147ffc812
Replace RenderUnit in RA mod with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
4d79cce491
Added WithAttackAnimation trait
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Interacts with WithUnitBody.
Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation
Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
ScottNZ
0442c790da
Rework Russia's abilities to be Tesla-themed
2015-04-08 02:33:18 +12:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Cody Brittain
a2de502619
Add a Cloaking sound to the Phase Transport
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Adds a cloaking sound to the phase transport
2015-03-10 20:30:45 -04:00
Paul Chote
59d06a22bf
Change "Cannot deploy here" to a notification.
2015-03-03 18:45:44 +00:00
abcdefg30
d73e739e5b
Make mgg buildable by france only
2015-01-21 16:15:51 +01:00
ScottNZ
a4ed728428
Reduce price of MAD tank to $2000
2014-12-19 18:13:32 +13:00
ScottNZ
2f8fb1a138
Increase minelayer capacity to 5
2014-12-19 18:13:31 +13:00
ScottNZ
4b94bfdf85
stnk -> England, mgg -> France, ctnk -> Germany, qtnk -> Russia, dtrk -> Ukraine
2014-12-19 18:08:50 +13:00
Oliver Brakmann
3cd4152dd2
Adjust rules
2014-12-18 20:24:37 +01:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
obrakmann
a91084c0f8
Merge pull request #6613 from pchote/remove-mp-tooltips
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Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
Matthias Mailänder
8489340276
Merge pull request #6556 from pchote/upgrade-all-the-things
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Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
Paul Chote
ece2b34f7d
Add classic-style tooltips for RA campaign missions.
2014-10-03 20:25:34 +13:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
Paul Chote
22574e920b
Detonate demo trucks when they are iron-curtained.
2014-10-01 21:29:22 +13:00
Paul Chote
968486a03e
Reimplement iron curtain as a generic stat upgrade.
2014-10-01 21:29:19 +13:00
huwpascoe
330cb0c488
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
ScottNZ
578b587679
Let ra apc and minelayers crush infantry too
2014-08-09 13:37:46 +12:00
ScottNZ
bfc4adf0c7
Make ra light tanks be able to crush infantry to improve usefulness
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and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
Deniz Ayıkol
7780862bdd
Increase MCV selection priority.
2014-07-24 13:58:55 +03:00
Deniz Ayıkol
686c043151
Put Minelayer.AT before Minelayer.AP
2014-07-19 20:16:34 +03:00
Deniz Ayıkol
6e8a002dad
Reordered production palette according to prerequisites.
2014-07-19 19:36:36 +03:00
ScottNZ
f8ad69889c
Add tech levels to ra
2014-07-10 01:23:29 +12:00
Matthias Mailänder
5602e49179
capturable production queues
2014-07-01 09:03:19 +02:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
ScottNZ
d545759ca1
Nerf ra 4tnk a bit; it was too unstoppable
2014-04-29 17:08:50 +12:00
reaperrr
fd0d97e55d
Fix typos in vehicles.yaml
2014-04-12 12:50:43 +02:00
reaperrr
87fa857a60
Adds Explosions to all vehicles that didn't have one.
2014-04-12 01:52:46 +02:00
ScottNZ
c9d81934a5
Make mrj not jam allied missiles
2014-04-07 11:24:11 +12:00
ScottNZ
f6dd2c2c68
Fix mechanics being able to repair husks and defensive buildings
2014-04-05 19:50:59 +13:00
Curtis Shmyr
af1801cfb2
Decrease MRJ cost
2014-04-02 21:28:31 -06:00
Matthias Mailänder
096ce9e9a3
Merge pull request #4960 from ScottNZ/balance
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Buff ftrk a bit
2014-03-24 20:40:29 +01:00