Paul Chote
e3e2758bfb
Remove --userdir argument from Utility --extract.
2013-12-01 09:59:15 +13:00
Paul Chote
3f2be59056
Clean up ShpReader code.
2013-12-01 09:48:44 +13:00
Paul Chote
ed163aea82
Fix D2 shp parsing and make it a proper frame source.
2013-12-01 09:48:44 +13:00
Paul Chote
246c5e4526
Update Utility --shp to match.
2013-12-01 09:48:44 +13:00
Paul Chote
e636f99c48
Change Utility --png to accept all ISpriteSources.
2013-12-01 09:48:44 +13:00
Paul Chote
f92ce8bf51
Define a consistent interface for sprite loading. Fixes #4176 .
2013-12-01 09:47:49 +13:00
Paul Chote
6d6d1e230b
Remove runtime mod merging. Closes #3421 .
2013-11-15 09:54:42 +13:00
Matthias Mailänder
ebd5a6a5dc
don't mount the mod folders at all for make docs
...
fixes #3873
2013-11-02 16:16:19 +01:00
Matthias Mailänder
9226073eb0
don't mount packages for make docs
2013-11-02 13:17:31 +01:00
Matthias Mailänder
b73ca27a8f
move vehicles to load sprites from DATA.R8 directly
2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44
load projectiles, muzzles and explosions from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498
replace the infantry sequences with transposed DATA.R8 frames
2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e
migrate all other buildings to DATA.R8 sequences
...
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9
load Dune 2000 walls directly from DATA.R8
2013-08-17 23:31:22 +02:00
Paul Chote
f6d0ea4b0f
Remove TileSet rendering code.
2013-08-14 23:08:25 +12:00
Paul Chote
70580b27b9
Use TileSetRenderer for utility --tmp-png.
2013-08-14 23:08:24 +12:00
Dan9550
1b6d79888f
Quick and esy way to get the hash of map files using OpenRA.Utility
2013-08-11 12:47:34 +10:00
Matthias Mailänder
c49ddefbe0
don't clobber the shadow index twice
2013-08-07 15:42:34 +02:00
Matthias Mailänder
c2d80d21f3
StyleCop clean Utility
2013-08-07 15:42:34 +02:00
Paul Chote
acbd692de8
Add native support for the d2k R8 format.
2013-07-16 23:16:09 +12:00
Matthias Mailänder
6262aa846f
wire up the import from PNG to SHP button
...
store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
9c331d1be5
add an extra tab to make docs output
...
to fix the indentions with non-GitHub-flavored Markdown
2013-04-17 22:44:45 +02:00
Matthias Mailänder
f80180509c
added Jes suggestions on d2k R8 to SHP conversion
...
- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
2013-04-15 13:11:42 +02:00
Matthias Mailänder
a682670b97
update developer commentary
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for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Scott_NZ
a25aa23805
radoc tidy
2013-03-22 18:12:47 +13:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
...
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Matthias Mailänder
8226fd21f9
ship a proper SDK for modders
...
including the OpenRA.TilesetBuilder.exe fixes #2316
and auto-generated trait documentation fixes #2437
compile Markdown to HTML for offline use
purge external files from the doc folder (moved to Wiki)
remove unused non-free Dune 2000 font
2013-03-20 17:04:38 +01:00
Chris Forbes
d0cf627b23
add --docs flag for utility
2013-03-20 15:12:58 +01:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
8041b17032
fixed turret facing order, added rocket turret
2012-06-28 13:10:41 +12:00
Matthias Mailänder
1aafc9f726
fix utilty remap, remapped flag/poweroff to d2k.pal
2012-06-25 10:21:39 +12:00
Matthias Mailänder
769b5d7dc6
fixed OpenRA.Utility --remap
...
now uses the mod parameter again
2012-06-24 12:32:52 +02:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
...
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Chris Forbes
7af0e64708
allow --transpose to do multiple operations in one pass
2012-06-18 20:38:37 +12:00
Chris Forbes
4f1a7ff5fb
add --transpose option to utility
2012-06-18 11:22:24 +12:00
Matthias Mailänder
959875c709
added special infantry, fixed UI, added new map
2012-06-16 14:17:35 +02:00
Matthias Mailänder
4ed74c6cc0
adding in-game GUI gamefile extractor/converter
...
also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Matthias Mailänder
f140c6ec9c
added TilesetBuilder command line, added Tileset extractor
...
removing all copyrighted raw tileset files
2012-06-08 19:31:10 +02:00
Matthias Mailänder
27fa99852b
add D2k crates, started fixing infantry
...
infantry directions are correct, but movement is still wrong
2012-05-28 20:14:56 +02:00
Matthias Mailänder
4362a215d9
fixed wall, silo; add ornithocopter, sonic tank, infantry
...
orni does not flap, no sonic wave weapon, infantry frames broken
2012-05-25 17:46:58 +02:00
Matthias Mailänder
4c667be946
fixed vehicles driving backwards
...
also fixed the bazooka for quad
2012-05-22 22:17:48 +02:00
Matthias Mailänder
5426a5fd3c
put d2k mod stuff into it's own branch
2012-05-20 15:50:39 +02:00
Chris Forbes
f8122047b6
ShpLoader is no longer IEnumerable
2011-12-27 18:10:52 +13:00
Chris Forbes
dd88a1269a
move MakeArray to FileFormats.Exts
2011-12-27 14:52:11 +13:00
Chris Forbes
523183431b
remove some duplication and dead code
2011-12-27 14:48:10 +13:00
Chris Forbes
132c678594
add --remap cmdlet to OpenRA Utility, remaps between ra/cnc/etc palettes.
2011-12-27 11:48:22 +13:00
Chris Forbes
2c415a8fd6
add tmp->png conversion to utility
2011-10-11 08:06:23 +13:00
Chris Forbes
49a758f031
add --transparent flag to shp->png conversion utility
2011-10-04 22:31:02 +13:00
Chris Forbes
fb8fdb5899
move load from file wrapper for palette into Palette.cs
2011-10-04 22:28:51 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00