dnqbob
ac92162825
Weapon checks valid frozen actor
2022-11-22 21:49:12 +01:00
dnqbob
a25558b550
Weapon doesn't check warheads in IsValidAgainst
2022-11-22 21:49:12 +01:00
dnqbob
e8d9e2dfa9
Make weapon can target attacker itself an option.
2022-11-22 21:49:12 +01:00
Gustas
347148e02f
Allow cash ticking sound to overlap
2022-10-18 22:36:44 +02:00
penev92
c21bf31ebc
Fixed weapon docs not including WeaponInfo
...
Also made some code cleanups in the weapon docs export code.
2022-09-02 20:56:55 +02:00
abcdefg30
82692b9d7f
Fix crashes in WeaponInfo when warheads or projectiles cannot be created
2022-06-26 23:46:51 +01:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
79f321cb44
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
RoosterDragon
2583a7af31
After NotBefore<> support to control initialization order.
...
Requires<T> means that trait of type T will be initialized first, and asserts that at least one exists. The new NotBefore<T> means that trait of type T will be initialized first, but allows no traits.
This allows traits to control initialization order for optional dependencies. They want to be initialized second so they can rely on the dependencies having been initialized. But if the dependencies are optional then to not throw if none are present.
We apply this to Locomotor which was previously using AddFrameEndTask to work around trait order initialization. This improves the user experience as the initialization is applied whilst the loading screen is still visible, rather than the game starting and creating jank by performing initialization on the first tick.
2022-04-18 10:31:47 +01:00
RoosterDragon
ac0969d688
Use nameof instead of hardcoded strings in reflection calls.
...
This helps improve the safety of code the uses reflection when methods may get renamed, and helps navigating code as the nameof will show up when searching for references to members.
2022-04-14 19:58:15 +02:00
Matthias Mailänder
0e7ad43425
Remove unused parameters.
2022-04-01 23:30:26 +02:00
Matthias Mailänder
07815143f1
Fix CA1825 warnings on empty array initialisation.
2021-12-06 13:19:28 +01:00
Ivaylo Draganov
fa6ff32f65
Add support for non-overlapping sound notifications
2021-11-29 23:44:59 +01:00
penev92
8ba6d13b2f
Removed unused using directives
2021-10-15 13:12:33 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
teinarss
8b0a3ea680
Remove our own impl of ReadOnlyList and update usages
2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d
Remove our own ReadOnlyDictionary and update usages
2021-04-03 11:33:31 +02:00
teinarss
d60c05eff3
Change to use pattern matching
2021-03-27 17:29:20 +01:00
teinarss
c2279d3071
Change GetField calls to use nameof
2021-02-28 18:43:51 +01:00
teinarss
53b781960c
Change FieldLoader.LoadUsing to use nameof
2021-02-28 18:43:51 +01:00
Paul Chote
995c33a942
Remove Ruleset.TileSet.
2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
Paul Chote
dd7b8b24af
Use tileset ID in sequences instead of the TileSet object.
2020-10-11 01:23:15 +02:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
reaperrr
8513a83331
Add ImpactOrientation to WarheadArgs
...
Allows to pass the horizontal facing/yaw
and vertical angle/pitch of the carrier
projectile to warheads for further use.
Add ImpactPosition to WarheadArgs
InflictDamage doesn't pass the impact pos
directly, and the very point of WarheadArgs
is to avoid adding more and more arguments
to the warhead methods.
2020-07-12 19:52:55 +02:00
reaperrr
0e81abc21b
Fix weapons not accounting for Air
...
If a weapon was aiming at a target position rather
than an actor target, it would always check target types
of the terrain below, ignoring altitude (and therefore ignoring
"InvalidTargets: Air").
2020-06-12 21:00:53 +02:00
Paul Chote
0eb0041f90
Allow ActorInits to target a specific trait by matching the @ suffix.
2020-06-08 19:18:38 +02:00
Paul Chote
2cfacc2c7d
ProjectileArgs facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
reaperrr
2b4035979b
Make all warheads use WarheadArgs
...
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00
abcdefg30
aeacc86028
Remove a loop closure guard variable
2020-02-09 12:18:09 +01:00
abcdefg30
5c4ec1bf0e
Fix a crash when a SourceActor does not occupy space
2020-02-09 12:18:09 +01:00
abcdefg30
e3f545cae9
Make WarheadArgs.Source nullable
2020-02-09 12:18:09 +01:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
9a5eaa7cb7
Don't throw an exception when a field is missing
2019-12-07 09:15:38 +01:00
Paul Chote
dba1301b61
Change new BitSet<T> to default(BitSet<T>).
2019-06-08 13:19:57 +02:00
Paul Chote
ea05e8aae5
Remove flawed RateLimit implementation.
2019-02-23 18:05:57 +00:00
Paul Chote
b71c080285
Add VolumeModifier support to music.
2019-02-02 22:32:29 +01:00
Paul Chote
cbe3733deb
Add VolumeModifier support to sound definitions.
2019-01-27 15:05:27 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
David Wilson
bbc83c1799
Rate limits for notification sounds
2018-12-24 12:18:52 +13:00
Paul Chote
f6768fe624
Remove legacy editor actor properties plumbing.
2018-12-08 22:53:13 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
reaperrr
28c89920ac
Add dynamic muzzle LaunchEffect facing plumbing
2018-09-28 21:32:34 +02:00
Voidwalker
0c30a1d670
Fix projectiles to use IRulesetLoaded properly
2018-05-01 00:16:58 +02:00
Peter Antal
d2ff5b49fd
Allow each caller on MergeOrDefault to discard nodes.
...
Use filtering ActorInfo's to drop template actors.
2018-03-21 12:10:31 +01:00