Commit Graph

4437 Commits

Author SHA1 Message Date
Smittytron
e65ffc8be2 Change remaining Vulcan vs Light values to 50 2017-11-12 18:18:11 +00:00
Mustafa Alperen Seki
3aa91a08cc Fix Fake Naval Yard's Name 2017-11-12 12:30:28 +00:00
Arular101
a8d27257eb Remove custom aud for cruiser in shellmap 2017-11-11 11:21:27 +01:00
Mustafa Alperen Seki
dadfc0b09c Fix AutoTargetPriority traits of ra infantry 2017-11-09 22:38:52 +02:00
abcdefg30
0377c8ae20 Replace bogus values in the Fort Lonestar rules 2017-11-09 22:24:14 +02:00
abcdefg30
eac9286b78 Fix tiling errors on some RA maps 2017-11-09 09:54:59 +01:00
Paul Chote
faf2634e3d Upgrade mod rules. 2017-11-04 16:08:58 +01:00
Mustafa Alperen Seki
77feb3f76d Add GPS Dots for Comm Center and Forward Command 2017-11-03 13:36:40 +01:00
abcdefg30
025d5c8d05 Fix the "Secure the convoy's path" objective being completed without securing a path 2017-11-03 07:54:48 +01:00
Mustafa Alperen Seki
817449c018 Fix Inconsistency with AcceptsDeliveredCash on RA mod 2017-11-01 20:41:00 +01:00
kosti1
6a750d7a65 Added buildradius checkbox to lobby options 2017-11-01 18:18:41 +01:00
Andrii Yukhymchak
6e1c1eaa94 Submarine fix 2017-10-26 01:48:36 +02:00
Smittytron
5471a3e729 Assign Gunboat and Sub to Techlevel Low 2017-10-15 23:15:43 +02:00
abc013
c8b2a7dc04 Changed Aircraft explosion 2017-10-14 13:59:59 +02:00
gkaretka
97e0f17e15 Add notification sound when paratroopers land 2017-10-14 13:40:53 +02:00
Paul Chote
249e813444 Fix submarine autotarget behaviour. 2017-10-08 20:11:30 +02:00
Paul Chote
e3e5dc1b49 Fix Defend stance auto-targeting naval structures. 2017-10-08 20:11:30 +02:00
abc013
fb74c8351f Change Road -> Bridge on bridge tiles 2017-10-07 10:27:18 +02:00
abc013
dfe2076826 Fix passive vehicles can become ranks 2017-10-06 22:24:24 +02:00
abc013
f84699454f Fix some tiling errors in the map Haos Ridges [RA] 2017-10-06 22:04:32 +02:00
abc013
8c387c3bcf Fix a tile error in map Asymetric Battle [RA] 2017-10-06 22:02:39 +02:00
Paul Chote
64afe4cfde Display (attack|assault)move-blocked cursor outside map bounds.
This makes them consistent with the regular move order.
2017-09-30 14:33:40 +02:00
Paul Chote
1d6cd81690 Add mine deployment to the command bar. 2017-09-27 21:00:56 +02:00
rob-v
c9b4568117 Add Statistics options hotkeys 2017-09-24 15:32:02 +02:00
reaperrr
eea14ec922 Fix DepthCharge dealing no damage to surfaced subs 2017-09-23 20:06:23 +01:00
reaperrr
eb3b68e24a Fix DepthCharge not showing an explosion when hitting emerged subs 2017-09-23 20:06:23 +01:00
reaperrr
1d402d4f8b Fix submerged sub vulnerability to most weapons 2017-09-23 20:06:23 +01:00
Matthias Mailänder
3af0b1a7a0 Remove PlayerPaletteFromCurrentTileset. 2017-09-17 16:20:38 +02:00
abcdefg30
1f6b9a7638 Add missing wall tiles to the interior tileset 2017-09-16 17:31:15 +02:00
Smittytron
a1ef581749 Remove EjectOnDeath from Vehicles 2017-09-16 14:10:54 +01:00
reaperrr
dbcfb0c92e Rename and move WithTurretedSpriteBody
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
Forcecore
8027bed6b2 Separated ship squad from ground unit squad
Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
abcdefg30
5ddf28fa81 Bomber John rules cleanup
Removed hacks, default values and duplicates
2017-09-13 22:13:49 +02:00
abcdefg30
0f95febefa Bomber John sequence cleanup
Most of those sequences were unused or default values
Tick count fixed as well
2017-09-13 22:13:49 +02:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
Paul Chote
a81749e102 Add frontend code for issuing assault move orders. 2017-09-11 19:08:33 +02:00
Paul Chote
2a6bb0678e Move hardcoded support power keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237 Move hardcoded production keys into yaml. 2017-09-10 21:30:55 +02:00
reaperrr
0161d68237 Fix RA TorpTube bridge explosions
There were two issues at work here:
1) The combination of default MaximumLaunchAngle and default CruiseAltitude made torpedoes fly a ballistic curve, which combined with BoundToTerrain type made them explode 'in the air' when hitting non-water tiles. This would result in AIr returned as target type, which is invalid for torpedoes.
2) The explosion warheads were missing the Ground target type, which is actually the (only) target type that the bridge tiles you hit with torpedoes have.
2017-09-10 18:10:24 +02:00
reaperrr
b68c935807 Fix water splash on bridge in RA
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.

Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
SoScared
b78736acb7 Replace all Creep with Neutral actors on map Agenda 2017-09-10 15:06:41 +02:00
SoScared
2bfc7cdd46 RevealOnDeath with Aircraft 2017-09-02 20:17:05 +02:00
abcdefg30
1649f3aa60 Don't spawn aircraft husks when not airborne 2017-09-02 16:26:12 +02:00
Matthias Mailänder
3ce8026337 Tweak the atomic missile SpawnOffsets. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
855f1816f4 Tweak the time until hatch opening and rocket away. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
c63620e979 Remove trailing spaces. 2017-09-02 15:10:35 +02:00
SoScared
df9c07da41 change damage vs None with ^Cannon 2017-09-02 14:58:19 +02:00
reaperrr
96e98a24ae Polish RA Jeep and APC muzzle offsets
And Jeep turret offset.
2017-09-02 14:29:34 +02:00
Matthias Mailänder
e9e3e9c22e Bring back the MiGs to the desert shellmap. 2017-09-02 14:14:50 +02:00