Chris Forbes
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e74bcba694
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cargo: support for actors being removed from the world, but not dying
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2010-01-05 12:47:20 +13:00 |
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Chris Forbes
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c804175421
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more sensible selection boxes
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2010-01-02 22:17:54 +13:00 |
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Chris Forbes
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c11c4eb4a0
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exposed GetDamageState(); fixed TSLA anim to use it
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2009-12-31 13:11:20 +13:00 |
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Chris Forbes
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bf6c30e9ef
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air units are targetable
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2009-12-28 12:54:43 +13:00 |
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Chris Forbes
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d3767f2d99
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non-turreted AutoTarget is sensible now
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2009-12-28 12:08:56 +13:00 |
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Chris Forbes
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73864861e5
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medic can't overheal anymore
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2009-12-28 11:36:51 +13:00 |
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Chris Forbes
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d7251e4703
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wtf.
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2009-12-28 11:34:56 +13:00 |
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Chris Forbes
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ba16424bc1
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oops; that wasnt right ;)
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2009-12-28 10:07:53 +13:00 |
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Chris Forbes
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6a0f019045
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pruning LocalOrderSource content
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2009-12-28 09:41:06 +13:00 |
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Chris Forbes
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fc030fae5c
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prep for mod trait support
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2009-12-28 09:38:11 +13:00 |
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Chris Forbes
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5e21f6393b
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more
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2009-12-28 09:33:56 +13:00 |
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Chris Forbes
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1afe170d6d
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split various flying behaviors into own files
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2009-12-28 09:05:13 +13:00 |
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Chris Forbes
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b7bac5bd16
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unit idle tracking via dummy activity; wasn't so bad.
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2009-12-28 08:26:13 +13:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Chris Forbes
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91a04dc96a
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bullets, missiles are all altitude-aware
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2009-12-22 22:58:42 +13:00 |
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Chris Forbes
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3bc97ac0b9
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z offsets
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2009-12-22 19:13:30 +13:00 |
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Chris Forbes
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e2ef5d8bc3
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adjusted bounds to take altitude into account
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2009-12-21 18:35:22 +13:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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ac2b666366
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added infantry taking cover behavior
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2009-12-17 21:52:39 +13:00 |
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Chris Forbes
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605f8aa960
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Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything.
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2009-12-17 16:31:22 +13:00 |
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Chris Forbes
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997ddecc03
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infantry deaths (handled by Corpse effect)
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2009-12-17 15:46:50 +13:00 |
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Chris Forbes
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942cb08f51
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cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor
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2009-12-17 10:17:51 +13:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Bob
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ca946ea7cf
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started working on the Player-Actor.
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2009-12-15 21:58:09 +13:00 |
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Chris Forbes
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42bd51f2b0
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moved weapon report from bullet/missile to attackbase
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2009-12-13 12:26:49 +13:00 |
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Chris Forbes
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3d457c397d
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homing weapons more or less work now
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2009-12-06 21:19:02 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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3ff9c2383a
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removed all the sound junk from Game; removed spurious loose files
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2009-12-05 18:27:20 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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5c923c8496
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UnitInfo.Selectable
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2009-12-03 19:24:35 +13:00 |
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Chris Forbes
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cf54a47b0c
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TreeCache dies; trees & MINE have unitinfo
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2009-12-03 18:59:11 +13:00 |
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Chris Forbes
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bd5faef639
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start pos
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2009-12-02 20:49:59 +13:00 |
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Bob
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7c1c0835e1
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Traits can now resolve orders (ATM, they all resolve the orders they issue)
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2009-11-25 20:42:03 +13:00 |
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Bob
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74ab0c7a13
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moved Activity to Actor (from Mobile)
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2009-11-25 18:34:30 +13:00 |
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Chris Forbes
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14910762c8
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adds custom-palette/shadow support for rendering everything
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2009-11-10 21:03:47 +13:00 |
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Chris Forbes
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14e2e3c2eb
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nubstuff
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2009-11-09 21:36:10 +13:00 |
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Chris Forbes
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49f48bef6a
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#29 fixed
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2009-11-09 21:19:37 +13:00 |
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Chris Forbes
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ab7737302b
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fixing trees breaking our replay
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2009-11-05 22:21:36 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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66fd532db8
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ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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4336c2af35
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skip 'make' animation for mapunits
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2009-11-01 19:09:18 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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be39cdd054
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map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Bob
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89f9a96de5
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Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
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2009-10-29 01:57:47 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Bob
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3ef0f90b00
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Added attack order. Cursor is currently incorrect.
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2009-10-26 23:25:35 +13:00 |
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Bob
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78c9ae53df
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On orders, the mouse button is now considered part on issuing the order, not resolving it.
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2009-10-24 19:42:54 +13:00 |
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Bob
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d66475edcb
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smooth unit-movement. Doesn't look right yet, but it's getting there.
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2009-10-24 18:20:58 +13:00 |
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