Commit Graph

13 Commits

Author SHA1 Message Date
Paul Chote
e7ae615ac9 Split the last TD UI logic into reuseable chunks. 2014-07-26 18:20:07 +12:00
Paul Chote
cfdbc06a31 Add fade in/out effects to RA and TS.
The palette effect interacts badly with the multiplicative blending in D2K.
2014-05-19 10:32:51 +12:00
Pavlos Touboulidis
d9db1c1854 Revert replacing generic Ui.OpenWindow with static method in MusicPlayerLogic 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
e3a12f0f97 Update license headers 2014-04-22 22:49:51 +03:00
Pavlos Touboulidis
6ed6288e53 Hide ingame menu before showing the confirmation dialog
As a bonus, don't show the confirmation dialog if the game is over.
2014-04-22 22:20:45 +03:00
Pavlos Touboulidis
12e3ee9fda Issue #4650: Abort Mission Confirmation
Adapted the confirmation dialog from the CnC mod and wired it to
the "Abort" and "Surrender" buttons.
2014-04-22 17:42:24 +03:00
Paul Chote
131583a1e9 Remove legacy settings panel. 2013-10-25 08:31:34 +13:00
Paul Chote
3ef6a8317a Remove Game.Zoom. 2013-10-16 18:21:46 +13:00
Matthias Mailänder
ad95f48711 merge C&C and RA music player logic
mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
2013-08-03 00:37:04 +02:00
Scott_NZ
e332571102 Fix crash when clicking settings or music buttons in ingame menu 2013-04-26 13:52:53 +12:00
Scott_NZ
3ce68d2f7d Fix NRE when leaving game through menu after observing 2013-04-26 13:50:15 +12:00
Scott_NZ
ca80ac2d1f Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code. 2013-04-26 13:50:14 +12:00