Chris Forbes
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37bc4f2279
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FIX works
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2010-01-02 09:05:41 +13:00 |
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Chris Forbes
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650a0c333a
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fixes harvester lockup bug
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2009-12-28 13:23:40 +13:00 |
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Chris Forbes
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b7bac5bd16
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unit idle tracking via dummy activity; wasn't so bad.
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2009-12-28 08:26:13 +13:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Bob
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86dc6d53e7
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Simplifying(?) some of the render stuff.
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2009-12-22 02:14:42 +13:00 |
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Chris Forbes
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f9b4782a99
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GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero
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2009-12-18 12:16:13 +13:00 |
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Chris Forbes
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ac2b666366
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added infantry taking cover behavior
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2009-12-17 21:52:39 +13:00 |
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Bob
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b060b2ef47
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UIM no longer references Mobile by name (uses IOccupySpace)
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2009-12-09 00:50:08 +13:00 |
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Chris Forbes
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073cdc202d
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reuse CenterOfCell
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2009-12-08 20:21:48 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Bob
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5c3da9387b
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IActivity no longer passed Mobiles around.
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2009-11-25 18:18:17 +13:00 |
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Bob
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2aea110497
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Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Bob
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c0fe3fa4c9
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[More whitespace fixes]
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2009-11-19 15:18:13 +13:00 |
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Bob
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a71e36688c
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UIM.Tick is no longer necessary. - Bugfix in move. - Speed up production even more (to encourage someone to fix unit production)
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2009-11-12 13:58:07 +13:00 |
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Bob
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a74050a3e6
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removed Mobile.InternalSetActivity
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2009-11-12 13:00:05 +13:00 |
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Chris Forbes
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b13f399ec0
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follow activity for turreted attacks
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2009-11-09 22:29:07 +13:00 |
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Chris Forbes
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53db5eb491
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stripped dead code from move; added rally point support
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2009-11-09 18:53:06 +13:00 |
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Chris Forbes
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55adc19aa9
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repath just by pathing again; more sanity checking of simple paths
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2009-11-08 20:54:44 +13:00 |
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Bob
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3ab8ae1afc
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Kinda works. Occasionally crashes (OOM) with a loop in the path.
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2009-11-07 19:18:20 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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43170cc318
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harvester empties; first stage of fixing BIM behavior
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2009-11-04 21:03:56 +13:00 |
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Bob
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ddc91ddafa
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Moved Activity and friends into separate files.
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2009-11-02 20:22:12 +13:00 |
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