Chris Forbes
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99a61ca8d9
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renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
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Chris Forbes
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12b84a8468
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finished building *Infos
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2010-01-10 17:28:05 +13:00 |
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Chris Forbes
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be9fd1e277
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using StatelessTraitInfo<> for some things
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2010-01-10 14:15:45 +13:00 |
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Chris Forbes
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c9d758c834
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Production..
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2010-01-10 13:40:49 +13:00 |
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Chris Forbes
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409a48b22a
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more
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2010-01-10 13:06:39 +13:00 |
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Chris Forbes
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c344045955
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split IOrder
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2010-01-09 11:49:12 +13:00 |
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Paul Chote
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fc28d768f1
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Primary buildings
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2010-01-07 23:23:05 +13:00 |
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Chris Forbes
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8fc8d0d9c7
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new heli movement
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2009-12-29 21:29:42 +13:00 |
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Chris Forbes
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1afe170d6d
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split various flying behaviors into own files
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2009-12-28 09:05:13 +13:00 |
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Paul Chote
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0b0a1fe11d
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Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production
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2009-12-22 23:00:15 -08:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Chris Forbes
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d695344a05
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decouple that a bit more.
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2009-12-22 20:03:53 +13:00 |
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Paul
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975624d2f9
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Refactor Traits.fake into a Tags interface for primary production structures +mods
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2009-12-19 19:08:15 -08:00 |
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Chris Forbes
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4528ee4910
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moved a query where it belongs
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2009-12-08 20:13:59 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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2913c3310d
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server stuff
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2009-11-30 21:18:50 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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