Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
626fa0b60b
Move CellCorners to MapGrid.
2016-02-05 23:00:14 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
b35762f537
Use RgbaColorRenderer in TerrainGeometryOverlay.
2015-12-19 12:28:09 +00:00
Oliver Brakmann
439bc4ab34
Revert "HACK: Testcase for edge clamping."
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This reverts commit fb84f1157e .
2015-07-30 16:36:40 +02:00
Paul Chote
fb84f1157e
HACK: Testcase for edge clamping.
...
Remove before merging!
2015-07-30 08:18:45 +01:00
Paul Chote
86ba26e013
Convert shroud calculations and rendering to PPos.
2015-07-27 19:34:50 +01:00
Paul Chote
e8794032e0
Introduce initial PPos plumbing.
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PPos is best thought of as a cell grid applied in
screen space. Multiple cells with different
terrain heights may be projected to the same PPos,
or to multiple PPos if they do not align with the
screen grid.
PPos coordinates are used primarily for map edge
checks and shroud / visibility queries.
2015-07-27 19:34:49 +01:00
Paul Chote
78838c715a
Render the terrain geometry over all visible terrain.
2015-07-05 14:52:38 +01:00
Paul Chote
2156a234db
Render shroud outside map bounds.
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Fixes a regression from #8337 .
2015-06-15 18:06:43 +01:00
Paul Chote
443bc63fa7
Render terrain grid above actors, too.
2015-05-15 17:08:31 +01:00
Paul Chote
f46e15c63e
Separate terrain geometry visualization from DevMode.
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Also adds a “terrainoverlay" console command.
2015-04-29 05:26:50 +12:00
Matthias Mailänder
a8b9026876
fix CS0172
2015-04-05 12:46:41 +02:00
Paul Chote
c0fa025b74
Indicate current mouseover cell in TerrainGeometryOverlay.
2015-03-31 20:59:53 +01:00
Paul Chote
1e54b19bd3
Implement heightmap-aware view -> cell conversion.
2015-03-31 20:59:53 +01:00
Paul Chote
c68cb995f4
Move cell corner state into Map.
2015-03-31 20:59:52 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
7cfece6dc0
Introduce a new type for representing map coordinates.
...
To resolve the ambiguity introduced when the introduction of isometric maps meant that cell and map coordinates were no longer equivalent, a new type has been introduced so they can each be represented separately.
2015-01-07 17:30:34 +00:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
RoosterDragon
c37a691c33
Convert some keys users of CellLayer to index via map-coords for efficiency.
2014-12-20 23:39:03 +00:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
41f3ee1080
Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
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Move World into Traits folder
2014-11-14 00:59:17 +01:00