Matthias Mailänder
e8a07a6ddf
Merge pull request #9921 from obrakmann/fix-weatheroverlay-typo
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Fix typo in WeatherOverlayInfo
2015-11-08 09:12:15 +01:00
Oliver Brakmann
27d915046c
Fix typo in WeatherOverlayInfo
2015-11-07 19:23:22 +01:00
reaperrr
1ea339f316
Fix WithSpriteRotorOverlay upgrade rule to account for @ separator
2015-11-06 15:09:42 +01:00
reaperrr
f208cc6d38
Change engineVersion for upgrade rules of changes made between 20150808 and 20150919
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Those changes were merged after the feature-freeze, but predate the stable release. Changing the engine version to the day after release makes it easier for modders to upgrade without using bogus engine dates.
2015-11-06 15:00:44 +01:00
atlimit8
e385b21fae
Fix hex colors upgrade rules engine version
2015-11-02 17:28:25 -06:00
atlimit8
a5b93156db
Add --rgba2hex & --argb2hex color format conversion utility commands
2015-10-27 16:12:57 -05:00
atlimit8
dac15edce5
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
abcdefg30
69496c2f16
Fix the legacy map importer not working
2015-10-24 00:59:14 +02:00
abcdefg30
f6d1e51050
Merge pull request #9708 from r34ch/chronotank-extra-bar
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Charge now using ticks and fixed extra bar time formula.
2015-10-23 23:29:20 +02:00
DArcy Rush
1e2101fab9
Add an upgrade rule.
2015-10-23 22:22:55 +01:00
reaperrr
5615719d28
Fix WithMuzzleOverlay upgrade rule to properly cover cases with @ separator
2015-10-21 10:07:49 +02:00
RoosterDragon
983032205f
Merge pull request #9593 from huwpascoe/HealthTrait
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Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
Huw Pascoe
c95fc793e4
Moved Health trait to OpenRA.Mods.Common
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In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Matija Hustić
b9e57d33c3
Added lookahead, launch speed & angle computation.
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The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15
Missile projectile refactor.
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Introduces:
Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
Matija Hustić
1ba81d7c97
Fixes bad comment in UpgradeRules
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https://github.com/OpenRA/OpenRA/pull/8768/files#r41694572
2015-10-11 19:23:10 +02:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
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Some work on Attack*
2015-10-08 21:56:22 +02:00
Oliver Brakmann
d4863badb6
Merge pull request #9397 from Herve-M/feat-utility-polish
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Add basic arguments validation
2015-10-06 19:23:23 +02:00
Matija Hustić
d94c645046
First step in the attack mechanism's refactor.
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Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
reaperrr
b722aa6721
Rename WithRotor to WithSpriteRotorOverlay
2015-10-04 20:22:46 +02:00
Herve-M
1485dd1675
Add basic arguments validation
2015-10-03 17:21:21 +02:00
reaperrr
2ae0694385
Merge pull request #9054 from penev92/bleed_aircraft
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Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
Pavel Penev
c33371226c
Merge pull request #9435 from ABrandau/bleed
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Create disable movement trait
2015-10-02 04:30:22 +03:00
Pavel Penev
1ab2a781f1
Add an upgrade rule for Helicopter removal
2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8
Add an upgrade rule for Plane removal
2015-10-01 20:15:43 +03:00
Nolt
7994d08702
Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled.
2015-09-28 21:32:00 -03:00
Pavel Penev
642468ce0c
Add MapGrid class
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MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
abcdefg30
4c52d10aaf
Fix an oversight in ConvertFloatToIntPercentage
2015-09-25 17:00:08 +02:00
abcdefg30
ccf184413e
Add an upgrade rule for the float to int percentage change
2015-09-25 17:00:07 +02:00
abcdefg30
e7c62b070b
Add an upgrade rule for the seconds -> ticks change
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and update the default mods
2015-09-25 17:00:06 +02:00
reaperrr
010d8e8147
Upgrade rule
2015-09-25 14:30:15 +02:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
Pavel Penev
d74d50df52
Add an upgrade rule for D2k actor renaming
2015-09-10 19:26:52 +01:00
Pavel Penev
4bc8a60fb9
Merge pull request #9231 from reaperrr/bye-rendersimple4
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Remove RenderSimple
2015-09-09 18:51:08 +03:00
Pavel Penev
9e6c664f30
Merge pull request #9290 from RoosterDragon/fix-tileset-dispose
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Dispose earlier in FixClassicTilesets.
2015-09-09 17:23:50 +03:00
reaperrr
c272e790e5
Remove RenderSimple
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All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
RoosterDragon
286372fedf
Dispose earlier in FixClassicTilesets.
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Ensure we dispose the stream we opened right away to avoid leaving it open when an exception occurs.
2015-09-06 19:55:00 +01:00
reaperrr
96c7d4345e
Renamed WaterPaletteRotation to RotationPaletteEffect
2015-09-06 19:25:12 +02:00
Paul Chote
a11ffa5135
Remove the bitrotted actor stats command.
2015-09-05 18:01:32 +01:00
atlimit8
6986cd9f0e
Remove TargetableAircraft
2015-09-02 23:19:00 -05:00
atlimit8
a6cd770dcf
Remove TargetableSubmarine
2015-09-02 23:14:41 -05:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
Pavel Penev
2042fccefd
Merge pull request #9189 from reaperrr/bye-rendersimple3
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Remove RenderBuilding
2015-09-02 19:21:01 +03:00
Pavel Penev
c4bf92870b
Merge pull request #9083 from Mailaender/lint-cleanup
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Cleaned up the ILint boiler plate code
2015-09-02 15:49:43 +03:00
Matthias Mailänder
f60080e0ac
Merge pull request #9186 from LavenderMoon/bleed
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Combine Shrapnel into Bullet
2015-08-30 18:40:26 +02:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
Matthias Mailänder
0b8d7708ef
add more lint interfaces to reduce boiler plate
2015-08-30 13:12:25 +02:00