Commit Graph

172 Commits

Author SHA1 Message Date
Chris Forbes
e8bcd630d9 UnitSheetBuilder is dead. long live SpriteSheetBuilder 2009-12-26 20:41:49 +13:00
Chris Forbes
cf0be69f66 messy first pass at fixing map change palette weirdness, etc 2009-12-24 08:43:26 +13:00
Paul Chote
a9010d1947 AT and AP mine traits 2009-12-23 03:49:49 -08:00
Paul Chote
eae88e7774 Make the ICrushable interface a bit more sane, plus correct defaults for infantry 2009-12-23 02:55:37 -08:00
Alli
2a0623a601 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-23 22:24:31 +13:00
Alli
9e950c84ca added PaletteType enum 2009-12-23 22:24:20 +13:00
Chris Forbes
a6c8b234a5 linqhax 2009-12-23 22:01:03 +13:00
Chris Forbes
982fde6d0a force-move; cleaning some dead bits; etc 2009-12-23 21:48:15 +13:00
Chris Forbes
34a88b3c2e Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-23 21:08:36 +13:00
Chris Forbes
af715b4a5e water palette done that way 2009-12-23 21:08:29 +13:00
Chris Forbes
ef01cacd9a IPaletteModifier hooked up; no impls yet 2009-12-23 20:56:04 +13:00
Paul Chote
4667679f12 Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit 2009-12-22 22:37:11 -08:00
Chris Forbes
91a04dc96a bullets, missiles are all altitude-aware 2009-12-22 22:58:42 +13:00
Chris Forbes
cabdb40147 retain race, name across map change 2009-12-22 21:59:14 +13:00
Chris Forbes
f57865bd32 crude map change support; quite a few things aren't right 2009-12-22 21:49:04 +13:00
Matthew Bowra-Dean
1fe172b033 Ore growth rates use rules.ini setting. 2009-12-21 21:33:48 +13:00
Chris Forbes
f729c130c7 PathFinder doesn't really need it's own ref to Rules.Map 2009-12-17 10:02:08 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Bob
e505726a8b working on letting _any_ actor be a production-queue. (chrome still needs work) 2009-12-15 22:59:48 +13:00
Bob
ca946ea7cf started working on the Player-Actor. 2009-12-15 21:58:09 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
12ac96a885 added AutoTarget trait 2009-12-08 21:12:25 +13:00
Chris Forbes
073cdc202d reuse CenterOfCell 2009-12-08 20:21:48 +13:00
Chris Forbes
4528ee4910 moved a query where it belongs 2009-12-08 20:13:59 +13:00
Chris Forbes
2c4b29bd51 IOccupySpace split off; BuildingInfo.BaseNormal works again. 2009-12-08 20:07:39 +13:00
Chris Forbes
08727f5196 LoadMapBuildings,LoadMapUnits -> LoadMapActors 2009-12-05 21:30:04 +13:00
Bob
efb4bb8677 and another. 2009-12-05 21:25:14 +13:00
Bob
9e2ecb70be oops. 2009-12-05 21:20:32 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00
Chris Forbes
1faa2ae0b3 it works 2009-12-05 15:34:53 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
d34d4d3e66 removing more dumb stuff 2009-12-05 12:39:58 +13:00
Chris Forbes
c171185034 trimming fat; own files; etc 2009-12-05 11:56:16 +13:00
Chris Forbes
0d81683e34 removing unneeded overload 2009-12-05 11:41:41 +13:00
Chris Forbes
7d7be57e5d trimming some more fat 2009-12-04 21:49:15 +13:00
Chris Forbes
5c923c8496 UnitInfo.Selectable 2009-12-03 19:24:35 +13:00
Chris Forbes
cf54a47b0c TreeCache dies; trees & MINE have unitinfo 2009-12-03 18:59:11 +13:00
Chris Forbes
bd5faef639 start pos 2009-12-02 20:49:59 +13:00
Chris Forbes
805327a557 added server-driven local player choosing 2009-12-01 22:54:25 +13:00
Chris Forbes
ee3699ae0e fixed some things 2009-12-01 22:36:06 +13:00
Chris Forbes
83a0da9fee fixes 2009-12-01 21:44:26 +13:00
Chris Forbes
235ff36792 frame0 runs continuously until game start (currently hacked onto F8) 2009-12-01 19:04:50 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Chris Forbes
1948e16a3f works *without* aftermath again. 2009-11-26 20:49:54 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00
Bob
70b26ace6c Allow drag-selection of non-"Mobile" units. (Helis) 2009-11-26 12:03:15 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Bob
74ab0c7a13 moved Activity to Actor (from Mobile) 2009-11-25 18:34:30 +13:00