Mustafa Alperen Seki
c14c7653bc
Make Prerequisite Lint Check use ITechTreePrerequisiteInfo
2018-07-26 12:34:26 +01:00
reaperrr
1c78073808
Lint check for distinct sprite body names
2018-07-01 13:16:07 +02:00
Paul Chote
707514572b
Fix crlfs in CheckUnknown*Fields lint tests.
2018-07-01 00:25:56 +02:00
Paul Chote
51a2ca8253
Add CheckUnknownWeaponFields lint check.
2018-06-30 17:12:19 +01:00
Paul Chote
0a5016c803
Add CheckUnknownTraitFields lint check.
2018-06-30 17:12:19 +01:00
Paul Chote
d46278ab0e
Add ModData parameter to ILintMapPass.
2018-06-30 17:12:19 +01:00
Paul Chote
4d664d4f74
Report custom map rule errors in the lint output.
2018-06-15 23:39:48 +02:00
Paul Chote
df95b90de2
Remove CheckDeathTypes lint test.
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This causes false positive errors when mods use
SpawnActorOnDeath to implement special-case death
effects.
2018-06-04 23:12:07 +02:00
reaperrr
d6e0598bd0
Fix Locomotor lint check
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It was missing from the project file (oops...) and missing a check for duplicate Locomotor names.
2018-05-04 19:20:39 +02:00
reaperrr
a52e83ca49
Add Locomotor lint check
2018-05-03 10:49:21 +02:00
Peter Antal
d2ff5b49fd
Allow each caller on MergeOrDefault to discard nodes.
...
Use filtering ActorInfo's to drop template actors.
2018-03-21 12:10:31 +01:00
RoosterDragon
5bd5a384b7
Use a BitSet for representing target types.
...
- Rename Bits<T> to BitSet<T>.
- Implement set based helpers for BitSet<T>.
- When representing TargetTypes of ITargetable in various traits, use a BitSet<TargetableType> instead of HashSet<string> for better performance & reduced memory usage.
- Fix FieldLoader to trim input values when generating a BitSet<T>.
- Require T in BitSet<T> and BitSetAllocator<T> to be a class since it's just a marker value. This allows the JIT to instantiate generic code for these classes once, as they don't benefit from specialized code for T. (Typically JITs will generate shared code for all reference types, and unique code for every value type encountered).
2018-03-21 12:07:44 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
RoosterDragon
c8c7629bce
Convert some stray spaces to tabs.
2017-12-16 15:53:03 +00:00
Paul Chote
55b6084b60
Add a lint test for conflicting Interactable and Selectable.
2017-12-11 19:45:07 +01:00
RoosterDragon
5338784e45
Fix bad uses of FirstEnabledTraitOrDefault on TraitInfos.
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These are not traits so this method does not work. We can use EnabledByDefault on the ConditionalTraitInfo instead.
2017-12-10 13:39:24 +00:00
RoosterDragon
7a7eed4fb7
Add FirstEnabledTraitOrDefault helper method.
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This avoids the allocations caused by LINQ when using traits.FirstOrDefault(Exts.IsTraitEnabled). This is important in FrozenActorLayer.RefreshState which is called very often. We apply the new helper method to all areas using the old pattern. An overload that takes an array allows arrays to be enumerated without causing allocations.
2017-12-10 13:39:24 +00:00
Paul Chote
b4c5346346
Migrate hotkey linter to HotkeyManager.
2017-12-08 01:29:15 +01:00
Paul Chote
c4237d6a1a
Rename NamedHotkey to HotkeyReference.
2017-12-08 01:29:15 +01:00
Paul Chote
19000219af
Allow widgets to expose custom hotkey names to the linter.
2017-09-10 21:30:55 +02:00
Paul Chote
8d4ffee32a
Add hotkey linting support for logic args.
2017-08-31 12:33:34 +02:00
Paul Chote
a29360f313
Add a lint test for hotkeys.
2017-08-25 21:56:52 +02:00
reaperrr
46dc827d46
Refactor footprint cell lookups and move them to Building
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Removing FootprintUtils happens in the next commit for better
reviewability.
2017-07-13 17:43:41 +02:00
abcdefg30
118039ded3
Add a missing i
2017-06-22 14:35:26 +02:00
abcdefg30
839945cf57
Fix a crash in CheckSequences when the sprite image is null
2017-06-22 14:35:26 +02:00
reaperrr
7fd0a3aa58
Lint check and yaml enforcement for HitShape
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Now that Health no longer provides a HitShape, actors with Health need at
least one HitShape trait.
2017-06-04 00:07:08 +02:00
abcdefg30
434ea9ca88
Throw a lint error or an exception when no player owns the world
2017-05-20 11:02:00 +02:00
reaperrr
5b8c313d55
Remove lint rule for victim scan radii
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They're now calculated automatically to use the most sensible value by default. Only people who know what they're doing or fool around will use custom values, and in that case a lint rule might actually just annoy people.
2017-05-13 11:15:38 -07:00
atlimit8
b0187dd646
Added (Boolean|Integer)Expression subclasses of VariableExpression
2017-04-11 02:52:54 -05:00
atlimit8
e73d3922dd
Rename ConditionExpression => VariableExpression
2017-04-11 01:26:38 -05:00
atlimit8
d83dae5587
Rename BooleanExpression => ConditionExpression
2017-02-22 08:54:50 -06:00
Paul Chote
85630501e1
Work around lint test limitations.
2017-01-29 18:58:35 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
d0270ab866
Rename comments and documentation.
2016-12-23 15:17:02 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
f787f275db
Add actor conditions lint rule.
2016-12-23 11:31:06 +00:00
reaperrr
848cf19ba8
Merge pull request #12381 from pchote/upgrade-conditions
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Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
Paul Chote
b1f99dd601
Add GroundPosition VisibilityType.
2016-11-26 21:10:44 +00:00
Paul Chote
ef8a7a535d
Fix string comparison in CheckRevealFootprint.
2016-11-26 21:10:28 +00:00
Paul Chote
0ba0470390
Remove upgrades lint check.
2016-11-20 13:55:47 +00:00
Paul Chote
1cc7944437
Add FieldLoader and linter support for BooleanExpression.
2016-11-19 17:19:25 +00:00
Paul Chote
c62870cc30
Merge pull request #12004 from reaperrr/projectile-cleanup2
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More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
reaperrr
00c0161513
Show internal name instead of crashing when buildable actor has no tooltip
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But throw a lint error instead.
2016-10-23 14:59:22 +02:00
reaperrr
efd54f1c65
Add lint check for invalid projectile angles
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Emits error if
- angle exceeds 255 or -255
- minimum launch angle exceeds maximum launch angle
2016-10-22 18:00:36 +02:00
Guido Lipke
ab8c35123b
[Lint] Report when Maps contains invalid custom rules.
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Report when Maps contains invalid custom rules.
2016-10-04 14:39:21 +02:00
reaperrr
239f51e8b2
Merge pull request #11406 from Mailaender/upgrademanager-exception
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Added an error message when setting up upgrades without UpgradeManager
2016-06-11 12:59:59 +02:00
Matthias Mailänder
3b27975b33
Also check for a missing UpgradeManager trait
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as optional upgrades will otherwise be silently non-functional.
2016-06-05 17:37:36 +02:00
Matthias Mailänder
bec879cf7c
Don't check modulare actor templates
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as the inherited combinations of the actors are of concern.
2016-06-05 17:36:32 +02:00
Matthias Mailänder
6cc7a21629
Add FLAMEGUY.
2016-06-05 00:35:42 +02:00
Paul Chote
b4d1517d0d
Set yaml filename when loading from FileSystem.
2016-06-04 15:23:44 +01:00