Commit Graph

197 Commits

Author SHA1 Message Date
Kenny Hoxworth
22d3709967 Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles. 2012-03-23 10:07:11 +13:00
Chris Forbes
58a6c01c3b add framelimiter as per Joseph_Vissarion's patch 2011-11-26 16:17:34 +13:00
Chris Forbes
8bdab6a5f2 tidy in Settings 2011-11-26 15:54:43 +13:00
Chris Forbes
6cb8ee1f9f expose appropriate *Inits, and make them work in editor 2011-11-06 18:17:13 +13:00
Chris Forbes
9b5c7c2379 remove dead GetInheritanceChain in ActorInfo 2011-11-06 11:09:30 +13:00
Chris Forbes
564fdd650d add mechanism for traits to export the *Inits they can use 2011-11-05 12:29:55 +13:00
Chris Forbes
f83c9fd4d7 add IEnum<T>.JoinWith, use it to clean up a bunch of things 2011-11-01 21:57:58 +13:00
Tirili
4f505eb6a1 Add ability to disable the shellmap 2011-10-23 13:24:26 +13:00
Christer Ulfsparre
dec8c8ba4b Added ability to join a server on startup, for gamelist apps. 2011-10-22 12:33:46 +13:00
Chris Forbes
b119c14599 fix whitespace in Settings 2011-10-21 10:22:43 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
c608b45ef0 move cnc shellmap music toggle into Sound settings group where it belongs 2011-09-24 20:37:03 +12:00
Chris Forbes
6c39f19a73 remove match timer configuration crap 2011-09-24 20:17:27 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
d2c033dcd3 Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts. 2011-07-25 22:23:18 +12:00
Paul Chote
2b3ee9e5bc Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118, #791. 2011-07-25 22:23:16 +12:00
Chris Forbes
6f477a2c14 fix broken detection of desktop resolution on linux 2011-07-14 20:29:10 +12:00
Chris Forbes
60a3f170ab clean up remaining non-generic GetValue uses 2011-07-14 20:29:09 +12:00
Chris Forbes
913ca89d4f use generic GetValue<> in VoiceInfo 2011-07-14 20:29:09 +12:00
Chris Forbes
99b8c765c7 fixed #996 -- Rules.InstalledMusic 2011-07-14 20:29:05 +12:00
Chris Forbes
cd63da85d8 remove FieldLoader.LoadAttribute; replace with FieldLoader.IgnoreAttribute 2011-07-14 20:29:03 +12:00
Chris Forbes
a4648cfbcc move SheetSize to Graphics section of settings 2011-07-14 20:29:03 +12:00
Paul Chote
b64c5e001e Add support for C&C Covert Ops music (fixes half of #824). 2011-06-25 14:43:45 +12:00
Paul Chote
922f4754f9 Drop the ControlGroupModifier setting. Use Cmd on osx for group addition. 2011-05-30 22:15:15 +12:00
Paul Chote
124f19f00b Bind skirmish servers to a random available port 2011-05-30 22:15:14 +12:00
Chris Forbes
90cea9f73d expose temp VBO tuning parameters in settings 2011-05-22 20:41:31 +12:00
Paul Chote
cb565e5d3c Wire up the settings panel 2011-05-21 17:26:17 +12:00
Paul Chote
529ed51034 Nit: use ServerSettings to pass info to the server 2011-05-21 17:26:16 +12:00
Paul Chote
be79529d9e Perf debug 2011-05-21 17:26:15 +12:00
Paul Chote
80d5b67bb9 Music installation 2011-05-21 17:26:15 +12:00
Paul Chote
33a4f5e29e Support loopback servers for solo play 2011-05-21 17:26:14 +12:00
Paul Chote
fdf9927854 Remember the last map. Disable the server desc and password fields. Draw the chat entry box on top of the display box. 2011-05-21 17:25:44 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Chris Forbes
ca81871b7b fix broken merging of yaml overrides in maps; we now have a strict mode and a liberal mode. 2011-04-09 10:55:54 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
55c609ee16 fix bug 609 -- removing traits that arent on an actor is an error. 2011-04-05 21:26:32 +12:00
Chris Forbes
1af23079eb make it crash nicely when you inherit from a bogus actor type 2011-04-04 11:14:07 +12:00
Paul Chote
08158a6929 Allow the control group modifier key to be customized. 2011-03-19 17:48:56 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
746c3d068c Use the existing settings mechanism for --settings-value. Allows the defaults to be queried. 2011-01-27 20:50:04 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Chris Forbes
303525a5ba be fast by default; add 'Check Sync around Unsynced Code' option in debug panel 2011-01-08 11:49:31 +13:00
Chris Forbes
c1fb6c2732 remove ability to not save syncreports 2010-12-23 08:48:54 +13:00
Paul Chote
1461309dba Use the Gl renderer by default on all platforms. 2010-11-21 13:10:22 +13:00
Paul Chote
ccf66cde2f Expose Graphics.Renderer setting; Refactor Renderer.Null. 2010-11-21 13:10:19 +13:00
geckosoft
000dd6de7b ed: Made it possible for maps to define custom & override existing voices 2010-11-21 10:57:36 +13:00
geckosoft
5e8e4dd9d5 Changed: Made it possible for maps to define custom & override existing weapons 2010-11-21 10:57:36 +13:00
Paul Chote
047a09bbbd Excise previous server extensions code 2010-11-10 10:30:24 +13:00
Chris Forbes
13d76f8e9c removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see 2010-11-06 15:10:29 +13:00