Commit Graph

25812 Commits

Author SHA1 Message Date
Paul Chote
ebeaf95e4c Reimplement FreeTypeFont against FreeType directly. 2019-03-14 16:39:26 +01:00
Paul Chote
1d4576229a Move FreeType handling into the Platform dll. 2019-03-14 16:39:26 +01:00
abcdefg30
e2a51676f7 Add an update rule for the PlaceSimpleBeacon removal 2019-03-14 01:55:34 +01:00
abcdefg30
2ab127537c Remove PlaceSimpleBeacon and AnimatedBeacon 2019-03-14 01:55:34 +01:00
abcdefg30
8578ce1346 Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon 2019-03-14 01:55:34 +01:00
Mustafa Alperen Seki
8edbf665c5 Make D2k AI don't update ConYard for 2,5 Minutes. 2019-03-14 01:36:44 +01:00
Mustafa Alperen Seki
2aebb05cd0 Implement Building/UnitDelays 2019-03-14 01:36:44 +01:00
Paul Chote
2a9721a9f8 Remove System.Drawing dependency. 2019-03-14 01:01:49 +01:00
Paul Chote
5cc81f7bf7 Implement a simple managed png writer. 2019-03-14 01:01:49 +01:00
tovl
9f419fca34 make cargo unload deploy action queueable
fix line spacing

remove unnecessary null check
2019-03-14 00:54:54 +01:00
tovl
da2e56e478 Make deploying mines queueable. 2019-03-14 00:23:47 +01:00
Mustafa Alperen Seki
556774804f Make Capture related traits conditional. 2019-03-13 23:43:16 +01:00
Mustafa Alperen Seki
35ad33e8be Fix filenames of capture related traits. 2019-03-13 23:43:16 +01:00
abcdefg30
00b8576edf Remove the unused INotifySold.Selling implementation 2019-03-13 23:14:35 +01:00
abcdefg30
f021439dee Use explicit implementation in ScriptTriggers.cs 2019-03-13 23:14:35 +01:00
abcdefg30
59a438b80e Add the ScriptTriggers trait to the world actors 2019-03-13 23:14:35 +01:00
abcdefg30
2db2148310 Add OnAnyProduction and OnSold lua triggers 2019-03-13 23:14:35 +01:00
tovl
c096fbde96 make portable chrono queueable
give PortableChrono fallback movement

style fix

add chrono target line

require and cache IMove
2019-03-12 13:38:48 +01:00
Paul Chote
71b61ad8ee Remove bogus and unnecessary Color[] FieldLoader override. 2019-03-12 12:44:29 +01:00
Paul Chote
d70055c38d Add int channel version of Color.FromAhsl. 2019-03-12 12:41:06 +01:00
Paul Chote
6927767013 Add authentication fingerprint to replay metadata. 2019-03-12 12:37:51 +01:00
abcdefg30
ed255fa919 Move update rules into the correct subfolder 2019-03-11 21:56:13 +00:00
Curtis Shmyr
c1506416c9 Change MECH repair voice from Move to Action 2019-03-11 22:38:47 +01:00
abcdefg30
0ab7e0a855 Add support for multiple (un)deploy sounds on GrantConditionOnDeploy 2019-03-11 21:31:39 +00:00
Paul Chote
ab6ae7bc8d Support 24 bit png loading. 2019-03-11 20:14:09 +01:00
reaperrr
ea2e452075 Add SpawnActorEffect
And use it to drop DelayedAction from ReinforcementsGlobal.
2019-03-11 12:54:58 +01:00
reaperrr
ab4268025a Fix TS Stealth Generator ignoring EMP
On bleed it continues to stealth the surrounding actors when EMP'd.
2019-03-10 23:16:25 +00:00
tovl
6f213dddec Make Attack use ChildActivities 2019-03-10 20:51:47 +01:00
reaperrr
5ec47b47af Rename fields on Repairable traits
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Mazar Farran
6dd84b2882 Add mazarf to AUTHORS 2019-03-10 18:20:01 +01:00
Oliver Brakmann
0bd00d3b7c Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
Co-authored-by: Mazar Farran <farranmazar@gmail.com>
Co-authored-by: Paul Chote <paul@chote.net>
2019-03-10 18:20:01 +01:00
Paul Chote
8fc483b30b Work around a crash for invalid FrozenActor targets. 2019-03-10 17:29:17 +01:00
Paul Chote
6472840690 Notify players when a vehicle have been lost to a Thief. 2019-03-10 17:11:38 +01:00
Paul Chote
71dd84b9d5 Fix invalid target crash in SupportPowerManager.Activate. 2019-03-10 13:26:49 +01:00
Mustafa Alperen Seki
1a728ee153 Add ExperienceTrickler trait. 2019-03-10 13:13:16 +01:00
Mustafa Alperen Seki
b8a85091d4 Make WithRangeCircle conditional 2019-03-10 02:39:27 +01:00
Paul Chote
2ee6243e67 Remove shadow remapping from RA cursors. 2019-03-09 21:57:37 +00:00
Paul Chote
06e63e7dbc Remove bogus green-shadow remap from TD cursors. 2019-03-09 21:57:37 +00:00
tovl
705795abde Activity.Cancel returns void instead of bool. 2019-03-09 21:47:43 +00:00
tovl
a17cd0fa06 Replaced Canceled state with Canceling state. 2019-03-09 21:47:43 +00:00
tovl
8191a6566b Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
tovl
69004f2b94 Prevent premature nulling of childactivities. 2019-03-09 21:47:43 +00:00
tovl
35dba74ded remove unused CompositeActivity 2019-03-09 21:47:43 +00:00
tovl
6d51d3988c fix aircraft ResupplyActivity 2019-03-09 21:47:43 +00:00
Mustafa Alperen Seki
0b0b82bd43 Implement Harvester>BaleUnloadAmount 2019-03-09 12:19:02 +00:00
reaperrr
a7702a8ecd Make HeliReturnToBase use RTB.ChooseResupplier
Small consistency fix and prep for merging HRTB into RTB.
2019-03-09 12:12:51 +00:00
reaperrr
2ac9d92ce7 Remove some legacy activity cruft from Aircraft
You only need to look at the RTB activities to tell that
Aircraft doing its own stuff here was somewhat redundant
and just made things worse regarding debugging and
code consistency.
2019-03-09 12:12:51 +00:00
reaperrr
d7f8f2ba7b Fix D2k Death Hand launch transition
Missile would otherwise visually disappear for a tick.
2019-03-09 12:02:44 +00:00
reaperrr
fa3bf5cefe Add delay support to NukeLaunch
And use that to remove the remaining DelayedAction from NukePower.
2019-03-09 12:02:44 +00:00
abcdefg30
d0c2dbcbb0 Let civilians use the normal stand animation when panicking 2019-03-09 11:57:45 +01:00