Paul Chote
502c3e2bf5
Remove global chat integration.
2017-12-13 21:04:16 +01:00
Pavel Penev
bd67bd24c0
Pull out game loop initialization from OpenRA.Program into OpenRA.Game and exception handling into its own class under OpenRA.Game/Support
2017-12-02 00:05:57 +01:00
RoosterDragon
471d7ae40d
Run GC more during loading.
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This helps reduce the peak GC size by trimming temporary loading garbage a bit more often, rather than just doing it at the end of loading.
2017-11-19 12:42:25 +00:00
Paul Chote
c759a68492
Move hardcoded screenshot hotkey into yaml.
2017-09-15 23:06:38 +02:00
Paul Chote
739f357090
Read mod registrations from system support dir.
2017-07-09 20:54:02 +02:00
Paul Chote
372d940936
Rework stale ExternalMod metadata clearing.
2017-07-09 20:54:02 +02:00
Paul Chote
b30cfe4ada
Move launchPath argument from ExternalMods ctor to .Register.
2017-07-09 20:54:02 +02:00
rob-v
f75115a645
Remove unnecessary loading mod exceptions, log missing icon.png
2017-06-29 19:43:44 +02:00
rob-v
1b3422db2d
Fix flickering tooltip
2017-06-24 11:52:27 +01:00
Paul Chote
dc4c3fd546
Rename VoxelRenderer to ModelRenderer.
2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
Paul Chote
f7db7e3308
Use engine version for master server queries.
2017-06-04 13:21:27 +02:00
Paul Chote
688feea33b
Require Game.Mod to be give an a launch arg to OpenRA.Game.exe.
2017-04-21 18:02:14 +01:00
Paul Chote
215aa6fa60
Remove support for loading mods from the support dir.
2017-04-21 17:55:15 +01:00
Paul Chote
5d5fd7a0e8
Remove RequiredMods logic.
2017-04-21 17:55:15 +01:00
Paul Chote
11df0216e5
Remove legacy restart behaviour.
2017-02-18 22:37:47 +00:00
Paul Chote
500da07565
Fix mod switching failing when launchArgs is null.
2017-02-18 22:37:47 +00:00
Paul Chote
2af03da825
Add Engine.ModSearchPaths argument.
2017-02-12 13:21:11 +00:00
Paul Chote
7d758202c5
Rework mod searching/enumeration.
2017-02-12 13:21:11 +00:00
Paul Chote
9b6afd3c37
Unhardcode modchooser mod for content installation.
2017-02-12 13:21:11 +00:00
Paul Chote
657ba90ae3
Add Engine.DefaultMod argument to override modchooser fallback.
2017-02-12 13:21:10 +00:00
Paul Chote
328bae550c
Implement external mod registration and launching.
2017-02-11 16:21:34 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
a16344d347
Remove "Show Shellmap" setting.
2016-12-23 11:34:23 +00:00
abcdefg30
1b62aa5ccc
Merge pull request #12148 from pchote/fix-wall-glitch
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Prevent TickRender from running before the world's first Tick.
2016-10-22 19:55:11 +02:00
Paul Chote
1a83b5c0c0
Remove unnecessary using.
2016-10-02 12:48:26 +01:00
Paul Chote
45214b2c22
Remove unnecessary Game. references in Game.
2016-10-02 12:48:25 +01:00
Paul Chote
31bdb1495d
Prevent TickRender from running before the world's first Tick.
2016-10-02 00:46:20 +01:00
Oliver Brakmann
e108305f4e
Merge pull request #12074 from RoosterDragon/runtime-long
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Change Game.RunTime to a long to prevent overflow
2016-09-21 18:07:52 +02:00
Paul Chote
94de961175
Converting dates to string using the InvariantCulture.
2016-09-21 14:52:05 +01:00
RoosterDragon
2ffea5db54
Change Game.RunTime to a long to prevent overflow.
2016-09-20 19:06:10 +01:00
Matthias Mailänder
66f4db93c1
Only save a syncreport.log when a desync occurs.
2016-09-05 21:59:50 +02:00
reaperrr
f12e0d498c
Merge pull request #11771 from pchote/split-content-files
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Rework mod enumeration and split content metadata into their own files.
2016-08-18 14:59:51 +02:00
Oliver Brakmann
12af71e9d8
Merge pull request #11790 from GraionDilach/screenshot-ms
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Include milliseconds in TakeScreenshot timestamp.
2016-08-15 14:22:20 +02:00
Zimmermann Gyula
558e266ae2
Include milliseconds in TakeScreenshot timestamp.
2016-08-09 10:44:08 +02:00
Paul Chote
3261516b51
Support loading mods from arbitrary locations.
2016-08-08 22:36:08 +01:00
Paul Chote
cff8e949d8
Move ModContent out of the engine.
2016-08-08 22:36:07 +01:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Matthias Mailänder
a8118d9acd
Dispose renderer and sound on exception.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
0ec19365e3
We don't provide fallbacks anymore.
2016-08-07 17:33:56 +02:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
75b58e6839
Revert "Add Migrations GlobalModData."
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This reverts commit c204c10f5e .
2016-07-30 09:49:27 +01:00
Matthias Mailänder
8ea30f9a09
TickRender regardless of the shellmap being enabled or not.
2016-07-10 20:47:08 +02:00
reaperrr
483452580f
Merge pull request #11528 from pchote/migrations
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Delete legacy downloaded scores.mix on first run
2016-06-26 16:54:02 +02:00
Paul Chote
c204c10f5e
Add Migrations GlobalModData.
2016-06-25 19:17:50 +01:00
Matthias Mailänder
5245df729d
Migrate to Open.Nat version 2.0.16
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Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Paul Chote
3585d8afd4
Remove legacy installation logic.
2016-06-14 20:18:57 +01:00
Paul Chote
485e695585
Use BeforeGameStart to remove mission browser UI on game start.
2016-05-28 18:13:09 +01:00
Paul Chote
2634643d91
Write z data to the depth buffer.
2016-04-15 09:42:29 -04:00