LipkeGu
ee079fa01c
Adjusting the Z-Offset for the turret of "Nod SAM Site"
2014-09-24 17:11:40 +02:00
Paul Chote
17702dc057
Merge pull request #6334 from Mailaender/parachute-out-of-map
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Fixed a crash when parachutes were spawned outside of the map
2014-09-24 22:26:08 +12:00
Matthias Mailänder
d1b28ad93b
Merge pull request #6549 from LipkeGu/bansheevoice
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Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 06:42:02 +02:00
LipkeGu
8ac97f6297
Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 03:48:43 +02:00
Chris Forbes
71e79b172c
Merge pull request #6542 from jacobdufault/minor-code-cleanup
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Simplify GetCtor logic
2014-09-24 09:37:59 +12:00
Matthias Mailänder
c607aabc0b
Merge pull request #6539 from LipkeGu/patch-2
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Update cursors.yaml
2014-09-23 21:30:55 +02:00
Jacob Dufault
65763a643f
Simplify GetCtor logic
2014-09-22 13:41:07 -04:00
LipkeGu
74dc01908e
Update cursors.yaml
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insert the "missing" space
2014-09-22 16:20:58 +02:00
Matthias Mailänder
b818fb5fe6
Merge pull request #6536 from steelphase-forks/common-modbrowser
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Mod Chooser move.
2014-09-21 20:59:23 +02:00
steelphase
7199b6fd96
Mod Chooser move.
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Moved code for mod chooser to mod.common.
2014-09-21 14:27:20 -04:00
Matthias Mailänder
57f42aeeef
Merge pull request #6535 from huwpascoe/bleed
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Added self to AUTHORS
2014-09-21 20:18:33 +02:00
huwpascoe
2ba38f7c56
Added self to AUTHORS
2014-09-21 17:13:38 +01:00
Matthias Mailänder
b30fcc2110
Merge pull request #6521 from steelphase-forks/common-graphics
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Add Mod.Common Graphics
2014-09-21 12:05:28 +02:00
Matthias Mailänder
44d134afe0
don't update the actor map outside the map borders
2014-09-21 10:52:44 +02:00
Matthias Mailänder
3f66d310db
never spawn parachutes outside the map
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fixes #6302
2014-09-21 10:47:33 +02:00
Matthias Mailänder
f0e6eee7e1
Merge pull request #6526 from MatthijsBenschop/debug-crash-fix
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Prevent player name from becoming part of a formatting string.
2014-09-21 10:21:11 +02:00
Matthias Mailänder
dc1710d7aa
Merge pull request #6522 from obrakmann/fix6517_lobby_music_crash
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Check world for null in MusicPlayerLogic to prevent crashing the lobby
2014-09-21 10:17:40 +02:00
Matthijs Benschop
534f6c5a33
Prevent player name from becoming part of a formatting string.
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fixes #6524
2014-09-21 10:01:40 +02:00
Oliver Brakmann
52d74886bd
Check world for null in MusicPlayerLogic to prevent crashing the lobby
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Fixes #6517
2014-09-21 08:17:55 +02:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Matthias Mailänder
ded39d1933
Merge pull request #6519 from abcdefg30/trainingcamp
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Repaired Trainingcamp map
2014-09-21 07:13:58 +02:00
Matthias Mailänder
f75f036de3
Merge pull request #6493 from pchote/utility-commands
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Move utility commands into the mod assemblies.
2014-09-21 07:10:45 +02:00
Taryn Hill
4be8525852
Merge pull request #6527 from pchote/revert-6518
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Revert "Polishing/normalizing new GUI"
2014-09-20 20:27:10 -05:00
Paul Chote
01c5af4046
Revert "Polishing/normalizing new GUI"
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This reverts commit 5020c7a73e .
2014-09-21 12:59:04 +12:00
Paul Chote
a3acf2aaca
Merge pull request #6516 from LipkeGu/patch-1
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Make the TS Construction Yard selectable
2014-09-21 12:08:06 +12:00
Alexander Fast
08890b0994
Added IUtilityCommand and move default commands into Mods.Common.
2014-09-21 10:15:50 +12:00
Matthias Mailänder
ea11906938
Merge pull request #6518 from s1ww/player_gui
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Polishing/normalizing new GUI
2014-09-20 20:12:14 +02:00
abcdefg30
698d57ed82
Made dog buildable at fort lonestar
2014-09-20 17:40:10 +02:00
abcdefg30
02adaea35d
Fixed training camp map
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Removed unused traits,
fixed prerequisites
and fixed two typos.
2014-09-20 17:40:09 +02:00
s1ww
5020c7a73e
Polishing/normalizing new GUI
2014-09-20 17:18:42 +02:00
LipkeGu
dce744c51d
Make the TS Construction Yard selectable
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Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
Matthias Mailänder
bb21f8b5fa
Merge pull request #6473 from obrakmann/fix6422
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Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Paul Chote
ff7b3541f4
Remove obsolete —upgrade-map-v5 and --setings-value commands.
2014-09-21 00:25:53 +12:00
Matthias Mailänder
9ebb9209ad
Merge pull request #6494 from obrakmann/objectives-fine-tuning
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Objectives fine-tuning
2014-09-20 14:22:36 +02:00
Matthias Mailänder
9601f8b833
Merge pull request #6511 from steelphase-forks/bleed
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Creation of Mods.Common.
2014-09-20 14:05:58 +02:00
obrakmann
6e349d3052
Merge pull request #6510 from pchote/fix-inaccuracy-crash
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Move inaccuracy modifier queries outside the projectile ctors.
2014-09-20 12:24:57 +02:00
Oliver Brakmann
09bda8b709
Remove stats button from end-game dialog in mission-type maps
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Still available for skirmish games and replays.
2014-09-20 12:17:53 +02:00
Oliver Brakmann
928ee9c625
Add a chat tab to end-game window
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Fixes #6422
2014-09-20 12:17:53 +02:00
Paul Chote
caecf2d82a
Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449 .
2014-09-20 21:43:00 +12:00
Paul Chote
5fb2475b3c
Merge pull request #6505 from abcdefg30/beaconfix
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Remove beacons when the badgers get shot down
2014-09-20 21:20:35 +12:00
Oliver Brakmann
1db6388bd4
Update existing maps
2014-09-20 10:42:40 +02:00
Oliver Brakmann
6f538e0180
Add more functions for objectives management to Lua API
2014-09-20 10:42:40 +02:00
abcdefg30
4f0b18a3dc
Remove beacons when the badgers get shot down
2014-09-20 09:32:42 +02:00
Matthias Mailänder
f5a1122c6d
Merge pull request #6513 from steelphase-forks/windows-dll-update
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Fixes #6508
2014-09-20 09:24:45 +02:00
steelphase
35b7493641
Update third party Windows DLLs
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http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip
2014-09-19 22:29:10 -04:00
steelphase
3a72153a3d
Create Mods.Common
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Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
Paul Chote
83dd4db909
Merge pull request #6506 from abcdefg30/beaconcancel
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Allow canceling beacons with right click
2014-09-20 08:34:12 +12:00
abcdefg30
c34719e597
Allow canceling beacons with right click
2014-09-19 13:36:17 +02:00
Oliver Brakmann
97ce246a27
Prevent already failed objectives from being marked as completed
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The same change was not and must not be done in the reverse case. It
should be and is possible to mark an already completed objective as
failed.
Consider a case where a player is supposed to capture, but not destroy,
a building. He captures it, the objective is complete. However, later
in the game that building gets destroyed. In this case, the objective
should be changed to failed.
2014-09-18 18:32:52 +02:00
Paul Chote
6c399e50a8
Merge pull request #6492 from LipkeGu/patch-7
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Added my Name "Guido Lipke" under Section "Thanks to"
2014-09-18 22:09:28 +12:00