Commit Graph

14208 Commits

Author SHA1 Message Date
Paul Chote
ee77db1831 Add some additional robustness against bogus cell queries in ActorMap. 2014-09-24 22:36:59 +12:00
Paul Chote
3c2383ebc6 Don’t crash if a warhead smudge extends outside the map. Fixes #6548. 2014-09-24 22:34:02 +12:00
Paul Chote
17702dc057 Merge pull request #6334 from Mailaender/parachute-out-of-map
Fixed a crash when parachutes were spawned outside of the map
2014-09-24 22:26:08 +12:00
Matthias Mailänder
d1b28ad93b Merge pull request #6549 from LipkeGu/bansheevoice
Assign the correct voice to the "Nod Banshee Fighter"
2014-09-24 06:42:02 +02:00
LipkeGu
8ac97f6297 Assign the correct voice to the "Nod Banshee Fighter" 2014-09-24 03:48:43 +02:00
Chris Forbes
71e79b172c Merge pull request #6542 from jacobdufault/minor-code-cleanup
Simplify GetCtor logic
2014-09-24 09:37:59 +12:00
Matthias Mailänder
c607aabc0b Merge pull request #6539 from LipkeGu/patch-2
Update cursors.yaml
2014-09-23 21:30:55 +02:00
Jacob Dufault
65763a643f Simplify GetCtor logic 2014-09-22 13:41:07 -04:00
LipkeGu
74dc01908e Update cursors.yaml
insert the "missing" space
2014-09-22 16:20:58 +02:00
Matthias Mailänder
b818fb5fe6 Merge pull request #6536 from steelphase-forks/common-modbrowser
Mod Chooser move.
2014-09-21 20:59:23 +02:00
steelphase
7199b6fd96 Mod Chooser move.
Moved code for mod chooser to mod.common.
2014-09-21 14:27:20 -04:00
Matthias Mailänder
57f42aeeef Merge pull request #6535 from huwpascoe/bleed
Added self to AUTHORS
2014-09-21 20:18:33 +02:00
huwpascoe
2ba38f7c56 Added self to AUTHORS 2014-09-21 17:13:38 +01:00
Matthias Mailänder
b30fcc2110 Merge pull request #6521 from steelphase-forks/common-graphics
Add Mod.Common Graphics
2014-09-21 12:05:28 +02:00
Matthias Mailänder
44d134afe0 don't update the actor map outside the map borders 2014-09-21 10:52:44 +02:00
Matthias Mailänder
3f66d310db never spawn parachutes outside the map
fixes #6302
2014-09-21 10:47:33 +02:00
Matthias Mailänder
f0e6eee7e1 Merge pull request #6526 from MatthijsBenschop/debug-crash-fix
Prevent player name from becoming part of a formatting string.
2014-09-21 10:21:11 +02:00
Matthias Mailänder
dc1710d7aa Merge pull request #6522 from obrakmann/fix6517_lobby_music_crash
Check world for null in MusicPlayerLogic to prevent crashing the lobby
2014-09-21 10:17:40 +02:00
Matthijs Benschop
534f6c5a33 Prevent player name from becoming part of a formatting string.
fixes #6524
2014-09-21 10:01:40 +02:00
Oliver Brakmann
52d74886bd Check world for null in MusicPlayerLogic to prevent crashing the lobby
Fixes #6517
2014-09-21 08:17:55 +02:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Matthias Mailänder
ded39d1933 Merge pull request #6519 from abcdefg30/trainingcamp
Repaired Trainingcamp map
2014-09-21 07:13:58 +02:00
Matthias Mailänder
f75f036de3 Merge pull request #6493 from pchote/utility-commands
Move utility commands into the mod assemblies.
2014-09-21 07:10:45 +02:00
Taryn Hill
4be8525852 Merge pull request #6527 from pchote/revert-6518
Revert "Polishing/normalizing new GUI"
2014-09-20 20:27:10 -05:00
Paul Chote
01c5af4046 Revert "Polishing/normalizing new GUI"
This reverts commit 5020c7a73e.
2014-09-21 12:59:04 +12:00
Paul Chote
a3acf2aaca Merge pull request #6516 from LipkeGu/patch-1
Make the TS Construction Yard selectable
2014-09-21 12:08:06 +12:00
Alexander Fast
08890b0994 Added IUtilityCommand and move default commands into Mods.Common. 2014-09-21 10:15:50 +12:00
Matthias Mailänder
ea11906938 Merge pull request #6518 from s1ww/player_gui
Polishing/normalizing new GUI
2014-09-20 20:12:14 +02:00
abcdefg30
698d57ed82 Made dog buildable at fort lonestar 2014-09-20 17:40:10 +02:00
abcdefg30
02adaea35d Fixed training camp map
Removed unused traits,
fixed prerequisites
and fixed two typos.
2014-09-20 17:40:09 +02:00
s1ww
5020c7a73e Polishing/normalizing new GUI 2014-09-20 17:18:42 +02:00
LipkeGu
dce744c51d Make the TS Construction Yard selectable
Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
Matthias Mailänder
bb21f8b5fa Merge pull request #6473 from obrakmann/fix6422
Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Paul Chote
ff7b3541f4 Remove obsolete —upgrade-map-v5 and --setings-value commands. 2014-09-21 00:25:53 +12:00
Matthias Mailänder
9ebb9209ad Merge pull request #6494 from obrakmann/objectives-fine-tuning
Objectives fine-tuning
2014-09-20 14:22:36 +02:00
Matthias Mailänder
9601f8b833 Merge pull request #6511 from steelphase-forks/bleed
Creation of Mods.Common.
2014-09-20 14:05:58 +02:00
obrakmann
6e349d3052 Merge pull request #6510 from pchote/fix-inaccuracy-crash
Move inaccuracy modifier queries outside the projectile ctors.
2014-09-20 12:24:57 +02:00
Oliver Brakmann
09bda8b709 Remove stats button from end-game dialog in mission-type maps
Still available for skirmish games and replays.
2014-09-20 12:17:53 +02:00
Oliver Brakmann
928ee9c625 Add a chat tab to end-game window
Fixes #6422
2014-09-20 12:17:53 +02:00
Paul Chote
caecf2d82a Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449. 2014-09-20 21:43:00 +12:00
Paul Chote
5fb2475b3c Merge pull request #6505 from abcdefg30/beaconfix
Remove beacons when the badgers get shot down
2014-09-20 21:20:35 +12:00
Oliver Brakmann
1db6388bd4 Update existing maps 2014-09-20 10:42:40 +02:00
Oliver Brakmann
6f538e0180 Add more functions for objectives management to Lua API 2014-09-20 10:42:40 +02:00
abcdefg30
4f0b18a3dc Remove beacons when the badgers get shot down 2014-09-20 09:32:42 +02:00
Matthias Mailänder
f5a1122c6d Merge pull request #6513 from steelphase-forks/windows-dll-update
Fixes #6508
2014-09-20 09:24:45 +02:00
steelphase
35b7493641 Update third party Windows DLLs
http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip
2014-09-19 22:29:10 -04:00
steelphase
3a72153a3d Create Mods.Common
Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
Paul Chote
83dd4db909 Merge pull request #6506 from abcdefg30/beaconcancel
Allow canceling beacons with right click
2014-09-20 08:34:12 +12:00
abcdefg30
c34719e597 Allow canceling beacons with right click 2014-09-19 13:36:17 +02:00
Oliver Brakmann
97ce246a27 Prevent already failed objectives from being marked as completed
The same change was not and must not be done in the reverse case. It
should be and is possible to mark an already completed objective as
failed.

Consider a case where a player is supposed to capture, but not destroy,
a building.  He captures it, the objective is complete.  However, later
in the game that building gets destroyed. In this case, the objective
should be changed to failed.
2014-09-18 18:32:52 +02:00