Paul Chote
887a515e14
Add MinRange plumbing to attack activities.
2014-06-15 22:48:43 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
2fd47ee743
Remove some unnecessary trait/info lookups from AttackBase.
2014-03-12 23:50:08 +13:00
Paul Chote
113bfe5311
Make Attack*Info plumbing consistent.
2014-03-12 23:50:08 +13:00
Paul Chote
116e4acda3
Fix style nits in other Attack traits (no logic changes).
2014-03-12 23:50:08 +13:00
Paul Chote
ecdae4cbbe
Convert weapons to world coords.
2013-12-26 19:45:12 +13:00
Paul Chote
ae987b3c10
Tidy AttackFrontal.
2013-07-10 19:24:49 +12:00
Paul Chote
d0bed06765
Use WVec overload of Util.GetFacing where possible.
2013-07-08 21:52:27 +12:00
Paul Chote
6f67602d57
Use Target range checks in attack activities.
2013-07-06 19:12:26 +12:00
Matthias Mailänder
a682670b97
update developer commentary
...
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
78a0c3e506
move Attack traits into Attack dir
2011-08-21 21:10:49 +12:00