Zimmermann Gyula
cb36dfa532
Implement instant refineries.
...
AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00
Oliver Brakmann
d61939f59f
Fix harv docking activities getting lost under certain circumstances
2017-08-07 10:45:45 +02:00
Taryn Hill
57fb551545
Improve the exception message when a Bridge's DemolishWeapon cannot be found
2017-07-29 22:26:30 +02:00
reaperrr
5bdb7bd689
Add OccupiedUntargetable FootprintCellType
...
For cells that are occupied & unpassable, but should be ignored by HitShape.UseOccupiedCellsOffsets.
2017-07-13 17:43:41 +02:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
reaperrr
46dc827d46
Refactor footprint cell lookups and move them to Building
...
Removing FootprintUtils happens in the next commit for better
reviewability.
2017-07-13 17:43:41 +02:00
reaperrr
3200f4fb0f
Remove bib-related hacks from Building and FootprintUtils
2017-07-06 01:42:55 +02:00
reaperrr
9b137afa6d
Add ITargetableCells interface
2017-07-06 01:42:55 +02:00
reaperrr
69aa4f5962
Building style fixes for better readability
2017-07-06 01:42:55 +02:00
Paul Chote
2a2bd676a3
Remove hardcoded references to HideBibPreviewInit.
2017-07-01 10:35:22 +01:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
evgeniysergeev
c06df1ed21
make IsCloseEnoughToBase function virtual
2017-05-29 11:50:56 +02:00
reaperrr
d92d9f86fc
Add IBlocksProjectilesInfo interface
2017-05-13 11:15:38 -07:00
atlimit8
6075569659
Make RepairsUnits pausable-conditional
2017-04-30 09:48:02 -05:00
Paul Chote
a83c0f96dd
Add GrantConditionOnLineBuildDirection trait.
2017-04-23 00:44:10 +01:00
Paul Chote
227b80d6c2
Add support for removing segments when parent nodes are removed.
2017-04-23 00:44:10 +01:00
Paul Chote
304e3ef9f9
Distinguish between line build nodes and segments.
2017-04-23 00:44:09 +01:00
atlimit8
6b18eb1993
Merge pull request #12977 from rob-v/RallyPointPrimaryBuilding
...
When changing rally point with ctrl also make primary
2017-04-11 18:05:16 -05:00
rob-v
4b652aa894
Fix Pre-damaged bridge tiles visually transform to new when attacked #13076
2017-04-09 14:50:36 +02:00
rob-v
bfcb37e1b7
When changing rally point also make primary building #12855
2017-03-22 16:41:30 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Paul Chote
f360c10569
Rename ConditionManager variables.
2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Oliver Brakmann
f15a81282e
Merge pull request #12477 from pchote/conditions-lint
...
Add a conditions lint rule + other rules fixes.
2016-12-23 14:27:22 +01:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Paul Chote
024cc3db7e
Prepare condition attributes for new lint rule.
2016-12-23 11:29:24 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
73a0f470c8
Implement TS bridge rendering.
2016-12-10 11:52:05 +00:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
0bc087f7bd
Rename BridgeLayer to LegacyBridgeLayer.
2016-12-10 11:36:39 +00:00
Paul Chote
a5549d3944
Rename BridgeHut to LegacyBridgeHut.
2016-12-10 11:35:29 +00:00
reaperrr
77a134da91
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
437e142031
Reservable style fixes
2016-10-20 20:31:35 +02:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
Matthias Mailänder
c9474a857a
Merge pull request #11956 from obrakmann/fix11953_fix-aircraft-reservation-madness
...
Fix aircraft reservation madness
2016-09-04 21:54:28 +02:00
Oliver Brakmann
6d15406ffe
Fix aircraft reservation madness
2016-09-04 21:31:05 +02:00
Paul Chote
2df5918315
Disable BaseProvider when building is locked.
2016-09-04 15:25:50 +01:00
Matthias Mailänder
4717d3e190
Add static Tiberian Sun low bridges.
2016-08-29 13:29:01 +01:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Oliver Brakmann
b3c4ecd7c5
Merge pull request #11881 from reaperrr/always-visible-bar
...
Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
Oliver Brakmann
dab7276601
Make repairing buildings and units grant experience
...
Using the repair button and repair pad, not using engineers and mechanics.
2016-07-19 20:20:38 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
...
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
evgeniysergeev
e83ffbec1c
add RemoveSmudge function and trait
2016-07-05 12:03:04 +03:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
reaperrr
407a061c0a
Merge pull request #11176 from pchote/lobby-trait-checkbox-prep
...
Query lobby checkbox state via their owning traits.
2016-05-16 19:00:35 +02:00