reaperrr
120d7f9976
WithHarvestAnimation style fixes
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Make interface implementations explicit.
2017-08-23 12:34:00 +02:00
reaperrr
0103b7ca87
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
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...after it finished playing.
2017-08-23 12:34:00 +02:00
reaperrr
90a4fe7ca1
Resume looping default WithSpriteTurret.Sequence after custom anim
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It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
reaperrr
cab6a96b16
Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy
2017-08-17 22:03:42 +01:00
reaperrr
d949e17b88
Perform FogObscures as late as possible
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FogObscures is more expensive than simpler boolean, player or HasTraitInfo checks, so in these places it makes sense to perform the other checks first.
2017-08-07 09:42:12 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
Jean-Rémy Buchs
488440197e
Add new trait ReloadArmamentsBar which renders a bar to show the current reload status
2017-07-16 14:58:00 +01:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
Jean-Rémy Buchs
6749060e57
Add RangeCircleMode to trait RenderRangeCircle
2017-07-12 00:10:52 +02:00
reaperrr
9e138178ad
WithAttackAnimation style fix
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Looks better this way.
2017-07-01 12:33:51 +01:00
reaperrr
9c2e3aaa05
Make WithMoveAnimation conditional and modify only a single assigned sprite body
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The latter to match what we do on WithAttackAnimation already.
2017-07-01 12:33:51 +01:00
Paul Chote
6ca0208694
Rename VoxelPreview to ModelPreview.
2017-06-14 18:56:06 +02:00
Paul Chote
736e70df78
Rename VoxelRenderable to ModelRenderable.
2017-06-14 18:56:06 +02:00
Paul Chote
34810756c2
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
Paul Chote
4f42778d26
Rename VoxelAnimation to ModelAnimation.
2017-06-14 18:56:06 +02:00
reaperrr
d52313ab18
Rename WithAttackAnimation.BodyName to just .Body
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Shorter and more consistent with Armament.Turret, WithTurretedAttackAnimation.Turret, WithSpriteBarrel.Armament etc.
2017-06-12 19:01:10 -05:00
reaperrr
fef388834e
Throw yaml exception if WithAttackAnimation has no assigned sprite body
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...or too many assigned bodies.
Also, further simplify WithAttackAnimation code.
2017-06-12 19:01:10 -05:00
reaperrr
5fb468922e
Make WithAttackAnimation conditional
2017-06-12 19:01:10 -05:00
reaperrr
2e70b6931b
Refactor WithAttackAnimation
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- made trait compatible with actors that have more than one sprite body or enable/disable sprite bodies via conditions
- added check for running attack anim and prevent aim/reload sequences from overriding it
- added caching of whether trait has either aim or reload sequence, to avoid some string.IsNullOrEmpty look-ups every tick
2017-06-12 19:01:10 -05:00
abcdefg30
2a3139dc39
Add a IAutoSelctionSizeInfo trait interface
2017-05-28 14:02:18 +02:00
Paul Chote
d45870ca23
Allow fixed barrel pitches to be defined in yaml.
2017-05-14 11:52:42 +01:00
reaperrr
aa8d9f5dda
Fix GrantConditionOnDeploy to support multiple sprite bodies
2017-05-14 00:22:26 -05:00
reaperrr
6f19379a2b
Make WithMoveAnimation multi-WithSpriteBody-compatible
2017-05-14 00:22:26 -05:00
reaperrr
3b798897be
Add Name ID field to WithSpriteBody
2017-05-14 00:22:26 -05:00
Paul Chote
5dcb840f9f
Fix WithHarvesterOffset.LocalOffset name.
2017-05-07 13:44:47 +01:00
Paul Chote
d787429a2e
Merge pull request #12996 from atlimit8/RemoveIDisable-part2
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Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
700b117122
Convert WithRepairAnimation from disable to conditional.
2017-05-06 17:19:43 -05:00
atlimit8
5fd4b3a1bd
Convert WithRearmAnimation from disable to conditional.
2017-05-06 17:19:42 -05:00
atlimit8
b0706e7cd0
Removes actor disabled support from WithIdleAnimation.
2017-05-06 17:19:42 -05:00
atlimit8
64a2b9de55
WithRepairOverlay into pausable-conditional trait EMP disabled polish.
2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f
Convert WithIdleOverlay from actor disabled to pausable-conditional.
2017-05-06 17:19:42 -05:00
Oliver Brakmann
f9913db5e8
Make Transform use child activities
2017-04-30 19:40:14 +01:00
Paul Chote
69ca9ffaba
Set the default voxel Scale to match the original game.
2017-04-29 13:21:13 +01:00
Paul Chote
62603b324d
Add support for granting a condition while the make animation plays.
2017-04-23 00:44:09 +01:00
Paul Chote
227655f9aa
Fix wall artwork interaction with conditions.
2017-04-23 00:44:09 +01:00
atlimit8
4767b91037
Remove LoadUsing where FieldLoader.GetValue works for the dictionaries
2017-04-19 09:51:06 -05:00
reaperrr
1860b448b7
Merge pull request #13143 from reaperrr/icereap-bleed
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Added WithTurretedAttackAnimation
2017-04-17 16:10:42 +02:00
Andre Mohren
9b22f0e11a
Support attack animation for turrets via new WithTurretedAttackAnimation trait.
2017-04-17 15:34:45 +02:00
abcdefg30
87a44023b2
Fixed VeteranProductionIcons not being disabled when Prerequisites are removed
2017-04-13 17:54:17 +02:00
Paul Chote
b5068facdc
Fix duplicate muzzle rendering.
2017-04-09 12:41:53 +01:00
Paul Chote
a52ea71c62
Add AttackCharges trait for TD and TS obelisks.
2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
Paul Chote
ba9927d34e
Add Condition support to WithDeathAnimation / DeathSounds.
2017-01-29 18:57:36 +00:00
reaperrr
892825aeb9
Merge pull request #12599 from RoosterDragon/allocs
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Reduce ongoing allocations
2017-01-27 17:52:30 +01:00
Zimmermann Gyula
8e9370054d
Add a disable option to LeavesTrails->StartDelay via negative values.
2017-01-26 11:01:35 +01:00
RoosterDragon
a6af65f380
Avoid allocations in SelectionDecorations when we have nothing to draw.
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Return an empty enumerable immediately rather than allocating a compiler generated enumerable via 'yield'. We can defer allocating these until we actually need to draw them.
Also, cache the trait lookup.
2017-01-19 20:23:48 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Paul Chote
d0270ab866
Rename comments and documentation.
2016-12-23 15:17:02 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00