Commit Graph

130 Commits

Author SHA1 Message Date
abcdefg30
ef6da3d0b3 Replace the default value of ShadowPalette with "shadow". 2015-07-18 21:22:38 +02:00
RoosterDragon
218712f5d3 Avoid allocating a compiler generated enumerator in WithDecoration.Render. 2015-07-15 20:40:35 +01:00
penev92
bb648decc3 Rename Player.Country to Player.Faction 2015-07-15 04:06:52 +03:00
Matija Hustić
72e8e08f48 Step in the direction of RA2 paratroopers. 2015-07-14 20:39:06 +01:00
penev92
2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
abcdefg30
b4031c6e9b Merge pull request #8703 from atlimit8/RequireInMiniYaml
Require trait properties in MiniYaml
2015-07-13 15:50:06 +02:00
abcdefg30
db4f1ad025 Merge pull request #8663 from Mailaender/disguise-stand2-crash
Fixed a crash when disguising the spy as infantry without stand2
2015-07-13 13:39:19 +02:00
Matthias Mailänder
41b488779a fix crash when disguising the spy as infantry without stand2 2015-07-12 22:20:52 +02:00
atlimit8
1bcc07ce69 Add property requirements to safe traits 2015-07-12 12:44:30 -05:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
penev92
41cdc57ea5 Fix traits implementing INotifyKilled 2015-07-06 22:24:41 +03:00
Paul Chote
86bf9086d9 Rename WorldRenderer.Position -> ProjectedPosition. 2015-07-05 14:57:59 +01:00
reaperrr
26a202600d Make WithAttackAnimation work with WithSpriteBody as well 2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b Make WithMoveAnimation work with WithSpriteBody as well 2015-07-05 00:09:46 +02:00
reaperrr
2be06e610a Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
1abe7ab2dc Renamed WithHarvestAnimation to WithHarvestOverlay 2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82 Fixed WithAttackAnimation namespace 2015-07-04 22:08:03 +02:00
Zimmermann Gyula
4933a88c64 Enable the EMP overlay animation in TS. 2015-07-03 18:05:23 +02:00
Matthias Mailänder
f431c14ab7 fix possible NREs 2015-06-30 22:36:52 +02:00
Oliver Brakmann
82221f780f Make range circles visible to observers 2015-06-29 18:11:52 +02:00
atlimit8
a9908bffb4 UpgradeManager after IUpgradables 2015-06-28 10:24:00 -05:00
Pavel Penev
55128b8f78 Merge pull request #8508 from reaperrr/damaged-sprites
Added support for damage stages to WithSpriteBody and WithTurret
2015-06-25 00:35:05 +03:00
reaperrr
5acc103242 Fixes infantry sequence modifier for good 2015-06-21 11:03:52 +02:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
reaperrr
248e6b0e18 Adds support for damage-stage-based sequences to WithSpriteBody and WithTurret 2015-06-19 21:16:39 +02:00
reaperrr
3bcf0aab00 Move SelectionDecorations to Traits\Render 2015-06-19 12:27:27 +02:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Pavel Penev
a4f85c6201 Merge pull request #8300 from matija-hustic/withrank_trait
Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
Pavel Penev
5097137b95 Merge pull request #8402 from obrakmann/fix8041_undeployable_conyard
Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
2015-06-10 14:55:22 +03:00
Matthias Mailänder
9882a6e34d Merge pull request #8171 from reaperrr/withunitbody1
Introduce WithFacingSpriteBody and related With*Animation traits
2015-06-07 17:11:48 +02:00
Oliver Brakmann
a9339d91ea Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
The bug happens when a second (or third, fourth etc.) Conyard deploys while a building is placed from the first Conyard.

The `WithMakeAnimation` running on the second CY uses `Animation::PlayThen` to call `Building::Unlock` in a delegate.

`WithBuildingPlacedAnimation::BuildingPlaced` runs when a building placed and replaces the delegate from `WithMakeAnimation` with its own before it has a chance to run, and so the new Conyard never gets unlocked.

The fix is then to simply not run `BuildingPlaced` on conyards that haven't completed the make animation yet.
2015-06-06 15:13:22 +02:00
Taryn Hill
0dd6f54a11 Merge pull request #8090 from penev92/bleed_upgradableTraits
Make some traits upgradable.
2015-06-04 12:04:07 -05:00
reaperrr
733b7fc0b0 Added WithMoveAnimation trait
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule

Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491 Added WithAttackAnimation trait
Interacts with WithUnitBody.

Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation

Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
reaperrr
b21ca9b7e7 Add deprecation notices to RenderUnit and RenderSimple 2015-06-04 14:42:09 +02:00
reaperrr
0e3a53bec7 Added WithFacingSpriteBody trait.
Extracted AutoSelectionSize into its own trait.

RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule

Remove RenderSimple dependencies of ThrowsParticle
and WithHarvestAnimation.
2015-06-04 14:42:08 +02:00
penev92
afb97ac4b4 Make WithInfantryBody upgradable 2015-05-30 20:01:38 +03:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
abcdefg30
a39f966a11 Don't skip the heal animation 2015-05-26 12:00:10 +02:00
Matthias Mailänder
5b5b0c02dd add trait documentation 2015-05-24 13:37:04 +02:00
Matthias Mailänder
cc34463019 require DetectCloaked as it is useless otherwise 2015-05-24 09:06:03 +02:00
penev92
32bb70abca Remove DamageWarhead.DeathType in favor of DamageWarhead.DamageTypes 2015-05-24 00:15:07 +03:00
Pavel Penev
a47235d162 Merge pull request #8065 from pchote/ingame-map-editor
Add the new map editor.
2015-05-18 19:16:16 +03:00
Paul Chote
09e4c5c5ab Merge pull request #8109 from reaperrr/fix-idleoverlay
Fixes WithIdleOverlay to start with first frame after make animation
2015-05-17 13:06:44 +01:00
Paul Chote
b1dc5012c3 Don’t crash if IQBO isn’t present on an actor. 2015-05-15 17:08:32 +01:00
Matthias Mailänder
7e1c3047f6 move generic Voxel render traits to Mods.Common 2015-05-14 17:02:47 +02:00