Bob
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f01990cae1
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some refs to "Game.world" i missed a while ago.
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2010-01-21 13:44:02 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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Chris Forbes
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d1ecfacd55
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Rules.NewUnitInfo rename -> ActorInfo
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2010-01-17 11:07:08 +13:00 |
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Chris Forbes
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a3ab1d77e7
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rename NewUnitInfo -> ActorInfo
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2010-01-17 10:00:46 +13:00 |
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Chris Forbes
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47f95ff596
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moved the rest of the mine crap into mod dll
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2010-01-17 09:35:51 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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ef59f3cb05
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Actor.Info is now never null
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2010-01-14 17:51:00 +13:00 |
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Bob
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8aae1ff7d5
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removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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2010-01-14 14:30:51 +13:00 |
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Bob
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73f6d5c71c
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Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it)
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2010-01-14 14:13:49 +13:00 |
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Bob
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ac9e58cf73
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Only render units our race can build. That FACT prerequisite was unnecessary.
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2010-01-13 00:20:55 +13:00 |
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Bob
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f1bbbac39d
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"Alternate Names" aka pseudo-prerequisites. E7 and MSLO can be built again.
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2010-01-13 00:08:44 +13:00 |
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Bob
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7c2baa75bb
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fixed crashbug wrt FACT not being Buildable
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2010-01-12 23:34:05 +13:00 |
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Bob
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cecc163e52
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... and the rest.
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2010-01-12 22:32:27 +13:00 |
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Bob
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16a9189bec
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starting to fix refs to Rules.UnitInfo
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2010-01-12 22:22:10 +13:00 |
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Bob
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0c473aa941
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testing Inherits; seems to work. Also, the Converter knows a bit about Inherits now.
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2010-01-12 19:33:14 +13:00 |
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Bob
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5a29dd6ee2
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changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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2010-01-12 13:27:59 +13:00 |
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Chris Forbes
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66a1ab0e4e
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production/techtree starting to port
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2010-01-11 19:13:14 +13:00 |
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Chris Forbes
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5faa1ea724
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more
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2010-01-11 19:07:22 +13:00 |
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Chris Forbes
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99a61ca8d9
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renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
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Chris Forbes
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12b84a8468
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finished building *Infos
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2010-01-10 17:28:05 +13:00 |
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Chris Forbes
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409a48b22a
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more
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2010-01-10 13:06:39 +13:00 |
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Chris Forbes
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cc0498314e
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support power impl; incomplete
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2010-01-08 20:57:53 +13:00 |
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Chris Forbes
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49774e022d
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fix warnings; fix small bug in Bullet; fix impossible prereqs
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2010-01-08 12:18:39 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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6044ac79d9
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Trying to build dog now crashes properly
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2009-11-26 12:13:11 +13:00 |
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Chris Forbes
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1b10ceed4e
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fixes chrome showing wrong side's units
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2009-11-17 20:57:26 +13:00 |
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Chris Forbes
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746ab904e6
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fixed Defense unittype
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2009-11-17 20:43:59 +13:00 |
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Chris Forbes
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b3c785fae5
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more chrome
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2009-11-16 20:39:14 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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