Matthias Mailänder
7ec4bcad0e
Merge pull request #3164 from pchote/lobby-tooltips
...
New/Improved lobby tooltips which show IP, admin status and explain ping.
2013-04-25 00:59:31 -07:00
Matthias Mailänder
91115d5ba3
save client IpAddress for later
2013-04-25 14:33:23 +12:00
Paul Chote
fd58461d43
Rename Ping -> Latency.
2013-04-25 14:03:14 +12:00
Scott_NZ
cded77c176
More robust replay file creation
2013-04-24 01:39:59 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Chris Forbes
d0fe25e022
Merge pull request #3000 from Mailaender/dynamic-orderlag
...
Display Ping of joining Clients in Lobby and use it to calculate OrderLatency
2013-04-20 16:57:00 -07:00
Chris Forbes
40f73a9289
Merge pull request #3128 from Mailaender/diplomacy-shroud
...
Fix Fragile Alliance button usability and Diplomacy Shroud problems
2013-04-20 16:53:08 -07:00
Chris Forbes
c86a17c170
Merge pull request #3127 from Mailaender/teamchat-nre
...
fix NullReferenceException when watching replays with team chat
2013-04-20 16:52:08 -07:00
Matthias Mailänder
f6908e45d3
update the shroud for the player setting diplomatic stances
...
fixes #2942
2013-04-20 19:09:10 +02:00
Matthias Mailänder
411a0ce8df
fix NullReferenceException when watching replays with team chat
...
closes #3084
2013-04-20 17:54:39 +02:00
Matthias Mailänder
ef20009310
1 net tick is 120 ms and good order latency should be 2-3
...
color code names in lobby accordingly
2013-04-18 23:46:26 +02:00
Matthias Mailänder
f8e44b792f
adjust order latency dynamically by client ping, closes #2990
2013-04-18 16:18:17 +02:00
Matthias Mailänder
ebe9805e5b
separate UPnP from Game/Server into it's own class
2013-04-18 00:04:00 +02:00
Chris Forbes
c9d5f42dce
Merge pull request #2996 from Mailaender/serverbrowser-usability
...
Added filters and ping to server browser
2013-04-13 00:55:41 -07:00
Chris Forbes
3eed67c61b
Merge pull request #2945 from bidifx/syncrep
...
fixes #2941 - dump fields in syncreport
2013-04-12 12:10:48 -07:00
Matthias Mailänder
43492b920d
Ping.SendAsync to reduce UI freezing
2013-04-12 11:36:53 +02:00
Matthias Mailänder
2a9cfc6203
added game server pinging
2013-04-12 11:36:52 +02:00
Sascha Biedermann
2fb12f755a
added ToString() for OpenRA.Player
2013-04-07 17:01:55 +02:00
Sascha Biedermann
bed26c3dee
fixes #2941 - dump fields in syncreport
2013-04-07 15:25:52 +02:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Matthias Mailänder
819e48334e
fixed #2540 AI orders misinterpreted as an exploit on dedicated
2013-04-05 18:49:15 +02:00
Matthias Mailänder
c68d939e4f
Merge pull request #2823 from ihptru/auto-map-dl
...
Auto map downloading
2013-04-01 09:11:25 -07:00
Matthias Mailänder
2fe75b322d
Merge pull request #2879 from bidifx/chat
...
closes #2874 : improved ingame chat
2013-03-30 00:40:47 -07:00
Sascha Biedermann
54a59afde0
fixed typo
2013-03-28 23:57:46 +01:00
Sascha Biedermann
1eb7c62c62
closes #2874 : improved ingame chat
2013-03-28 18:39:26 +01:00
Matthias Mailänder
81dac5521f
make the whole version mismatch mechanic user-configurable
2013-03-27 12:19:22 +01:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Igor Popov
586723926a
auto-map-downloading updated. (sync)
2013-03-23 19:27:53 +04:00
Matthias Mailänder
15324b1f1a
bring the Diplomacy menu back to life, but
...
- rename LockTeams to FragileAlliances to avoid confusion
- only allow it in Free-For-All, not Team games or Missions
- grey out non-functional buttons and disabled checkboxes
2013-03-22 18:34:52 +01:00
Scott_NZ
2722fc5434
Pause the game when users navigate to the options menu in SP mode
2013-03-17 21:14:49 +13:00
Matthias Mailänder
76644537e2
give the users some hints when crashing due to desync
2013-03-03 19:34:10 +01:00
Chris Forbes
38b2b6cb4e
Merge pull request #2557 from ihptru/fix2480
...
fix #2480 ; Direct Connect to different mod causes crash (saying 'missing...
2013-03-02 13:45:28 -08:00
Chris Forbes
336076c248
Merge pull request #2665 from Mailaender/pvecfloat-combat
...
Fix floating point inconsistencies to reduce desyncs
2013-03-02 00:01:53 -08:00
Scott_NZ
63467cd000
Revert client colours to their preferred colours after the map is changed to a map which doesn't lock colours.
2013-03-02 16:18:09 +13:00
Matthias Mailänder
dd476bbf5c
add the total number of values extracted from RNG to sync report
2013-03-01 10:48:28 +01:00
Scott_NZ
b5bd6191c2
Don't crash (due to replay file being in use) if we have two instances of the game playing
2013-02-25 21:24:17 +13:00
Scott_NZ
026a86ba75
Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops
2013-02-25 21:24:17 +13:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Igor Popov
68130c85f3
fix #2453 ; MOTD for lobby (to be fetched from file); different motd for each mod
2013-01-08 21:57:25 +13:00
Igor Popov
ad2dbffe75
fix #2480 ; Direct Connect to different mod causes crash (saying 'missing map')
2013-01-07 00:27:45 +04:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Igor Popov
4c915ce8fe
dedicated: configurable MOTD
2012-09-23 17:20:47 +12:00
Igor Popov
21b002ce22
dedicated: drop DEV_VERSION
2012-09-23 17:20:45 +12:00
Chris Forbes
eb9b6a3842
propagate Required flag to Slot
2012-09-16 10:58:48 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
a831e72fa2
Merge remote-tracking branch 'tuc/simplepause'
2012-06-10 16:35:41 +12:00
Igor Popov
3f0fafb380
Add banlist (Server.Ban settings item) support to game servers
2012-06-07 12:14:26 +12:00
Remco van der Zon
8ad4e08651
Unit order client != null check fixed (int != null -> always true!) .
...
Removed if-else branch in favour of sugar construct a?b:c.
Note: One should (at least) consider to move var client = ... to the
start of the switch construct. 4 branches of this switch are using this.
(DRY)
2012-06-06 10:54:21 +02:00
Remco van der Zon
ae94d7ecc7
Chat-text displayed when the game is paused and unpaused.
...
: The game is (un-)paused by <PLAYERNAME>
2012-05-16 19:11:46 +02:00
Remco van der Zon
a07697be03
Pause the game option.
...
Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00