Pavel Penev
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f0578a75f4
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Cleaned up DamageWarhead
Reordered methods and fixed access modifiers. Also removed unused using statements from warheads.
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2020-05-27 10:28:25 +02:00 |
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Matthias Mailänder
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f33feafd0e
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Add TurnOnIdle.
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2020-05-25 13:07:19 +02:00 |
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Matthias Mailänder
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672bd2d9fe
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Don't crash when putting the trait on the World actor.
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2020-05-24 12:36:26 +02:00 |
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Matthias Mailänder
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8f558d2b47
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Add a bullet bounce sound.
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2020-05-21 14:44:13 +02:00 |
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abcdefg30
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3f5fadf2e9
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Move stray update rules into the correct subfolder
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2020-05-21 14:08:14 +02:00 |
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abcdefg30
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07c16cee1d
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Add TargetTypes to HealActorsCrateAction
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2020-05-21 14:08:14 +02:00 |
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abcdefg30
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24130dfcdc
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Add an update rule for the RenameHealCrateAction rename
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2020-05-21 14:08:14 +02:00 |
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abcdefg30
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15a2341a91
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Rename HealUnitsCrateAction to HealActorsCrateAction
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2020-05-21 14:08:14 +02:00 |
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Paul Chote
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86f61298e6
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Replace ITraitInfo interface with TraitInfo class.
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2020-05-21 13:01:04 +02:00 |
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abcdefg30
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8b13d3e4c7
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Fix resupply not displaying target lines correctly
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2020-05-19 22:11:20 +02:00 |
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atlimit8
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2dac16ee02
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add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes
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2020-05-17 22:02:32 +01:00 |
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tovl
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e0357596f5
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Correct aircraft repulsion direction when outside of the map.
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2020-05-17 12:46:17 +02:00 |
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atlimit8
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1ef27d18c1
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check name for Actor.GrantCondition()
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2020-05-17 12:33:29 +02:00 |
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teinarss
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b8a5750529
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Add map.contains check to CanStayInCell
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2020-05-14 20:06:21 +02:00 |
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Andrew Odintsov
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98d5b8c7cc
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Remove redundant call to OnTextEdited
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2020-05-14 11:01:48 +02:00 |
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Andrew Odintsov
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3f34154a1e
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Add OnTextEdited call to RemoveSelectedText
This would allow expty text box to be processed and disable filtering
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2020-05-14 11:01:48 +02:00 |
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thisisjacob
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3119f831b3
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Added notice for entering vehicles in docs
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2020-05-13 17:25:49 -05:00 |
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thisisjacob
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8a07b762a2
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Changed documentation for OnEnterComplete
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2020-05-13 17:25:49 -05:00 |
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Matthias Mailänder
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551ab2fc59
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Cache the footprint LINQ for performance.
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2020-05-12 20:53:05 -05:00 |
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Matthias Mailänder
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be2c59bc6e
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Add upgrade rule to convert ranges to footprints.
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2020-05-12 20:53:05 -05:00 |
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Zimmermann Gyula
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54bd0eb99d
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Use footprints in GrantExternalConditionPower.
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2020-05-12 20:53:05 -05:00 |
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Zimmermann Gyula
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485faac294
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Implement SupportPower.CellsMatching.
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2020-05-12 20:53:05 -05:00 |
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Andrew Odintsov
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d531d6f3ef
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Simplify groupActors condition
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2020-05-12 15:06:50 +02:00 |
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Andrew Odintsov
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3a9fdb82f5
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Add IsInWorld check for controlled groups
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2020-05-12 15:06:50 +02:00 |
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reaperrr
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a68467292e
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Use TargetType.Invalid checks instead of IsValidFor
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2020-05-09 17:59:23 +02:00 |
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reaperrr
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978c69d0c3
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Make Warhead.IsValidTarget method protected
IsValidTarget is never called from outside warheads.
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2020-05-09 17:59:23 +02:00 |
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reaperrr
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3eabc59921
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Make resource warheads AirThreshold-aware
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2020-05-09 17:59:23 +02:00 |
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reaperrr
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2b3d99fac2
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Sanitize resource warheads
- Fix potential crash due to invalid target (no CenterPosition)
- Fix potential crash on multiple ResourceLayers
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2020-05-09 17:59:23 +02:00 |
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reaperrr
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2bdefe0e9e
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Move AirThreshold to Warhead
To reduce duplication and for later use in more warheads.
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2020-05-09 17:59:23 +02:00 |
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reaperrr
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de81fc2aca
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Minor CreateEffectWarhead optimization
Palette only matters if we actually display an explosion.
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2020-05-09 17:59:23 +02:00 |
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reaperrr
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715dfa4541
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Use args in FireClusterWarhead methods
Instead of directly passing damage modifiers.
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2020-05-09 17:56:08 +02:00 |
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reaperrr
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ac57a37224
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DamageWarhead polish
Use BitSet.IsEmpty.
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2020-05-09 17:56:08 +02:00 |
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Paul Chote
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552bceb07c
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SpriteEffect facing -> WAngle.
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2020-05-09 10:20:23 -05:00 |
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Paul Chote
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fe58ed1283
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Animation facing -> WAngle.
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2020-05-09 10:20:23 -05:00 |
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Paul Chote
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361e2d463c
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ISpriteSequence facing -> WAngle.
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2020-05-09 10:20:23 -05:00 |
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atlimit8
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259c8d2c98
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Merge ConditionManager trait directly into Actor
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2020-05-09 15:46:11 +02:00 |
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abcdefg30
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e12c1dc9aa
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Retire the "release-20190314" path
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2020-05-09 13:08:10 +01:00 |
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abcdefg30
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7fb49e383d
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Update and fix the latest update path and rules
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2020-05-09 13:08:10 +01:00 |
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jrb0001
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bf397591f9
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Implement IPv6 support for server and direct connect
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2020-05-08 15:17:44 +02:00 |
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atlimit8
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f1e8f9c9d0
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Fixed PNG frame count calculation
This fixes the order of operations and rounding issue, making it columns * rows.
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2020-05-02 23:14:31 +02:00 |
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Paul Chote
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f03841c4e4
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Hide selection decorations when spectators zoom too far out.
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2020-05-02 14:30:04 -05:00 |
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Matthias Mailänder
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0103c38c13
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Don't change the animation when it's not your turn.
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2020-05-02 20:07:09 +01:00 |
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abcdefg30
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10dc248f07
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Remove unused usings from BaseBuilderBotModule
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2020-05-02 14:05:44 -05:00 |
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abcdefg30
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d1f89c6217
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Update the Desc of GrantCondition
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2020-05-02 14:05:44 -05:00 |
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abcdefg30
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37f90fff44
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Throw LuaExceptions instead of InvalidDataExceptions in ConditionProperties
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2020-05-02 14:05:44 -05:00 |
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abcdefg30
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9fa6da3bc7
|
Add PlayerConditionProperties
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2020-05-02 14:05:44 -05:00 |
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Matthias Mailänder
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c131728aa4
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Give more context when crashing during .png sheet loading.
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2020-05-02 13:26:06 -05:00 |
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Matthias Mailänder
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53d916d7f1
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Add some basic error handling to png metadata writing.
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2020-05-02 04:13:34 -05:00 |
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reaperrr
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2b4035979b
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Make all warheads use WarheadArgs
Instead of passing damageModifiers directly.
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2020-05-02 03:09:18 +03:00 |
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Matthias Mailänder
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38cdc93010
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Default the optional effect sequence to null
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2020-05-01 19:43:36 +03:00 |
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