Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Arular101
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24b7f7a23f
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Cast to long to avoid overflow when multiplying by the health (part 2)
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2018-01-13 17:32:34 +01:00 |
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reaperrr
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3d4095cffd
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Make sure AttackOrFlee returns Attack when it makes sense
Not listing enemy "NearDead" and own relative atk power "Strong" here looked wrong, and might've resulted in no decision being made.
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2017-12-28 11:00:18 +00:00 |
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reaperrr
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104148378f
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Remove some redundancy in AttackOrFleeFuzzy
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2017-12-28 11:00:18 +00:00 |
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reaperrr
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6b567722b8
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Factor number of bursts plus ReloadDelay into AttackOrFleeFuzzy.RelativePower
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2017-12-28 11:00:18 +00:00 |
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reaperrr
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a4595af1e3
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Make AttackOrFleeFuzzy consider all DamageWarheads instead of only the first
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2017-12-28 11:00:18 +00:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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RoosterDragon
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3ff678ef86
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Lock fuzzyEngine during construction so it is published correctly.
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2016-02-26 21:23:19 +00:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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3b480ea4bb
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Create singletons for AttackOrFleeFuzzy rulesets.
This avoids the cost of recreating the engines and rules for every AI and AI squad.
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2016-02-10 20:17:27 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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atlimit8
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6970959ef1
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.Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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8162fa27ab
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Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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penev92
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c3fcd9a8a1
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Some cleanups
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2015-07-06 22:24:50 +03:00 |
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penev92
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6c6a4322ed
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Move the AI namespace to Mods.Common
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2015-02-09 16:57:29 +02:00 |
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