Commit Graph

28749 Commits

Author SHA1 Message Date
dnqbob
9049ae6f20 Add a backawrd moving option for mobile 2022-03-13 10:46:04 +01:00
Vapre
83357af14c WorldRenderer, replace foreach ActorsWithTraits with ApplyToActorsWithTrait. #18798. 2022-03-13 10:45:01 +01:00
Matthias Mailänder
00356b8bbd Setup Tiberian Sun forest fires. 2022-03-12 17:16:43 +01:00
Mustafa Alperen Seki
b54a724aea Add ability to override CannotPlaceNotification per queue. 2022-03-12 12:55:41 +01:00
Matthias Mailänder
a6cb20a4ec Fix overlapping tracks when vehicle rotates.
Also optimize the function slightly.
2022-03-12 12:53:59 +01:00
Matthias Mailänder
5220da1bae This can never be null. 2022-03-12 12:53:59 +01:00
Mustafa Alperen Seki
2f1edd4516 Remove Replacable actors for LineBuild too. 2022-03-11 22:32:08 +01:00
Mustafa Alperen Seki
a7004b2db7 Check for placeablilty of LineBuild Segment instead of the Post. 2022-03-11 22:32:08 +01:00
Mustafa Alperen Seki
153bd14f9e Add Force-Move undeploy to D2k Thumper Infantry. 2022-03-11 22:29:45 +01:00
Leo512bit
d2611ebfb4 Added fsmap to music.ymal and set the lose music to it.
Signed-off-by: Leo512bit <leonardmatthewteyssier@gmail.com>
2022-03-11 21:36:43 +01:00
Ivaylo Draganov
eadc8ad689 Change color of labels that correspond to disabled inputs
- Add a new widget type for input and extend it from other input widgets
- Add a new label type that can be linked to an input widget
- Change the label color when the input's disabled state changes
2022-03-07 21:01:33 +01:00
Mustafa Alperen Seki
0203476da9 Update variables for Flash lua function. 2022-03-05 15:19:01 +01:00
Mustafa Alperen Seki
7e4c3acda3 Fix ZRamp only allowing integer values. 2022-03-02 19:41:49 +01:00
darkademic
e082497a1a Corrected StartBurstReport sound synchronisation when used with FireDelay. 2022-02-26 10:40:19 -06:00
Matthias Mailänder
9605e5ad9c Use the new MiniYAML GitHub syntax. 2022-02-26 17:04:50 +01:00
Matthias Mailänder
da4fb27fca Use modern string syntax. 2022-02-26 17:04:50 +01:00
penev92
57d3321d0f Make WithDockingAnimation optional
The `Refinery` trait has a hardcoded usage of `SpriteHarvesterDockSequence`, which requires the harvester to have `WithDockingAnimation`, making it inconvenient-at-best to NOT have a docking/unloading animation.
2022-02-23 22:06:07 +01:00
IceReaper
fa8bfc6ca0 Allow mods to implement new building placement conditions and cursors. 2022-02-22 01:20:38 +02:00
penev92
0f1ff3f2fc Recommend the MiniYAML language server extension
Recommends  https://marketplace.visualstudio.com/items?itemName=openra.oraide-vscode  as a VSCode extension for the OpenRA workspace.
2022-02-20 16:30:38 +01:00
Mustafa Alperen Seki
91f626c42a Make WithVoxelWalkerBody PausableConditional. 2022-02-18 12:24:23 +01:00
dnqbob
6c33d47ef3 Update rule on renaming 'CloakTypes' to 'DetectionTypes' 2022-02-12 19:30:21 +01:00
dnqbob
831bed2c4d Add enter-cloak & exit-cloak effect for Cloak 2022-02-12 19:30:21 +01:00
RoosterDragon
d67f696bd0 Move BlockedByActor, IPositionableInfo, IPositionable to Mods.Common.
Actor previously cached targetable locations for static actors as an optimization. As we can no longer reference the IPositionable interface, move this optimization to HitShape instead. Although we lose some of the efficiency of caching the final result on the actor, we gain some by allowing HitShape to cache the results as long as they have not changed. So instead of being limited to static actors, we can extend the caching to currently stationary actor.
2022-02-11 23:35:08 +01:00
RoosterDragon
d8a4d7fd1d Cache the global mix database in MixLoader
We can reuse this global database as it doesn't change, rather than loading a new copy each time a new mix file is parsed.
2022-02-11 14:05:55 +01:00
RoosterDragon
f5d1fe4bc4 Use more efficient search in MergeIntoResolved
Switch Enumerable.FirstOrDefault to List.Find. The latter can avoid some allocations because the concrete collection type is known.
2022-02-11 14:01:16 +01:00
RoosterDragon
ed72e61f8f Add detailed documentation for BlockedByActor enum. 2022-02-08 23:34:07 +01:00
RoosterDragon
9cd55df584 Ensure editorconfig naming styles align with StyleCop SA13XX style rules.
Aligns the naming conventions defined in editorconfig (dotnet_naming_style, dotnet_naming_symbols, dotnet_naming_rule) which are reported under the IDE1006 rule with the existing StyleCop rules from the SA13XX range.

This ensures the two rulesets agree when rejecting and accepting naming conventions within the IDE, with a few edges cases where only one ruleset can enforce the convention. IDE1006 allows use to specify a naming convention for type parameters, const locals and protected readonly fields which SA13XX cannot enforce. Some StyleCop SA13XX rules such as SA1309 'Field names should not begin with underscore' are not possible to enforce with the naming rules of IDE1006.

Therefore we enable the IDE1006 as a build time warning to enforce conventions and extend them. We disable SA13XX rules that can now be covered by IDE1006 to avoid double-reporting but leave the remaining SA13XX rules that cover additional cases enabled.

We also re-enable the SA1311 rule convention but enforce it via IDE1006, requiring some violations to be fixed or duplication of existing suppressions. Most violations fixes are trivial renames with the following exception. In ActorInitializer.cs, we prefer to make the fields private instead. ValueActorInit provides a publicly accessible property for access and OwnerInit provides a publicly accessible method. Health.cs is adjusted to access the property base instead when overriding. The reflection calls must be adjusted to target the base class specifically, as searching for a private field from the derived class will fail to locate it on the base class.

Unused suppressions were removed.
2022-02-07 19:14:45 +01:00
Gustas
13ee62c181 Make overlay dropdown optional 2022-02-06 19:21:43 +01:00
Gustas
addfdf50fa Crash when EditorWorld does not have BuildableTerrainOverlay 2022-02-06 19:21:43 +01:00
reaperrr
a17af87a5e Fix aircraft with TakeOffOnCreation=false not freeing exit
...when another actor gets produced.
2022-02-06 19:20:29 +01:00
reaperrr
44fc4a1d0f Fix random placement of AssociateWithAirfieldActivity
It doesn't belong to IMove, so it doesn't belong into that region.
Put it near ICreationActivity where it belongs.
2022-02-06 19:20:29 +01:00
darkademic
257ef95963 Suffix projectile shadow palettes with player name if IsPlayerPalette = true. 2022-02-06 19:18:59 +01:00
Matthias Mailänder
9bb41630e7 Update documentation action to .NET 6 2022-02-06 18:06:44 +01:00
Ivaylo Draganov
f5ab9d95fe Make remove from control group hotkey available only to players 2022-02-06 09:09:33 -06:00
Mustafa Alperen Seki
c096934db8 Fix projectile shadow alpha calculation. 2022-02-04 23:35:44 +01:00
Ivaylo Draganov
1813edc74b Add contexts for hotkey validation 2022-02-04 18:49:05 +01:00
RoosterDragon
1bc95a290f Preallocate dictionary size in ToDictionaryWithConflictLog 2022-02-02 15:10:37 +01:00
Smittytron
74cced319c Change terrain type of clear straight bridge tiles 2022-01-31 14:19:47 +01:00
RoosterDragon
bd30c66f95 Reuse object arrays in FieldLoader Parse methods 2022-01-30 19:47:06 +01:00
RoosterDragon
2ab3917f29 Clean up usage of DomainIndex
- When a path search is being performed the path search will not attempt route to inaccessible cells, so domain index checks to avoid inaccessible cells in the search predicate are redundant and can be removed.
- DomainIndex is a required world trait, so we don't need to use TraitOrDefault and therefore can avoid dealing with the null case.
2022-01-30 16:22:26 +01:00
Matthias Mailänder
4b4b0125a2 Make UnitsInRange accessible to mod code. 2022-01-30 11:56:43 +01:00
Matthias Mailänder
240c96b781 Expose sprite sequence to linting and documentation. 2022-01-30 11:56:43 +01:00
RoosterDragon
6dc189b7d1 Rearrange various API surfaces related to pathfinding.
The existing APIs surfaces for pathfinding are in a wonky shape. We rearrange various responsibilities to better locations and simplify some abstractions that aren't providing value.

- IPathSearch, BasePathSearch and PathSearch are combined into only PathSearch. Its role is now to run a search space over a graph, maintaining the open queue and evaluating the provided heuristic function. The builder-like methods (WithHeuristic, Reverse, FromPoint, etc) are removed in favour of optional parameters in static creation methods. This removes confusion between the builder-aspect and the search function itself. It also becomes responsible for applying the heuristic weight to the heuristic. This fixes an issue where an externally provided heuristic ignored the weighting adjustment, as previously the weight was baked into the default heuristic only.
- Reduce the IGraph interface to the concepts of nodes and edges. Make it non-generic as it is specifically for pathfinding, and rename to IPathGraph accordingly. This is sufficient for a PathSearch to perform a search over any given IGraph. The various customization options are concrete properties of PathGraph only.
- PathFinder does not need to deal with disposal of the search/graph, that is the caller's responsibility.
- Remove CustomBlock from PathGraph as it was unused.
- Remove FindUnitPathToRange as it was unused.
- Use PathFinder.NoPath as the single helper to represent no/empty paths.
2022-01-30 11:47:52 +01:00
Matthias Mailänder
cd1fe2d23b Fix saving into writable system directories. 2022-01-30 11:46:42 +01:00
abcdefg30
2af8296f48 Add the possibility to always show detection circles 2022-01-30 11:41:02 +01:00
abcdefg30
7c085e49c7 Cache DetectCloaked traits in RenderDetectionCircle 2022-01-30 11:41:02 +01:00
xan2622
13fbc412d2 removal 2022-01-30 11:28:16 +01:00
abcdefg30
a9cd2d41c7 Fix ToAhsv using the wrong type for alpha 2022-01-29 13:44:02 +01:00
Ivaylo Draganov
7a93b9ea8c Make control group hotkeys configurable
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
Gustas
04b456d6c2 Create overlays dropdown 2022-01-26 23:09:18 +01:00