Chris Forbes
|
f4da83e920
|
start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
|
2010-08-25 21:53:54 +12:00 |
|
Chris Forbes
|
2d4ed56f76
|
make it work, but there's some issues
|
2010-08-25 20:35:22 +12:00 |
|
Paul Chote
|
f635835b1c
|
Refactor common fmv playing code
|
2010-08-25 20:15:49 +12:00 |
|
alzeih
|
3f08f16b9b
|
some Nod triggers
|
2010-08-25 20:15:49 +12:00 |
|
alzeih
|
c433ca77c4
|
Scripted lose condition
|
2010-08-25 20:15:49 +12:00 |
|
Paul Chote
|
b3fbefe968
|
Victory conditions
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
f38e4d27be
|
Disable lane bias on gunboat and lst
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
b0608936d8
|
Let Gunboat autotarget
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
5ce531f2d5
|
Begin fleshing out mission scriping
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
c7e76cc26d
|
Visible cargo for LST
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
142be86934
|
Import infantry subcell and actor stance
|
2010-08-25 20:15:47 +12:00 |
|
Paul Chote
|
73dadbc873
|
Fix gunboat
|
2010-08-25 20:15:47 +12:00 |
|
Paul Chote
|
50d5936846
|
Scripted gdi1 mission intro
|
2010-08-25 20:15:47 +12:00 |
|
Bob
|
3f68330c70
|
pruning refs to Game.world
|
2010-08-20 17:46:58 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Paul Chote
|
40b16e33ba
|
Fix and polish all ra production structures; remove some obsoleted Production subclasses
|
2010-08-03 18:29:32 +12:00 |
|
Paul Chote
|
8e82f6fa1a
|
Fix a retarded crash with husks; remove some debug
|
2010-08-03 01:16:24 +12:00 |
|
Paul Chote
|
7c562059c2
|
Fix cnc afld
|
2010-08-03 00:17:11 +12:00 |
|
Paul Chote
|
711378d352
|
Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
|
2010-08-02 23:35:35 +12:00 |
|
Paul Chote
|
7d044a9e1b
|
Remove custom cnc behavior
|
2010-08-02 20:43:56 +12:00 |
|
alzeih
|
578d42614b
|
Convert all CreateActor calls to use TypeDictionary
|
2010-08-02 01:51:13 +12:00 |
|
Bob
|
10b7ece62e
|
new mapactor init stuff
|
2010-08-01 19:38:39 +12:00 |
|
Chris Forbes
|
4567bad251
|
make Activities.Land work with Targets.
|
2010-08-01 14:57:07 +12:00 |
|
Paul Chote
|
d5dbd1b7da
|
Fix Monodevelop build
|
2010-08-01 01:48:12 +12:00 |
|
Chris Forbes
|
b1736e5efd
|
fix VS build
|
2010-08-01 01:40:37 +12:00 |
|
Paul Chote
|
d29e3f3f0e
|
Split facing into its own interface; fix husks
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
207ee49da3
|
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
|
2010-08-01 01:01:31 +12:00 |
|
alzeih
|
33b6f590e9
|
move ROT, InitialFacing and Speed to Mobile and Aircraft.
|
2010-07-31 02:06:30 +12:00 |
|
Paul Chote
|
9b051a6624
|
Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
|
2010-07-31 01:50:09 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
028c5b5201
|
Merge the two DamageState types
|
2010-07-30 22:24:43 +12:00 |
|
Chris Forbes
|
290a44440c
|
cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape.
|
2010-07-30 18:41:09 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Paul Chote
|
637fae87cd
|
Remove a bunch of unused stuff. May help pathfinder perf a little.
|
2010-07-26 20:27:56 +12:00 |
|
Paul Chote
|
305fa03355
|
Kill Controller
|
2010-07-26 20:14:35 +12:00 |
|
alzeih
|
925ca2bb73
|
SetTargetSilently for DrawLineToTarget
|
2010-07-26 13:57:53 +12:00 |
|
Paul Chote
|
63951ac134
|
Run ralint after building
|
2010-07-25 15:11:08 +12:00 |
|
Paul Chote
|
5776d351b4
|
Fix Monodevelop build; remove Aftermath project.
|
2010-07-25 14:55:44 +12:00 |
|
alzeih
|
484bea106b
|
OpenRA works nicely with monodevelop
|
2010-07-24 16:19:54 +12:00 |
|
Paul Chote
|
52c8c93b30
|
Building capture eva + wtf on silo capture
|
2010-07-23 22:29:27 +12:00 |
|
Chris Forbes
|
31d5d18d65
|
undo ProjectileArgs stuff
|
2010-07-22 18:59:41 +12:00 |
|
alzeih
|
1497c31908
|
some more hax
|
2010-07-22 18:01:32 +12:00 |
|
alzeih
|
6be4e5c266
|
Combat.DoExplosion now takes a Target
(needs more refactoring)
|
2010-07-22 16:00:14 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
fb6c44bce3
|
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
|
2010-07-08 17:24:12 +12:00 |
|
Bob
|
281d013c3b
|
move Combat, AttackBase, and associates into mod
|
2010-07-08 16:38:58 +12:00 |
|
Chris Forbes
|
5bec019d55
|
add RALint checking to nearly everything
|
2010-07-01 18:57:10 +12:00 |
|
Chris Forbes
|
2d9e5c6fcd
|
remove spam on loading RA MIX headers; add some more bits to RALint
|
2010-07-01 18:31:13 +12:00 |
|
Paul Chote
|
7c3a10396c
|
New crush code, now with less bs
|
2010-06-25 20:57:06 +12:00 |
|
Paul Chote
|
00b91bd7ad
|
Reimplement ICustomTerrain with far less bs
|
2010-06-25 19:26:08 +12:00 |
|