Commit Graph

62 Commits

Author SHA1 Message Date
Chris Forbes
f57865bd32 crude map change support; quite a few things aren't right 2009-12-22 21:49:04 +13:00
Chris Forbes
3bc97ac0b9 z offsets 2009-12-22 19:13:30 +13:00
Chris Forbes
746cb90171 render control group overlay 2009-12-21 19:50:50 +13:00
Chris Forbes
e2ef5d8bc3 adjusted bounds to take altitude into account 2009-12-21 18:35:22 +13:00
Paul
9532029b21 Wrap pips when there are too many, with included render bug. 2009-12-20 15:27:55 -08:00
Paul
975624d2f9 Refactor Traits.fake into a Tags interface for primary production structures +mods 2009-12-19 19:08:15 -08:00
Alli
2c31d0c553 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-19 23:28:16 +13:00
Alli
1653653ed9 Added Fake unit tags 2009-12-19 23:25:55 +13:00
Chris Forbes
407fa3c8ea DrawHealthBar in own function 2009-12-19 16:29:13 +13:00
Chris Forbes
5ac0fa5cde DrawPips in own function 2009-12-19 16:21:10 +13:00
Chris Forbes
5ed32813bd tidy 2009-12-19 16:19:17 +13:00
pchote
fce0a8787d New pips interface; use pips.shp instead of native drawing 2009-12-18 19:07:21 -08:00
unknown
f399f18603 Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:56:41 -08:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Bob
a17296ff8a [Fixing indentation] 2009-11-19 15:02:04 +13:00
Chris Forbes
34f56e1fb8 more chrome 2009-11-17 19:41:34 +13:00
Chris Forbes
fb210fec32 merged 2009-11-15 20:34:04 +13:00
Chris Forbes
35f00cbc54 new chrome stuff 2009-11-15 20:28:49 +13:00
Bob
5e3f2aa861 IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev. 2009-11-14 03:09:27 +13:00
Chris Forbes
c447e6b53f perf stuff is a bit nicer; render time shown 2009-11-10 21:32:22 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Chris Forbes
9693593998 fixed #26 etc 2009-11-10 20:43:55 +13:00
Matthew Bowra-Dean
abac3bd59d Seperated power into 'power provided' and 'power consumed' 2009-11-10 19:01:40 +13:00
Matthew Bowra-Dean
a96a7523c8 Beginnings of building power tracking 2009-11-09 21:57:42 +13:00
Chris Forbes
701adda6f3 less perf fail in jams 2009-11-06 23:12:24 +13:00
Chris Forbes
105792612c perf graph 2009-11-06 19:01:46 +13:00
Chris Forbes
64a6b34d93 more perf diagnostics 2009-11-05 23:01:03 +13:00
Chris Forbes
841292fdf0 money works 2009-11-05 21:32:34 +13:00
Chris Forbes
7e0b0541e2 fixed ore spreading; units no longer block 2009-11-04 22:59:51 +13:00
Chris Forbes
66fd532db8 ore is now in openra.game 2009-11-04 22:51:17 +13:00
Chris Forbes
0d2b7eb855 ore timing too 2009-11-04 20:44:05 +13:00
Chris Forbes
db89136adf timing 2009-11-04 20:40:48 +13:00
Chris Forbes
e8bbf051f9 split tick/render frame counters 2009-11-04 20:20:54 +13:00
Bob
8580ae0f78 Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing) 2009-10-30 00:19:53 +13:00
Chris Forbes
9d543db7fc text rendering 2009-10-29 21:45:29 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7 added pathing debug 2009-10-27 08:22:54 +13:00
Chris Forbes
4aa172a7a7 war factory incredible hack 2009-10-24 19:28:16 +13:00
Chris Forbes
5082d9abdd fixes #37: phantom units 2009-10-23 21:45:28 +13:00
Chris Forbes
dd8c70d3c2 fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong) 2009-10-23 21:26:45 +13:00
Chris Forbes
659c3669e7 health 2009-10-21 20:37:38 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
ec60b00f31 explosions 2009-10-20 18:47:47 +13:00
Chris Forbes
1bc3fc22c6 pulling IEffect out of Bullet in prep for Explosion 2009-10-20 18:21:42 +13:00
Chris Forbes
5a67220f0e select cursor support, better selection 2009-10-20 18:09:44 +13:00
Chris Forbes
24c49ebb8f better healthbar rendering 2009-10-20 17:46:58 +13:00
Chris Forbes
670df0f7e1 healthbars, sortof 2009-10-19 20:21:56 +13:00