Commit Graph

12 Commits

Author SHA1 Message Date
Chris Forbes
f58e9a2a99 do transport unload on 'f' 2011-03-12 23:34:59 +13:00
Chris Forbes
d4f58015c7 issue the right order for deploy 2011-03-06 10:36:07 +13:00
Chris Forbes
65a54ba13a add audio feedback to stop/scatter/deploy junk 2011-03-06 10:22:40 +13:00
Paul Chote
e2af08f812 Add a scatter key 2011-02-06 13:15:47 +13:00
Paul Chote
e3fda8c68e Remove unused stance code 2011-02-06 13:06:39 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Chris Forbes
220579ff85 wire 's' (default binding) to issue 'Stop' order to each selected actor 2010-12-06 20:43:09 +13:00
Chris Forbes
9584c78500 hack around ICE in gmcs-2.6.7; feature wasn't used anyway 2010-11-15 19:59:07 +13:00
geckosoft
8df47f5a60 Added: UnitStanceDefensive 2010-11-13 17:44:45 +13:00
geckosoft
0e6dbe28a8 Changed: Renamed UnitStanceGuard => UnitStanceHoldGround 2010-11-13 17:43:09 +13:00
geckosoft
05f6958286 Changed: From running on the local player, to running on all players 2010-11-13 17:38:41 +13:00
geckosoft
6b40abb58c Implemented: Stances
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00