Chris Forbes
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f58e9a2a99
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do transport unload on 'f'
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2011-03-12 23:34:59 +13:00 |
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Chris Forbes
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2eec1b2016
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dont show yellow selection boxen
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2011-03-12 23:34:58 +13:00 |
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Paul Chote
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d1dd3a64f8
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Fix evw3 crash.
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2011-03-12 23:32:41 +13:00 |
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Chris Forbes
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82dea40261
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provide a way to grab the laggy clients
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2011-03-12 22:55:40 +13:00 |
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Chris Forbes
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606873a09e
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fix warnings in Selectable.cs
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2011-03-12 22:33:29 +13:00 |
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Chris Forbes
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fe90cbdab8
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blah
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2011-03-12 22:33:28 +13:00 |
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Chris Forbes
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8a14662bc1
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remove unitinfluence debug, not needed anymore
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2011-03-12 22:33:27 +13:00 |
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Chris Forbes
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cf6a1583c6
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fix bogosity in SupportPowerManager
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2011-03-12 22:33:26 +13:00 |
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Chris Forbes
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c3728ce674
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blah
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2011-03-12 22:33:25 +13:00 |
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Chris Forbes
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1e3f365cf2
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move all the Game.Exts junk either down into FileFormats or into WorldUtils
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2011-03-12 22:33:24 +13:00 |
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Paul Chote
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f4494d67b2
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Kill chrome.xml.
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2011-03-12 22:23:46 +13:00 |
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Paul Chote
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0cfbeab864
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Export chrome.xml to yaml
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2011-03-12 21:54:19 +13:00 |
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Paul Chote
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0084566478
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Standalone radar widget for new sidebar
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2011-03-12 18:58:42 +13:00 |
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Paul Chote
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631630fbff
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Custom button widget for new sidebar
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2011-03-12 18:58:42 +13:00 |
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Chris Forbes
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19b2e3e521
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#601 fixed -- dont require explicit port on Direct Connect
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2011-03-12 18:52:35 +13:00 |
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Chris Forbes
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ed0ae15d49
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fix interior boxes
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2011-03-09 22:04:54 +13:00 |
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Chris Forbes
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fbc7200472
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fix #572 crash when switching mods while playing music
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2011-03-08 20:24:52 +13:00 |
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Chris Forbes
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0770524c05
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add support power charge bar
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2011-03-08 20:02:02 +13:00 |
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Chris Forbes
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6d36272134
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#597 fix crash when spawning mapactors if there is no player in the slot. said actors are not spawned now.
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2011-03-08 19:40:16 +13:00 |
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Chris Forbes
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e9a1c3f477
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fix indent; make this work for Cg renderer too
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2011-03-08 19:28:57 +13:00 |
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Chris Forbes
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16cb275a5f
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fix rendering of very large maps
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2011-03-08 19:24:15 +13:00 |
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Chris Forbes
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682cfcd466
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wire up BuildAnywhere so it actually works
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2011-03-07 20:25:05 +13:00 |
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Chris Forbes
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14a2b68b7d
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add chrome + plumbing for BuildAnywhere devhack
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2011-03-07 20:20:44 +13:00 |
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Chris Forbes
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7cf07f5765
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make forcing evaluation of lazyness explicit
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2011-03-07 19:53:39 +13:00 |
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Chris Forbes
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ae58da10bf
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remove some silly allocation from InvisibleToOthers
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2011-03-06 11:35:31 +13:00 |
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Chris Forbes
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d7ed0233b0
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fix crash with cloaking units and replays
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2011-03-06 11:34:19 +13:00 |
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Chris Forbes
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020c2a8a4a
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fix a rare crash in cnc docking
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2011-03-06 11:31:54 +13:00 |
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Chris Forbes
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d4f58015c7
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issue the right order for deploy
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2011-03-06 10:36:07 +13:00 |
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Chris Forbes
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10a546d3ae
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remap tsla to 'u' to remove conflict
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2011-03-06 10:35:48 +13:00 |
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Chris Forbes
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65a54ba13a
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add audio feedback to stop/scatter/deploy junk
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2011-03-06 10:22:40 +13:00 |
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Chris Forbes
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1a6ff61836
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clean up dumb mess of exit-flags in WorldInteractionControllerWidget
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2011-03-06 10:15:31 +13:00 |
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Chris Forbes
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d2d425731f
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change hotkey for ftur to 't' to free up 'f' for deploy/special
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2011-03-06 10:14:51 +13:00 |
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Chris Forbes
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69ea44310b
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remove another 40M/min of boxing junk by specializing the key comparer on SpriteFont's dict
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2011-03-06 08:59:25 +13:00 |
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Chris Forbes
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8d1a69e8ff
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enhance Cache to allow specializing the key comparer
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2011-03-06 08:56:39 +13:00 |
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Chris Forbes
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516efa1dc8
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remove another 11M/min from GainsExperience.ModifyRender
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2011-03-05 22:17:51 +13:00 |
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Chris Forbes
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6971d6dbbb
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remove another 50M/min of delegates being constructed as part of the render
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2011-03-05 22:15:03 +13:00 |
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Chris Forbes
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0480f1e984
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Avoid constructing a delegate on every TraitDict query -- saving 250M/min
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2011-03-05 21:53:23 +13:00 |
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Chris Forbes
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ea022a0e06
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change PlayThen and PlayRepeating definitions to not allocate Action objects like crazy
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2011-03-05 21:52:34 +13:00 |
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Chris Forbes
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269347ef01
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specialize pair's comparison to do something sensible with <char,Color> saving 16M.
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2011-03-05 21:51:49 +13:00 |
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Chris Forbes
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feecc70a4f
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remove another bit of insignificant but silly allocation
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2011-03-05 18:49:50 +13:00 |
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Chris Forbes
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03bda8b511
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strip all the allocation out of WaterPaletteRotation too (saves ~25M/min)
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2011-03-05 18:34:52 +13:00 |
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Chris Forbes
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c1ad99bb99
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dont allocate a full new palette texture every frame in HardwarePalette.Update
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2011-03-05 18:29:30 +13:00 |
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Chris Forbes
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533df844d8
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pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps)
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2011-03-05 18:28:59 +13:00 |
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Chris Forbes
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9f92f50597
|
fix missing unload on jeep
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2011-03-05 14:03:33 +13:00 |
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Chris Forbes
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94766263c5
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add one passenger slot to jeep
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2011-03-05 13:23:37 +13:00 |
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Chris Forbes
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298baac061
|
add rollovers for health/production
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2011-03-05 13:19:13 +13:00 |
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Chris Forbes
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d9881885aa
|
fix bots getting stuck in ra
|
2011-03-05 13:10:43 +13:00 |
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Chris Forbes
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a1f1b5882e
|
fix crates dropping on buildings etc
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2011-03-05 12:00:28 +13:00 |
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Chris Forbes
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a676bdae71
|
grenadiers have a 50% chance of exploding on death
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2011-03-05 11:27:24 +13:00 |
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Chris Forbes
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d6c8bbd52a
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use Target stuff for Reservables
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2011-03-05 11:16:33 +13:00 |
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