Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
...
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
2f80cd5f92
Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
2013-03-31 19:56:11 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
2bf7cb1496
fix #1052 ; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
2011-08-09 08:51:36 +12:00
Chris Forbes
096fe7759c
fix ThrowsParticles/ThrowsParticle naming inconsistency
2011-08-09 08:51:35 +12:00