Commit Graph

36 Commits

Author SHA1 Message Date
Paul Chote
b8e60ca8ec Fix SequenceReference definitions. 2020-09-12 17:52:46 +02:00
Paul Chote
ef69a3de66 Use nameof() in PaletteReference. 2020-08-15 13:41:45 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
reaperrr
7a57f0e6ef Expose delay of WithDeathAnimation
Allows to show it a few ticks after death if the modder
wishes so.
2019-12-30 18:01:09 +00:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Chris Forbes
51e000599a Convert crushclasses to bitset 2018-07-28 21:28:46 +01:00
Chris Forbes
d4ef841678 Convert masses of HashSet<string> to BitSet<DamageType> 2018-07-28 20:12:42 +01:00
reaperrr
3a82b13093 Make INotifyKilled require explicit implementation 2018-04-29 11:59:49 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
atlimit8
4767b91037 Remove LoadUsing where FieldLoader.GetValue works for the dictionaries 2017-04-19 09:51:06 -05:00
Paul Chote
ba9927d34e Add Condition support to WithDeathAnimation / DeathSounds. 2017-01-29 18:57:36 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
a9bfa553fc Support multiple death animation variants. 2016-08-12 20:58:14 +01:00
Zimmermann Gyula
cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
reaperrr
ce73faaa1f Change WithDeathAnimation to look up string rather than integers
For DeathType sequence mapping.
2016-06-12 14:25:31 +02:00
reaperrr
555d4f4adc Remove Corpse effect and use SpriteEffect instead 2016-05-23 23:30:51 +02:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
abcdefg30
5327ea1418 Fix crushed sequences not appearing due to an FrameEndTask 2016-02-14 19:38:13 +01:00
abcdefg30
a46815e532 Move the creation of the CrushedSequence to WithDeathAnimation 2016-02-14 18:52:00 +01:00
abcdefg30
17e23a7adc Add support for a FallbackSequence in WithDeathAnimation
Used when the actor is killed by non-standard means, like suicide.
2016-02-14 18:51:58 +01:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
RoosterDragon
901e604cf3 Replace arrays with sets.
In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
abcdefg30
1518dc9145 Support multiple WithDeathAnimation traits 2015-07-19 11:30:13 +02:00
penev92
41cdc57ea5 Fix traits implementing INotifyKilled 2015-07-06 22:24:41 +03:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
penev92
32bb70abca Remove DamageWarhead.DeathType in favor of DamageWarhead.DamageTypes 2015-05-24 00:15:07 +03:00
Paul Chote
fa0264a73c Fix WithDeathAnimation dependency. 2015-03-21 13:04:16 +00:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00