Oliver Brakmann
9993a235a7
Convert ResupplyAircraft into a CompositeActivity
2017-01-22 20:42:19 +01:00
Oliver Brakmann
9b0780e87c
Make FlyAttack use child activities
2017-01-22 20:41:41 +01:00
Oliver Brakmann
e49b3d6458
Adjust existing activities for changed NextActivity semantics
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To make sure existing checks against NextActivity don't check the parent activity by mistake
2017-01-22 20:41:37 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Oliver Brakmann
2c66ee8c13
Add native support for uninterruptible activities
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This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
2016-10-31 18:46:27 +01:00
abcdefg30
55143ced87
Fix HeliReturnToBase not exposing an host actor parameter
2016-10-03 14:56:52 +02:00
Paul Chote
34b10dcb77
Hack around the Lua API.
2016-09-26 17:48:25 +01:00
Paul Chote
ea65ac542e
Add AbortOnResupply property to cancel aircraft activities on resupply.
2016-09-25 15:57:17 +01:00
Paul Chote
eeaa461311
Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.
2016-09-25 15:57:16 +01:00
Oliver Brakmann
852d947764
Fix setting MayYieldReservation when there is no reservation
2016-09-15 21:10:47 +02:00
Oliver Brakmann
9fbda6b598
Fix helicopters not taking off when their target got covered by shroud
2016-09-12 23:01:16 +02:00
Oliver Brakmann
daa1f16e98
Prevent an infinite loop when planes go out of ammo and all airfields are gone
2016-09-05 19:59:01 +02:00
Oliver Brakmann
351c231693
Use the yield reservation logic for helicopters as well. Oops.
2016-09-05 19:24:26 +02:00
Oliver Brakmann
fb1f8c4e01
Remove brain-dead logic from TakeOff
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1. TakeOff's Tick() method never checks itself whether it is canceled
2. If NextActivity is null, TakeOff is the only activity on the queue
3. Takeoff canceling the queue then just cancels itself, with no effect at all
4. If Takeoff however is running as an inner activity, it will cancel the complete main queue, wrecking all sorts of havoc
2016-09-05 19:20:51 +02:00
Oliver Brakmann
7f64495d6f
Make aircraft continue attack on same target after re-arming
2016-09-04 21:31:05 +02:00
Oliver Brakmann
e7d07e5a01
Fix FlyAttack not calling TakeOff for landed aircraft
2016-09-04 21:31:05 +02:00
Oliver Brakmann
6d15406ffe
Fix aircraft reservation madness
2016-09-04 21:31:05 +02:00
Matthias Mailänder
020b0e628e
Merge pull request #11871 from pchote/fix-production-circle
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Remove hardcoded constants from Fly and ProductionAirdrop.
2016-08-27 19:43:15 +02:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Paul Chote
06ca8b6cf2
Remove hardcoded constant from Fly.
2016-08-24 17:20:07 +01:00
PedroFerreiraRamos
958e35d61f
Fix air unit resupply #5966
2016-07-12 20:17:45 -03:00
reaperrr
40e5dfbedb
Fix helicopters not returning when all valid weapons are out of ammo
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They now return if all weapons are invalid (which includes those that are otherwise valid, but out of ammo) and at least one AmmoPool needs reloading at RearmBuilding.
2016-06-23 14:47:42 +02:00
reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
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This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
reaperrr
2f1a6e8807
Add maximum and minimum range vs. target checks
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This adresses the issue that actors would ignore the validity of weapons when deciding the attack distance versus a target. This could result in actors staying out of range of a weapon valid versus target if they carried a weapon with higher range but invalid versus target.
2016-06-16 20:39:45 +02:00
reaperrr
73ec1ec9b2
Remove float from ReturnToBase.CalculateTurnRadius
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141 / PI ~= 44.88, so 45 should be accurate enough. This should reduce desync risk while improving performance of this calculation.
2016-03-28 17:20:49 +02:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
PedroFerreiraRamos
bf97dd6b7b
Bug fix #10029 Plane resupply
2016-02-19 08:35:18 -02:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
abcdefg30
07bfd5f59e
Merge pull request #9786 from RoosterDragon/reserve-fixes
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Reserve fixes
2015-12-01 21:13:41 +01:00
teees
c9e5dba38b
Fixed FallToEarth groundlevel check
2015-11-30 13:02:16 +01:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
RoosterDragon
b4180615a8
Add Aircraft.MakeReservation.
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This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
RoosterDragon
e2dd967757
Fix some reservation issues.
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- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atlimit8
49d7604bd9
Cache WeaponInfo look-ups
2015-10-03 22:29:40 -05:00
Pavel Penev
0ee38de4bb
Rename HeliReturn
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Rename HeliReturn to HeliReturnToBase to keep somewhat with the convention established for Plane- against Heli- oriented traits.
2015-10-01 20:15:50 +03:00
Pavel Penev
8a44366667
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
Pavel Penev
0ee1ad3fa4
Add a default value to ReturnToBase's constructor for non-Lua usages
2015-10-01 20:09:16 +03:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1
.Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable
2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
Pavel Penev
71c5d69dc5
Merge pull request #8938 from abcdefg30/heliheigth
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Have flying actors account for terrain height
2015-08-17 13:53:39 +03:00
abcdefg30
15f22c32b3
Merge pull request #8886 from atimoschenkow/fly-queue
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Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00