Paul Chote
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85630501e1
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Work around lint test limitations.
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2017-01-29 18:58:35 +00:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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Paul Chote
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d0270ab866
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Rename comments and documentation.
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2016-12-23 15:17:02 +00:00 |
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Paul Chote
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dcad5c3f7c
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Rename UpgradeManager to ConditionManager.
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2016-12-23 14:57:56 +00:00 |
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Paul Chote
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f787f275db
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Add actor conditions lint rule.
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2016-12-23 11:31:06 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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Paul Chote
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b1f99dd601
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Add GroundPosition VisibilityType.
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2016-11-26 21:10:44 +00:00 |
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Paul Chote
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ef8a7a535d
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Fix string comparison in CheckRevealFootprint.
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2016-11-26 21:10:28 +00:00 |
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Paul Chote
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0ba0470390
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Remove upgrades lint check.
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2016-11-20 13:55:47 +00:00 |
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Paul Chote
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1cc7944437
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Add FieldLoader and linter support for BooleanExpression.
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2016-11-19 17:19:25 +00:00 |
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Paul Chote
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c62870cc30
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Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
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2016-10-29 14:21:29 +01:00 |
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reaperrr
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00c0161513
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Show internal name instead of crashing when buildable actor has no tooltip
But throw a lint error instead.
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2016-10-23 14:59:22 +02:00 |
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reaperrr
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efd54f1c65
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Add lint check for invalid projectile angles
Emits error if
- angle exceeds 255 or -255
- minimum launch angle exceeds maximum launch angle
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2016-10-22 18:00:36 +02:00 |
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Guido Lipke
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ab8c35123b
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[Lint] Report when Maps contains invalid custom rules.
Report when Maps contains invalid custom rules.
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2016-10-04 14:39:21 +02:00 |
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reaperrr
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239f51e8b2
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Merge pull request #11406 from Mailaender/upgrademanager-exception
Added an error message when setting up upgrades without UpgradeManager
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2016-06-11 12:59:59 +02:00 |
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Matthias Mailänder
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3b27975b33
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Also check for a missing UpgradeManager trait
as optional upgrades will otherwise be silently non-functional.
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2016-06-05 17:37:36 +02:00 |
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Matthias Mailänder
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bec879cf7c
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Don't check modulare actor templates
as the inherited combinations of the actors are of concern.
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2016-06-05 17:36:32 +02:00 |
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Matthias Mailänder
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6cc7a21629
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Add FLAMEGUY.
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2016-06-05 00:35:42 +02:00 |
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Paul Chote
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b4d1517d0d
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Set yaml filename when loading from FileSystem.
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2016-06-04 15:23:44 +01:00 |
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Oliver Brakmann
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916f2ea2ea
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Merge pull request #11382 from reaperrr/projectile-streamlining
Moved projectiles to their own namespace and streamlined property names
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2016-06-04 15:00:08 +02:00 |
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Matthias Mailänder
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13cf193640
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Lint check for invalid building footprint definitions.
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2016-05-28 16:03:19 +02:00 |
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reaperrr
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fef4f3eb79
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Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
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2016-05-28 14:42:33 +02:00 |
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Oliver Brakmann
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8d3320c0e3
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Add a lint check to ensure mpspawns are owned by the world owner
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2016-05-22 12:55:35 +02:00 |
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Oliver Brakmann
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b4664d1ec5
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Merge pull request #11192 from reaperrr/fix-effectwh
Fix direct hit check in CreateEffectWarhead
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2016-05-18 21:52:30 +02:00 |
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reaperrr
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f6907cc42f
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Lint check for missile RangeLimit
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2016-05-01 14:27:50 +02:00 |
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reaperrr
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10dc6ca85c
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CreateEffectWarhead.TargetSearchRadius lint check
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2016-04-26 19:47:22 +02:00 |
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reaperrr
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d82ff3412c
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Merge pull request #11137 from Mailaender/deadcode-healthradiuscheck
Removed unnecessary null checks in CheckTargetHealthRadius
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2016-04-21 12:29:40 +02:00 |
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Matthias Mailänder
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12543f2f32
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Avoid logically dead code.
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2016-04-17 16:00:57 +02:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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96eda08677
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Replace map type with a category list.
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2016-03-27 12:16:55 +01:00 |
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Paul Chote
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4a7ef68b39
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Remove Map.SpawnPoints.
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2016-03-18 20:16:25 +00:00 |
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Paul Chote
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a3b1baa654
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Extract default TileSet/Sequence dictionaries to ModData.
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2016-03-11 21:18:32 +00:00 |
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Paul Chote
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20e8bc249d
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Restore support for inline map rules.
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2016-03-10 19:27:50 +00:00 |
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Paul Chote
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b969d61466
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Move advanced map yaml to their own files.
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2016-03-08 20:54:54 +00:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Paul Chote
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d573e21a48
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Traits open files via the Map.
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2016-02-18 18:12:33 +00:00 |
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Paul Chote
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7106d7ecdf
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Pass ModData to ILintPass.
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2016-02-18 18:12:33 +00:00 |
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Paul Chote
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34910cd128
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Move map format upgrades to an explicit upgrade rule.
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2016-02-08 18:53:28 +00:00 |
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Paul Chote
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e1c73beede
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Fix CheckSequences to load via the filesystem.
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2016-02-06 21:15:31 +00:00 |
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Paul Chote
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ce55b0454e
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Fix CheckChromeLogic lint test to load via the filesystem.
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2016-02-06 21:12:07 +00:00 |
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Paul Chote
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ab921682c4
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Rewrite yaml merger.
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2016-01-30 15:03:56 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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124e7b389a
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Add a lint test for projectile target search radius.
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2015-12-30 19:31:59 +00:00 |
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Huw Pascoe
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a8299221db
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Integrated HitShapes
Integrated hit shapes with field loader and warhead calculations.
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2015-12-28 23:25:35 +00:00 |
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Taryn Hill
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a7a6f41ef9
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Allow ActorReferenceAttribute to list required trait types enforced by --check-yaml
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2015-12-27 11:24:13 -06:00 |
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Paul Chote
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c7249e6fa6
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Move yaml removals to the end of the merge.
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2015-11-28 17:20:32 +01:00 |
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Paul Chote
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a074bb1d4b
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Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
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2015-11-28 17:20:21 +01:00 |
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abcdefg30
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6cd8649156
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Small code style fixes
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2015-11-18 21:16:58 +01:00 |
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atlimit8
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10aca92bef
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Merge pull request #9720 from penev92/fixUtility
Fix a crash in CheckPlayers when an actor doesn't define an Owner
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2015-10-25 12:41:50 -05:00 |
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